| Commit message (Collapse) | Author | Age | Files | Lines |
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drirenderbuffer.[ch] is going bye-bye.
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DRI2 is always enabled now.
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Also DRI1-only.
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DRI1-only as well.
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Another DRI1-only extension.
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All DRI2 drivers support setting a separate read drawable.
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There are no DRI1 drivers left.
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TODO: check if GetImage works with passing the pitch as width, similar to PutImage,
which avoids the extra copy, ala dri_sw_displaytarget_display() in src/gallium/winsys/sw/dri/dri_sw_winsys.c
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Missed one casting error due to rebase for commit
98aa2a8f725e44aec8bd998fe436a134e94f13bb.
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This is a cleanup of commit 02f1b50987c0d24da3dcc36dbb44821c20d0660c.
Update tex buffer using a dri_drawable hook from implemented in sw/drisw.c.
This saves us the duplication of dri_drawable.c.
CC: Stuart Abercrombie <[email protected]>
CC: Stéphane Marchesin <[email protected]>
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This reverts commit 569bde1fa7d03fb7688d0d391b32e61e857ad44e.
CC: Stuart Abercrombie <[email protected]>
CC: Stéphane Marchesin <[email protected]>
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This reverts commit 02f1b50987c0d24da3dcc36dbb44821c20d0660c.
CC: Stuart Abercrombie <[email protected]>
CC: Stéphane Marchesin <[email protected]>
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Certain exports (position, point size, etc.) are treated
specially by the shader and not counted as generic exports.
Note the exports and any relevant related state bits.
Signed-off-by: Alex Deucher <[email protected]>
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Skip PSIZE and POSITION when counting VS outputs.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=42435
Tested without regressions on evergreen.
NOTE: this is a candidate for the 7.11 branch.
Signed-off-by: Vadim Girlin <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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Fixes a bunch of prototype mismatch warnings..
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Signed-off-by: Jeremy Huddleston <[email protected]>
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Signed-off-by: Yuanhan Liu <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This fixes issues with the code playing fast and loose with types of
buffers, and as a bonus avoids the wrappers that were previously used
to pull bits out of packed depth/stencil buffers.
Reviewed-by: Brian Paul <[email protected]>
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Some of the return values were u32, some were 24 bits, and z16
returned 16 bits. The caller would have to do all the work of
interpreting the format all over again. However, there are no callers
of this function at this point.
Reviewed-by: Brian Paul <[email protected]>
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Perhaps the easiest implementation, nouveau can directly map buffers
even if tiled, and uses separate surfaces for its texture
renderbuffers so we don't have to worry about that offset.
Reviewed-by: Brian Paul <[email protected]>
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Unlike intel, we do a blit to/from GTT memory in order to
untile/retile the renderbuffer data, since we don't have fence
registers for accessing it.
(There is software tiling code in radeon_tile.c, but it's unused and
doesn't support macro tiling)
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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v2: Add separate stencil S8 W-tile swizzling/deswizzling. Tested for
the swizzling case with env INTEL_SEPARATE_STENCIL=1 INTEL_HIZ=1
./bin/hiz-depth-stencil-test-fbo-d24-s8
v3: Apply Chad's fix for S8 window system buffers.
Reviewed-by: Chad Versace <[email protected]>
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Mesa core's is generic for things like osmesa.
For swrast_dri.so, we have to do Y flipping. The front-buffer path
isn't actually tested, though, because both before and after it fails
with a BadMatch in XGetImage.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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This reverts commit abaebcee787eeb8a89bf7a82ed4d1532fcde5e39.
The assertion I made was that "the zero-copy code in validation" would
zero copy. Of course, I deleted that check back in January because
the two sites that would trigger it (glTexImage() and this one) both
immediately bound their mt to the object, making the other check
pointless.
Removes two extra blits in glx-tfp. Also fixed the Android home
screen, which wasn't rendering because the extra copy broke the
relationship between the texture and the eglimage.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42152
Tested-by: Chad Versace <[email protected]>
Tested-by: Eugeni Dodonov <[email protected]>
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to match the prototype in postprocess.h
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Reviewed-by: Brian Paul <[email protected]>
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This also fixes the build error due to missing link_uniforms.cpp in the source
lists.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
[olv: the missing link_uniforms.cpp was added before this patch is committed]
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With the hope that Android.mk and SConscript can share the file to reduce
future breakage.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Fixes Coverity resource leak defect.
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Equivalent to glXMakeContextCurrent, which had better already work since
we advertise GLX 1.3.
Signed-off-by: Adam Jackson <[email protected]>
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Bump minor to signal availability.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
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