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* st/mesa: Add NIR versions of the PBO upload/download shaders.Kenneth Graunke2019-02-051-2/+188
| | | | | | Acked-by: Marek Olšák <[email protected]> Tested-by: Rob Clark <[email protected]> Tested-by: Eric Anholt <[email protected]>
* st/mesa: Add a NIR version of the OES_draw_texture built-in shaders.Kenneth Graunke2019-02-051-7/+62
| | | | | | Reviewed-by: Marek Olšák <[email protected]> Tested-by: Rob Clark <[email protected]> Tested-by: Eric Anholt <[email protected]>
* st/mesa: Add NIR versions of the clear shaders.Kenneth Graunke2019-02-051-13/+67
| | | | | | | | | | | | We implement the basic VS and FS, as well as the VS that does layered clears by writing gl_Layer from the vertex shader. Drivers which need a geometry shader for writing layer continue falling back to TGSI, as I didn't need this and so didn't bother implementing it. (We certainly could, however, if people want to add it in the future.) Reviewed-by: Marek Olšák <[email protected]> Tested-by: Rob Clark <[email protected]> Tested-by: Eric Anholt <[email protected]>
* st/mesa: Add NIR versions of the drawpixels Z/stencil fragment shaders.Kenneth Graunke2019-02-051-21/+119
| | | | | | Reviewed-by: Marek Olšák <[email protected]> Tested-by: Rob Clark <[email protected]> Tested-by: Eric Anholt <[email protected]>
* st/mesa: Add a NIR version of the drawpixels/bitmap VS copy shader.Kenneth Graunke2019-02-051-8/+29
| | | | | | | | | This provides a native NIR version of the DrawPixels/Bitmap passthrough vertex shader. Reviewed-by: Marek Olšák <[email protected]> Tested-by: Rob Clark <[email protected]> Tested-by: Eric Anholt <[email protected]>
* st/nir: Make new helpers for constructing built-in NIR shaders.Kenneth Graunke2019-02-054-0/+155
| | | | | | | | | | | | | | | | | | | | | | | | | The state tracker generates several built-in shaders in order to perform scissored clears, upload/download PBOs, and so on. These are currently constructed using TGSI, using ureg and u_simple_shader. I want to have NIR versions of these shaders, for my Gallium driver that has a NIR backend but no TGSI support. To that end, we'll want a few helpers to help construct simple shaders. This patch adds two new helpers: - st_nir_finish_builtin_shader() takes a manually constructed NIR shader, applies lowering passes (like st_link_nir would do for GLSL), and constructs the pipe_shader_state. - st_nir_make_passthrough_shader() makes a simple passthrough shader, which copies inputs to outputs. This is similar to u_simple_shaders. v2: Set info->fs.untyped_color_outputs for vc4/v3d (thanks Eric!). Reviewed-by: Marek Olšák <[email protected]> Tested-by: Rob Clark <[email protected]> Tested-by: Eric Anholt <[email protected]>
* st/nir: Move varying setup code to a helper function.Kenneth Graunke2019-02-052-20/+29
| | | | | | | | I want to reuse this for built-in shaders. Reviewed-by: Marek Olšák <[email protected]> Tested-by: Rob Clark <[email protected]> Tested-by: Eric Anholt <[email protected]>
* nir/deref: Drop zero ptr_as_array derefsJason Ekstrand2019-02-051-0/+21
| | | | | | They are effectively (&x)[0] or *&x which does nothing. Reviewed-by: Lionel Landwerlin <[email protected]>
* nir: Move V3D's "the shader was TGSI, ignore FS output types" flag to NIR.Eric Anholt2019-02-054-10/+24
| | | | | | | | | | | | | | Ken's rework of mesa/st builtins to NIR means that we'll have more NIR shaders with color output types that are mismatched with the render target types. Since this is behavior that GLSL doesn't require, add it as a shader_info option so the driver can know that it needs to ignore the FS output's base type in favor of the actual render target's. This prevents needing additional variants in several mesa/st paths (clear, pbo upload, pbo download), given that the driver already has to handle the variants for any TGSI being passed to it (from u_blitter, for example). Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* anv: wire up the state_pool_padding testEmil Velikov2019-02-051-0/+5
| | | | | | | | | Cc: Jason Ekstrand <[email protected]> Fixes: 927ba12b53c ("anv/tests: Adding test for the state_pool padding.") Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Rafael Antognolli <[email protected]><Paste> Reviewed-by: Dylan Baker <[email protected]>
* nvc0/ir: replace cvt instructions with add to improve shader performanceKarol Herbst2019-02-052-0/+64
| | | | | | | | | | | | | | | | | | | gives me an performance boost of 0.2% in pixmark_piano on my gk106, gm204 and gp107. reduces the amount of generated convert instructions by roughly 30% in shader-db. v2: only for 32 bit operations move some common code out of the switch handle OP_SAT with modifiers v3: only for registers and const memory rework if clauses merge isCvt into this patch v4: merge isCvt into its use Signed-off-by: Karol Herbst <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* gallium-xlib: query MIT-SHM before using it.Bart Oldeman2019-02-051-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | When Mesa is compiled for gallium-xlib using e.g. ./configure --enable-glx=gallium-xlib --disable-dri --disable-gbm -disable-egl and is used by an X server (usually remotely via SSH X11 forwarding) that does not support MIT-SHM such as XMing or MobaXterm, OpenGL clients report error messages such as Xlib: extension "MIT-SHM" missing on display "localhost:11.0". ad infinitum. The reason is that the code in src/gallium/winsys/sw/xlib uses MIT-SHM without checking for its existence, unlike the code in src/glx/drisw_glx.c and src/mesa/drivers/x11/xm_api.c. I copied the same check using XQueryExtension, and tested with glxgears on MobaXterm. This issue was reported before here: https://lists.freedesktop.org/archives/mesa-users/2016-July/001183.html Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Cc: <[email protected]>
* swr/rast: update SWR rasterizer shader statsAlok Hota2019-02-0510-38/+204
| | | | | | Primarily refactoring internal stats types Reviewed-by: Bruce Cherniak <[email protected]>
* loader/dri3: Use strlen instead of sizeof for creating VRR property atomMichel Dänzer2019-02-051-1/+1
| | | | | | | | | | | sizeof counts the terminating null character as well, so that also contributed to the ID computed for the X11 atom. But the convention is for only the non-null characters to contribute to the atom ID. Fixes: 2e12fe425fe3 "loader/dri3: Enable adaptive_sync via _VARIABLE_REFRESH property" Reviewed-by: Nicholas Kazlauskas <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* nir: add missing vec opcodes in lower_bool_to_floatJonathan Marek2019-02-051-0/+6
| | | | | | Signed-off-by: Jonathan Marek <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: release references to image textures when a context is destroyedGert Wollny2019-02-053-0/+15
| | | | | | | | | | | | | When a texture is still bound as an image and the context it was bound in is destroyed but not the texture, then the texture will still hold the resource and will not be freed when it is finally destroyed. Hence, release these references when the context is destroyed. This leak was triggered by virglrenderer: https://gitlab.freedesktop.org/virgl/virglrenderer/issues/86 Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: release tokens after creating the shader programGert Wollny2019-02-051-0/+2
| | | | | | | | | | | | | | | | | | | | ureg_get_tokens clears the reference to the tokens, and create_compute_state makes a copy, hence the tokens must be explicitely released. Fixes: Direct leak of 256 byte(s) in 1 object(s) allocated from: #0 0x7ff729cf3c60 in realloc (/usr/lib64/gcc/x86_64-pc-linux-gnu/7.3.0/libasan.so+0xdbc60) #1 0x7ff721b1240c in tokens_expand ../../samba/mesa/src/gallium/auxiliary/tgsi/tgsi_ureg.c:234 #2 0x7ff721b1c9c0 in get_tokens ../../samba/mesa/src/gallium/auxiliary/tgsi/tgsi_ureg.c:257 #3 0x7ff721b1c9c0 in copy_instructions ../../samba/mesa/src/gallium/auxiliary/tgsi/tgsi_ureg.c:2040 #4 0x7ff721b1c9c0 in ureg_finalize ../../samba/mesa/src/gallium/auxiliary/tgsi/tgsi_ureg.c:2090 #5 0x7ff721b1e919 in ureg_get_tokens ../../samba/mesa/src/gallium/auxiliary/tgsi/tgsi_ureg.c:2167 #6 0x7ff721f8b35a in si_create_dma_compute_shader ../../samba/mesa/src/gallium/drivers/radeonsi/si_shaderlib_tgsi.c:219 #7 0x7ff722043ed9 in si_compute_do_clear_or_copy ../../samba/mesa/src/gallium/drivers/radeonsi/si_compute_blit.c:156 #8 0x7ff7220448d3 in si_clear_buffer ../../samba/mesa/src/gallium/drivers/radeonsi/si_compute_blit.c:247 #9 0x7ff7220350e8 in vi_dcc_clear_level ../../samba/mesa/src/gallium/drivers/radeonsi/si_clear.c:274 Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* isl: assert that Gen8+ don't have bit6_swizzlingCaio Marcelo de Oliveira Filho2019-02-041-0/+3
| | | | | | | v2: Rewrite the condition to more clearly match the comment. (Jordan) Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv: skip bit6 swizzle detection in Gen8+Caio Marcelo de Oliveira Filho2019-02-041-2/+14
| | | | | | | | It is always false on Gen8+. Also, move the variable definition near its use. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: skip bit6 swizzle detection in Gen8+Caio Marcelo de Oliveira Filho2019-02-041-0/+14
| | | | | | | It is always false on Gen8+. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: keep the phi order when splitting blocksCaio Marcelo de Oliveira Filho2019-02-041-3/+2
| | | | | | | | All things being equal is better to keep the original order. Since the new block is empty, push the phis in order to tail. Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Daniel Schürmann <[email protected]>
* nv50,nvc0: add explicit settings for recent capsIlia Mirkin2019-02-042-0/+4
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Cc: 19.0 <[email protected]>
* panfrost: Implement Midgard shader toolchainAlyssa Rosenzweig2019-02-0513-2/+6383
| | | | | | | | | | | | | | | This patch implements the free Midgard shader toolchain: the assembler, the disassembler, and the NIR-based compiler. The assembler is a standalone inaccessible Python script for reference purposes. The disassembler and the compiler are implemented in C, accessible via the standalone `midgard_compiler` binary. Later patches will use these interfaces from the driver for online compilation. Signed-off-by: Alyssa Rosenzweig <[email protected]> Acked-by: Jason Ekstrand <[email protected]> Acked-by: Rob Clark <[email protected]> Acked-by: Eric Anholt <[email protected]> Acked-by: Emil Velikov <[email protected]>
* panfrost: Initial stub for Panfrost driverAlyssa Rosenzweig2019-02-0527-5/+3244
| | | | | | | | | | | | | This patch adds an initial stub for the Gallium driver, containing simple screen functions and the majority of the driver headers but no actual functionality. It further adds the winsys glue for linking in this stub driver via kmsro on Rockchip/Amlogic boards. Signed-off-by: Alyssa Rosenzweig <[email protected]> Acked-by: Jason Ekstrand <[email protected]> Acked-by: Rob Clark <[email protected]> Acked-by: Eric Anholt <[email protected]> Acked-by: Emil Velikov <[email protected]>
* radeonsi: fix crashing performance counters (division by zero)Marek Olšák2019-02-041-1/+1
| | | | Fixes: e2b9329f17 "radeonsi: move remaining perfcounter code into si_perfcounter.c"
* radeonsi: handle render_condition_enable in si_compute_clear_render_targetMarek Olšák2019-02-043-3/+8
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* radeonsi: use compute for clear_render_target when possibleSonny Jiang2019-02-045-0/+184
| | | | | Signed-off-by: Sonny Jiang <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* st/mesa: Set pipe_image_view::shader_access in PBO readpixels.Kenneth Graunke2019-02-041-0/+1
| | | | | | | | | | | | Commit 8b626a22b24089edf90cb1b06e5b1895bb36c61b introduced a new pipe_image_view::shader_access field, indicating the access mode specified in the shader. st/mesa's built-in PBO download shader creates a write-only image buffer, so we should flag it as such. Nobody uses this field yet (Iris will), so we don't need to backport this fix to stable branches. Reviewed-by: Marek Olšák <[email protected]>
* intel: Add more PCI Device IDs for Coffee Lake and Ice Lake.Rodrigo Vivi2019-02-041-0/+5
| | | | | | | | | | | | | Align with kernel commits: 5e0f5a58b167 ("drm/i915/cfl: Adding another PCI Device ID.") 03ca3cf8e9aa ("drm/i915/icl: Adding few more device IDs for Ice Lake") Cc: José Roberto de Souza <[email protected]> Cc: Kenneth Graunke <[email protected]> Cc: Anuj Phogat <[email protected]> Signed-off-by: Rodrigo Vivi <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* anv: Fix VK_EXT_transform_feedback working with varyings packed in PSIZDanylo Piliaiev2019-02-041-3/+20
| | | | | | | | | | | | | Transform feedback did not set correct SO_DECL.ComponentMask for varyings packed in VARYING_SLOT_PSIZ: gl_Layer - VARYING_SLOT_LAYER in VARYING_SLOT_PSIZ.y gl_ViewportIndex - VARYING_SLOT_VIEWPORT in VARYING_SLOT_PSIZ.z gl_PointSize - VARYING_SLOT_PSIZ in VARYING_SLOT_PSIZ.w Fixes: 36ee2fd61c8f94 "anv: Implement the basic form of VK_EXT_transform_feedback" Signed-off-by: Danylo Piliaiev <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* radv: Handle VK_ATTACHMENT_UNUSED in CmdClearAttachmentDanylo Piliaiev2019-02-041-0/+9
| | | | | | | | | | | | | | | | | | | | | | | From the Vulkan 1.0.98 spec for vkCmdClearAttachments: "If any attachment to be cleared in the current subpass is VK_ATTACHMENT_UNUSED, then the clear has no effect on that attachment." "If the aspectMask member of any element of pAttachments contains VK_IMAGE_ASPECT_COLOR_BIT, then the colorAttachment member of that element must either refer to a color attachment which is VK_ATTACHMENT_UNUSED, or must be a valid color attachment." "If the aspectMask member of any element of pAttachments contains VK_IMAGE_ASPECT_DEPTH_BIT, then the current subpass' depth/stencil attachment must either be VK_ATTACHMENT_UNUSED, or must have a depth component" "If the aspectMask member of any element of pAttachments contains VK_IMAGE_ASPECT_STENCIL_BIT, then the current subpass' depth/stencil attachment must either be VK_ATTACHMENT_UNUSED, or must have a stencil component" Signed-off-by: Danylo Piliaiev <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* anv: Handle VK_ATTACHMENT_UNUSED in colorAttachmentDanylo Piliaiev2019-02-041-0/+4
| | | | | | | | | | | | | From the Vulkan 1.0.98 spec for vkCmdClearAttachments: "If the aspectMask member of any element of pAttachments contains VK_IMAGE_ASPECT_COLOR_BIT, then the colorAttachment member of that element must either refer to a color attachment which is VK_ATTACHMENT_UNUSED, or must be a valid color attachment." Signed-off-by: Danylo Piliaiev <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* radv: don't flush src stages when dstStageMask == BOTTOM_OF_PIPESamuel Pitoiset2019-02-042-3/+19
| | | | | | | Original patch by Fredrik Höglund. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: do not set preserveAttachments for internal render passesSamuel Pitoiset2019-02-044-18/+18
| | | | | | | We don't use that. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: drop useless checks when resolving subpass color attachmentsSamuel Pitoiset2019-02-042-8/+4
| | | | | | | | | | | The Vulkan spec says: "If pResolveAttachments is not NULL, for each resolve attachment that does not have the value VK_ATTACHMENT_UNUSED, the corresponding color attachment must not have the value VK_ATTACHMENT_UNUSED." Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: execute external subpass barriers after ending subpassesSamuel Pitoiset2019-02-041-2/+2
| | | | | | | | | Outgoing dependencies (ie. external) should happen after the subpass. This doesn't change anything for subpass resolves as we already make sure that attachments are shader readable. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: accumulate all ingoing external dependencies to the first subpassSamuel Pitoiset2019-02-041-0/+4
| | | | | | | In case two or more subpasses declare ingoing external dependencies. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: handle subpass dependencies correctlySamuel Pitoiset2019-02-041-6/+6
| | | | | | | | | The different masks should be accumulated. For example if two subpasses declare an outgoing dependency (ie. dst == VK_SUBPASS_EXTERNAL). Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: track if subpasses have color attachmentsSamuel Pitoiset2019-02-043-9/+7
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: add radv_render_pass_add_subpass_dep() helperSamuel Pitoiset2019-02-041-40/+38
| | | | | | | To share common code that handles subpass dependencies. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: move some render pass things to radv_render_pass_compile()Samuel Pitoiset2019-02-041-28/+38
| | | | | | | | radv_render_pass_compile() is common to vkCreateRenderPass() and vkCreateRenderPass2(). Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: handle final layouts at end of every subpass and render passSamuel Pitoiset2019-02-041-22/+38
| | | | | | | | That shouldn't change anything as we check if the last subpass id is the final subpass. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: determine the last subpass id for every attachmentsSamuel Pitoiset2019-02-042-0/+15
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: use the new attachments array when starting subpassesSamuel Pitoiset2019-02-041-12/+5
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: store the list of attachments for every subpassSamuel Pitoiset2019-02-047-55/+96
| | | | | | | | | This reworks how the depth stencil attachment is used for simplicity. This also introduces radv_render_pass_compile() helper that will be used for further optimizations. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: move subpass image transitions to radv_cmd_buffer_begin_subpass()Samuel Pitoiset2019-02-045-29/+27
| | | | | | | Instead of doing them in radv_cmd_buffer_set_subpass(). Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: add radv_cmd_buffer_begin_subpass() helperSamuel Pitoiset2019-02-041-12/+32
| | | | | | | | To unify some code in BeginRenderPass() and NextSubpass(). Based on Intel ANV driver. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: remove useless MAYBE_UNUSED in CmdBeginRenderPass()Samuel Pitoiset2019-02-041-1/+1
| | | | | | | Trivial. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: remove unused radv_render_pass_attachment::view_maskSamuel Pitoiset2019-02-042-11/+0
| | | | | | | Trivial. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: bail out when no image transitions will be performedSamuel Pitoiset2019-02-041-0/+3
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>