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* mesa: remove the unused _mesa_UpdateTexEnvProgram() functionBrian Paul2009-02-102-38/+0
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* mesa: another fix for program/texture state validationBrian Paul2009-02-101-6/+36
| | | | | | | | | | | | | This fixes a regression introduced in 46ae1abbac6837d051c10b2e8b57eab3d4958ff4 Break program validation into two steps, do part before texture state validation and do the rest after: 1. Determine Vertex/Fragment _Enabled state. 2. Update texture state. 3. Determine pointers to current Vertex/Fragment programs (which may involve generating new "fixed-function" programs). See comments in the code for more details of the dependencies.
* intel: minor reformatting, commentsBrian Paul2009-02-101-3/+8
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* mesa: s/_IMAGE_NEW_TRANSFER_STATE/_MESA_NEW_TRANSFER_STATE/ to be more ↵Brian Paul2009-02-104-14/+20
| | | | consistant with other flags
* mesa: fix/change state validation order for program/texture stateBrian Paul2009-02-101-13/+12
| | | | | | | | | | Program state needs to be updated before texture state since the later depends on the former. Fixes piglit texgen failure. The second time through the modes (press 't' three times) we disable the fragment program and return to conventional texture mode. State validation failed here because update_texture() saw stale fragment program state.
* demos: remove OSMESA stuff from MakefileBrian2009-02-091-6/+0
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* autogen: Make sure MAKEFLAGS is not set before running autoreconfBenjamin Close2009-02-101-0/+2
| | | | | | Without this the "w" flag may be set which causes the version to be incorrectly to be obtains in configure.ac causing configure to fail miserably
* mesa: avoid setting texObj->_Complete = GL_FALSE when there's no state changeBrian Paul2009-02-091-31/+37
| | | | | | | Avoid a little bit of unneeded state validation and fixes a bug where the texture complete flags was set to false, but we didn't signal _NEW_TEXTURE. Fixes piglit tex1d-2dborder failure.
* mesa: add no-change testing for a few more texture parametersBrian Paul2009-02-091-8/+20
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* swrast: use ASSIGN_4V() macroBrian Paul2009-02-091-4/+2
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* mesa: replace _mesa_unreference_framebuffer() with _mesa_reference_framebuffer()Brian Paul2009-02-095-6/+6
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* mesa: replace _mesa_unreference_framebuffer() with _mesa_reference_framebuffer()Brian Paul2009-02-092-5/+5
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* i965: need to disable current shader, if any, in intel_clear_tris()Brian Paul2009-02-091-0/+9
| | | | Fixes bad background in all the progs/glsl/ tests.
* mesa: autoconf fixes for OS XSiddhartha Chaudhuri2009-02-092-5/+31
| | | | See bug report 17566.
* mesa: rework _mesa_reference_framebuffer() to look like ↵Brian Paul2009-02-091-21/+24
| | | | | | | _mesa_reference_renderbuffer() _mesa_unreference_framebuffer() is deprecated since _mesa_reference_framebuffer(ptr, NULL) can be used instead.
* mesa: minor fixes to incomplete texture debug codeBrian Paul2009-02-071-4/+2
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* mesa: debug code for printing info about textures, writing teximages to diskBrian Paul2009-02-072-0/+102
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* mesa: code refactoring: move texcombine code into update_tex_combine()Brian Paul2009-02-071-75/+92
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* mesa: minor clean-ups, remove unneeded conditionalBrian Paul2009-02-071-5/+5
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* mesa: fix logic error in computing enableBits in update_texture_state()Brian Paul2009-02-071-10/+12
| | | | | | | If we had a vertex shader but no fragment shader (i.e. fixed function) we didn't get the right enabled texture targets. Fixes blank/white texture problem.
* mesa: fix tnl->render_inputs_bitset setup for fragment program texcoordsBrian Paul2009-02-061-5/+9
| | | | | | | Handle the case where there's no per-vertex texcoords but the fragment shader needs texcoords. Fixes piglit shaders/fp-generic/dph test.
* swrast: return (0,0,0,1) when sampling incomplete textures, not (0,0,0,0)Brian Paul2009-02-061-2/+4
| | | | Fixes piglit shaders/fp-incomplete-tex test.
* glsl: new MESA_GLSL env var for GLSL debugging featuresBrian Paul2009-02-066-20/+85
| | | | | | Replaces the VERBOSE_GLSL, VERBOSE_GLSL_DUMP flags which only worked in debug builds. MESA_GLSL will work both in debug and non-debug builds. Also add facility to dump glUniform() calls to stdout.
* mesa: tweak output of _mesa_write_shader_to_file()Brian Paul2009-02-061-0/+2
| | | | Enclose GPU code in comments to the file can be re-fed back into GLSL compiler.
* Revert "mesa: meaningless whitespace change to see if git's working (ignore)"Brian Paul2009-02-068-102/+20
| | | | | | This reverts commit b2e779988eeb595187933fe2122d86f8ccfe059c. I didn't mean to push this stuff yet. I'm having a bad git day...
* mesa: meaningless whitespace change to see if git's working (ignore)Brian Paul2009-02-068-20/+102
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* radeon: remove include that breaks build in !OLD_PACKET pathDave Airlie2009-02-071-1/+0
| | | | this path isn't enabled by default in any case.
* mesa: remove oddball linux-directfb-install makefile ruleBrian Paul2009-02-052-5/+2
| | | | It's probably not needed since the 'make install' rules were overhauled last year.
* mesa: minor Makefile improvement for versioningBrian Paul2009-02-051-4/+5
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* glsl: use _slang_var_swizzle() in a few places to simplify the code.Brian Paul2009-02-041-29/+3
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* glsl: remove unused prototypeBrian Paul2009-02-041-4/+0
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* glsl: replace assertion with conditional in _slang_pop_var_table()Brian Paul2009-02-041-10/+17
| | | | | | We were hitting the assertion when we ran out of registers, which can happen. Also, add some additional assertions and freshen up some comments.
* mesa: more info in error messagesBrian Paul2009-02-041-2/+3
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* swrast: add minor commentsBrian Paul2009-02-041-0/+4
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* Revert "docs: document new MESA_GLX_FORCE_DIRECT env var for the Xlib driver"Brian Paul2009-02-041-16/+0
| | | | This reverts commit 2f51be75c55f69dc3e09036d6fd12f808f5a5028.
* mesa: make Xlib glXIsDirect() always return TrueBrian Paul2009-02-041-3/+3
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* demos: remove unused functionBrian Paul2009-02-041-5/+0
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* demos: silence uninitialized var warningBrian Paul2009-02-041-1/+1
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* mesa: minor error msg improvementBrian Paul2009-02-041-1/+2
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* intel: Decode MI operands using specific length masksChris Wilson2009-02-041-20/+23
| | | | | The MI opcodes have different variable length masks, so use an operand specific mask to decode the length.
* intel: Correct decoding of 3DSTATE_PIXEL_SHADER_CONSTANTSChris Wilson2009-02-041-2/+2
| | | | | A couple of minor typos that proclaimed an error in the wrong command, and failed to offset the mask.
* intel: Fix fbo_firecube regression with FBconfigs change.Eric Anholt2009-02-041-1/+1
| | | | | | By selecting a 4444 texture format due to a bad test, we hit the intel_update_wrapper error path, and despite the appearance of error handling in it and its callers, the desired behavior (software fallback) doesn't occur.
* r300: make the macros safe. add missing parenthesis.Maciej Cencora2009-02-041-42/+42
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* r300: Fix EXP2 fogMaciej Cencora2009-02-041-0/+1
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* intel: Fix commented-out glViewport in intel_meta_set_passthrough_transform.Eric Anholt2009-02-031-3/+3
| | | | Too much commit -a while debugging.
* swrast: Add support for x8r8g8b8 fbconfig.Eric Anholt2009-02-033-33/+121
| | | | | This lets swrast produce an fbconfig suitable for the root visual now that the server's not allowing mismatched fbconfigs.
* docs: document new MESA_GLX_FORCE_DIRECT env var for the Xlib driverBrian Paul2009-02-031-0/+16
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* xlib: use MESA_GLX_FORCE_DIRECT to make glXIsDirect() always return TrueBrian Paul2009-02-031-20/+25
| | | | | Some apps won't run w/ indirect rendering contexts. Also, consolidate some context-init code in new init_glx_context() function.
* mesa: simplify delete_wrapper()Brian Paul2009-02-031-7/+1
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* demos: modify bufferobj.c to exercise interleaved vertex arraysBrian Paul2009-02-031-13/+23
| | | | | Also, put colors before vertex positions, and place the data at a 40-byte offset from the start of the buffer.