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* semantic in parameter namesDaniel Borca2005-01-061-1/+1
* removed detritusDaniel Borca2005-01-061-12/+0
* added "default" branch in `convertPalette'Daniel Borca2005-01-061-5/+4
* fix dstRGB factorDaniel Borca2005-01-061-3/+3
* Turns out the kfountain.kss (as well as lesson19) had a bug - the size was se...Vladimir Dergachev2005-01-062-3/+25
* Add texture format to get lesson19 working again.Vladimir Dergachev2005-01-061-5/+6
* Switch to a more complicated scheme of choosing texture formats, as it looksVladimir Dergachev2005-01-061-8/+71
* Added GL_POLYGON primitive. Single primitive between glBegin()/glEnd() now wo...Ben Skeggs2005-01-061-1/+6
* * Fixed handling of scissorsFelix Kuehling2005-01-053-43/+8
* support 720x480 and 960x540 modesAlan Hourihane2005-01-051-1/+29
* Only try to free the front buffer when it's a pbuffer.Alan Hourihane2005-01-051-1/+1
* Make the format of the fastpaths cleaner at the expense of a littleKeith Whitwell2005-01-051-90/+223
* fix build problemAlan Hourihane2005-01-051-1/+1
* Improve some quad paths, gives gears a little boost.Keith Whitwell2005-01-051-16/+39
* Give attributes with zero-stride a count of 1 to make it easierKeith Whitwell2005-01-055-25/+39
* make alloc-dma functions inline, rearrange some debugKeith Whitwell2005-01-054-68/+54
* Avoid a segfault in multiarb.cKeith Whitwell2005-01-051-3/+4
* Bring VIA driver up-to-date with regard to drm_*_t changes and removeAlan Hourihane2005-01-059-336/+333
* Add a couple of hardwired fastpaths to t_vertex.c.Keith Whitwell2005-01-052-44/+135
* If there is only one normal, don't transform it multiple times.Keith Whitwell2005-01-051-0/+12
* Reduce the amount of debug output, while still printing important messages.blended_fountainVladimir Dergachev2005-01-052-22/+52
* Play a little bit with texture formats.Vladimir Dergachev2005-01-054-18/+41
* Sync with master copy.Vladimir Dergachev2005-01-041-0/+5
* Port code from r200 that implements color blending. Seems to work.Vladimir Dergachev2005-01-043-3/+288
* Unify rendering of textured and non-textured primitives.Vladimir Dergachev2005-01-041-165/+51
* Major code restructuring:Vladimir Dergachev2005-01-048-295/+411
* added GLX_NV_float_bufferBrian Paul2005-01-041-2/+13
* use HIDDEN macro to export fewer symbols (bug 2210)Brian Paul2005-01-0418-15/+120
* directfb changes (Claudio Ciccani)Brian Paul2005-01-041-0/+26
* Add GL_EXT_fog_coordKeith Whitwell2005-01-041-0/+1
* Add GL_EXT_secondary_colorKeith Whitwell2005-01-041-0/+1
* Turn specular lighting state on/off appropriately.Keith Whitwell2005-01-041-0/+5
* Change to use the t_vertex.c mechanisms for building vertices,Keith Whitwell2005-01-0410-678/+381
* Use the GLX 1.3 pbuffer/fbconfig functions in preference to the SGIX ones.Brian Paul2005-01-044-145/+295
* Added support for floating point depth buffers on Savage4-basedFelix Kuehling2005-01-036-40/+221
* Added a boolean option for a floating-point depth buffer.Felix Kuehling2005-01-031-0/+6
* The opcode and command length fields of RenderLarge commands wereIan Romanick2005-01-032-13/+19
* latest updatesBrian Paul2005-01-032-5/+19
* Add structs describing vertex and pixel shader state to r300_state.Vladimir Dergachev2005-01-034-72/+581
* bump version to 6.3, etc.Brian Paul2005-01-031-8/+11
* DirectFB driver (Claudio Ciccani)Brian Paul2005-01-036-1/+849
* updates from JoukBrian Paul2005-01-032-3/+6
* Turns out I left flat primitives in vertex buffer mode. Switch them back to i...Vladimir Dergachev2005-01-031-1/+1
* Enable code to compute other constants that were used by R200 code.Vladimir Dergachev2005-01-034-29/+30
* Port texture allocation code from R200.red_tinted_cubeVladimir Dergachev2005-01-0311-13/+3393
* Add texture units registersVladimir Dergachev2005-01-023-2/+118
* Cleanup !noisy_cubeVladimir Dergachev2005-01-021-27/+15
* I think I fixed the lockups issue.Vladimir Dergachev2005-01-021-3/+23
* Get textures to work with NeHe lesson06.Vladimir Dergachev2005-01-021-59/+57
* linux-dri-x86 build fix from Andreas Stenglein.Adam Jackson2005-01-024-4/+4