| Commit message (Collapse) | Author | Age | Files | Lines |
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4f338c9b introduced logic to trigger a flush rather than overflowing
cmdstream buffer. But the threshold was too low, triggering flushes
where they were not needed. This caused problems with games like
xonotic.
Part of the problem is that we need to mark all state dirty between
cmdstream submit ioctls, because we cannot rely on state being
preserved across ioctls. But even with that, there are still some
problems that are still being debugged. For now:
1) correctly mark all state dirty
2) introduce FD_MESA_DEBUG flush flag to force rendering to be flushed
between each draw, to trigger problems (so that I can debug)
3) use a more reasonable threshold so for normal usecases we don't
trigger the problems
This at least corrects the regression, but there is still more debugging
to do.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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UCMP does not require a compare, only a select.
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Each get_dst() should have a matching put_dst(). Add a bit of checking
to catch mistakes.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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We need the .w component to end up in .x, since the hw appears to fetch
gl_FragColor starting with the .x coordinate regardless of MRT format.
As long as we are doing this, we might as well throw out the remaining
unneeded components.
Signed-off-by: Rob Clark <[email protected]>
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Because of render-to-alpha (000x) shenanigans, freedreno needs to do
some special handling when rendering to alpha-only formats. And I
noticed that while we had _is_luminance(), _is_intensity(), etc, an
_is_alpha() helper was missing. So fix that.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Unreference the ctx->_Shader object before we delete all the pipeline
objects in the hash table. Before, ctx->_Shader could point to freed
memory when _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL)
was called.
Fixes crash when exiting the piglit rendezvous_by_location test on
Windows.
Cc: [email protected]
Reviewed-by: Ian Romanick <[email protected]>
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q_total should never go below 0 (which is why it's defined as unsigned),
and if it does, then something is seriously wrong.
Signed-off-by: Connor Abbott <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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As noted in the previous commit, this was introduced in
567e2769b81863b6dffdac3826a6b729ce6ea37c ("ra: make the p, q test more
efficient"), but I forgot to mention it.
Signed-off-by: Connor Abbott <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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In commit 567e2769b81863b6dffdac3826a6b729ce6ea37c ("ra: make the p, q
test more efficient") I unknowingly introduced a new requirement to the
register allocator API: the user must set the register class of all
nodes before setting up their interferences, because
ra_add_conflict_list() now uses the classes of the two interfering
nodes. i965 already did this, but r300g was setting up register classes
interleaved with setting up the interference graph. This led to us
calculating the wrong q total, and in certain cases
e78a01d5e6f77e075fe667a0f0ccb10d89c0dd58 (" ra: optimistically color
only one node at a time") made it so that this bug caused a segfault. In
particular, the error occurred if the q total was decremented to 1 below
0 for the last node to be pushed onto the stack. Since q_total is an
unsigned integer, it overflowed to 0xffffffff, which is what
lowest_q_total happens to be initialzed to. This means that we would
fail the "new_q_total < lowest_q_total" check on line 476 of
register_allocate.c, and so the node would never be pushed onto the
stack, which led to segfaults in ra_select() when we failed to ever give
it a register.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82828
Cc: "10.3" <[email protected]>
Signed-off-by: Connor Abbott <[email protected]>
Tested-by: Pavel Ondračka <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Needed for assert.
Fixes build on BE archs with -Werror=implicit-function-declaration.
In file included from
../../../../../src/gallium/auxiliary/draw/draw_fs.c:30:0:
../../../../../src/gallium/auxiliary/util/u_math.h: In function
'util_memcpy_cpu_to_le32':
../../../../../src/gallium/auxiliary/util/u_math.h:810:4: error:
implicit declaration of function 'assert'
[-Werror=implicit-function-declaration]
assert(n % 4 == 0);
^
Cc: "10.3" <[email protected]>
Signed-off-by: Andreas Boll <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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In buf_clear_region() and buf_copy_region(), max_cmd_size was set to 0. If
either of the functions is called and there is not enough space in the
builder, the next ilo_cp_flush() will fail silently in a release build.
Replace magic numbers by size defines in tex_clear_region()/tex_copy_region()
for consistency and readability.
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Intruduce gen6_blt_bo and gen6_blt_xy_bo to describe BOs. In the extreme case
of gen6_XY_SRC_COPY_BLT(), the number of parameters goes down from 18 to 8.
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Follow the changes for MI functions, but for BLT this time.
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With ilo_builder in place, some conventions we had to build commands are no
longer needed.
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Follow the changes for MI functions, but for BLT this time.
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Have a centralized place for MI functions, and remove the duplicated
gen6_MI_LOAD_REGISTER_IMM().
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It replaces ILO_GPE_VALID_GEN().
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It should enable us to do specialized builds by making the accessor return a
constant.
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They replace READ() and SET_FIELD() that we have been using.
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The last user has gone away.
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We cannot pass 0 as the width or height to ilo_gpe_init_view_surface_null().
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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This allows a sampler view to have a different texture target than the
underlying resource. This will be used to implement the type casting
between 2d arrays and cube maps as specified in ARB_texture_view.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The _Enabled property already has the relevant information.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2 10.3" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2 10.3" <[email protected]>
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No idea why it was added, but the code runs fine even on videos
where it triggers.
Signed-off-by: Maarten Lankhorst <[email protected]>
Cc: "10.2 10.3" <[email protected]>
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Fixes a regression from "nouveau/vdec: small fixes to h264 handling"
New picking order for frames:
1. Vidbuf pointer matches.
2. Take the first kicked ref.
3. If that fails, take a ref that has a different last_used.
Signed-off-by: Maarten Lankhorst <[email protected]>
Cc: "10.2 10.3" <[email protected]>
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Reorder some fields to make I-frame decoding work correctly.
Signed-off-by: Maarten Lankhorst <[email protected]>
Cc: "10.2 10.3" <[email protected]>
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The BSP bo might be too small to contain all of the bsp data,
bump its size on overflow. Also bump inter_bo when this happens,
it might be too small otherwise.
Signed-off-by: Maarten Lankhorst <[email protected]>
Cc: "10.2 10.3" <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83777
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If the source is not a GRF, it could have a register >= virtual_grf_count.
Accessing virtual_grf_end with such a register would lead to
out-of-bounds access. Make sure the source is a GRF before accessing
virtual_grf_end.
Fixes Valgrind complaints while compiling some shaders.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: [email protected]
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If the glx/wgl state tracker requested a core profile but the gallium
driver did not support some feature of GL 3.1 or later, we were setting
ctx->Version=0 and then failing the assertion in
_mesa_initialize_exec_table().
With this change we check for ctx->Version=0 and tear down the context
and return NULL from st_create_context().
Reviewed-by: Marek Olšák <[email protected]>
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So far we have been using CL_INVOCATION_COUNT to resolve this query but this
is no good with streams, as only stream 0 reaches the clipping stage.
From ARB_transform_feedback3:
"When a generated primitive query for a vertex stream is active, the
primitives-generated count is incremented every time a primitive emitted to
that stream reaches the Discarding Rasterization stage (see Section 3.x)
right before rasterization. This counter is incremented whether or not
transform feedback is active."
Unfortunately, we don't have any registers that provide the number of primitives
written to a specific stream other than the ones that track the number of
primitives written to transform feedback in the SOL stage, so we can't
implement this exactly as specified.
In the past we implemented this feature by activating the SOL unit even if
transform feeback was disabled, but making it so that all buffers were
disabled and it only recorded statistics, which gave us the right semantics
(see 3178d2474ae5bdd1102fb3d76a60d1d63c961ff5). Unfortunately, this came with
a significant performance impact and had to be reverted.
This new take does not intend to implement the exact semantics required by
the spec, but improves what we have now, since now we return the primitive
count for stream 0 in all cases. With this patch we use
GEN7_SO_PRIM_STORAGE_NEEDED to resolve GL_PRIMITIVES_GENERATED queries
for non-zero streams. This would return the number of primitives written
to transform feedback for each stream instead. Since non-zero streams are
only useful in combination with transform feedback this should not be too
bad, and the only case that I think we would not be supporting would be
the one in which we want to use both GL_PRIMITIVES_GENERATED and
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN on the same non-zero stream to
detect buffer overflow.
This patch also fixes the following piglit test:
arb_gpu_shader5-xfb-streams-without-invocations
This test uses both GL_PRIMITIVES_GENERATED and
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries on non-zero streams, but it
does never hit the overflow case, so both queries are always expected to return
the same value.
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "10.3" <[email protected]>
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That better matches the actual userspace use case, the
kernel will force it to VRAM if the hardware requires it.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Less CPU overhead and avoids contention over CPU accessible memory on startup.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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In preparation to using buffers clears with the hw engine(s).
v2: split out flipping to using hw buffer clears.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Just like b26503b196d51dc46c815e241343e42ab30e8d66 for MSVC.
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