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* virgl: add shader images to virgl_shader_binding_stateChia-I Wu2019-06-072-14/+27
| | | | | | | It replaces virgl_context::images. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]>
* virgl: add SSBOs to virgl_shader_binding_stateChia-I Wu2019-06-072-14/+26
| | | | | | | It replaces virgl_context::ssbos. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]>
* virgl: add UBOs to virgl_shader_binding_stateChia-I Wu2019-06-072-20/+37
| | | | | | | It replaces virgl_context::ubos. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]>
* virgl: add virgl_shader_binding_stateChia-I Wu2019-06-072-43/+44
| | | | | | | | | | | | | | virgl_shader_binding_state will be used to manage all per-stage shader bindings. For now, it manages only sampler views. This replaces virgl_textures_info and fixes some issues - start_slot is now honored - views outside of [start_slot, slart_slot+count) are unmodified - views are released when the context is destroyed Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]>
* iris: Zero shs->cbuf0 when binding a passthrough TCSKenneth Graunke2019-06-071-0/+16
| | | | | | Fixes valgrind errors when running two CTS tests back to back: - KHR-GL45.shader_image_load_store.basic-allTargets-loadStoreT* (The first test has an actual TCS, the second uses passthrough.)
* intel/blorp: Only double the fast-clear rect alignment on HSWJason Ekstrand2019-06-071-10/+15
| | | | | | | | | This restriction was accidentally added to the BSpec/PRM as an unrestricted restriction starting with the HSW docs and it was never removed. However, it only ever applied to HSW and actually potentially causes problems on BDW and above where we have mipmapped fast-clears. Reviewed-by: Nanley Chery <[email protected]>
* freedreno/a6xx: re-arrange program stageobj/groupRob Clark2019-06-074-30/+58
| | | | | | | | | | | | | | Split out a separate program config state group to run early before the other groups. This seems to help w/ intermittent "missed tiles" (although I had assumed that was a mem2gmem issue), or at least I can't reproduce that issue with this patch, but can without. It has the benefit of HLSQ_VS_CNTL.CONSTLEN matching for VS and BS. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* freedreno/a6xx: fix hangs with newer sqe fwRob Clark2019-06-071-32/+81
| | | | | | | | | | | | | | | | | | | With the newer (v1.76) fw, we were getting hangs (compared to older v1.66 fw). Re-work the GMEM code to structure things a bit closer to the blob. This moves some PKT7 packets from IB2 to IB1, which I think is what was confusing SQE and causing it to get stuck in an infinite loop. But in general structuring things at least closer to the same way blob does makes it easier to compare cmdstream. Note: this is a bit on the large side for what I'd normally consider for stable.. but right now it is looking like it is the newer fw that is headed for linux-firmware. This should defn have some soak time on master, but probably a good idea for this patch to end up in distro mesa builds by the time a630_sqe.fw hits linux-firmware. Cc: [email protected] Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* freedreno/a6xx: WFI before RB_CCU_CNTL writesRob Clark2019-06-072-0/+4
| | | | | | | | | | | | This seems to be in a block of non buffered/context regs. Blob always WFIs before write, so probably a good idea. Annoyingly, compared to ealier gens, it is a bit harder to tell from the register offset whether it is a buffered reg, it isn't as simple as everything below 0x2000, it seems. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* freedreno/a6xx: don't pre-dispatch texture fetch on accidentRob Clark2019-06-071-1/+4
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* freedreno/a6xx: fix issues with gallium HUDRob Clark2019-06-071-5/+8
| | | | | | | | | | | | | In some cases the draw for the text wasn't working. This seems to be fixed by resyncing some of the "golded registers" from blob (initial values were based on somewhat older blob version). Perhaps good to have a bit of soak time on master, but would be good to eventually land in 19.x stable branches. Cc: [email protected] Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* anv/cmd_buffer: Initalize the clear color struct for CNL+Nanley Chery2019-06-071-13/+7
| | | | | | | | | | | | | | On CNL+, the clear color struct is composed of RGBA channel values and fields which are either reserved by the HW or used to control fast-clears. Currently anv initializes the channel values to zero and allows the other fields to be undefined. Satisfy the MBZ field requirements by removing an optimization that doesn't hold true for CNL+ and pulling in the number of dwords to initialize from ISL. Cc: <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* glx/windows: Fix compilation with -Werror-formatJon Turney2019-06-072-5/+5
| | | | | | | | | | | | | | | | | | | | Fix compilation where the DWORD type is used with a format, after -Werror-format added by c9c1e261. Some Win32 API types are different fundamental types in the 32-bit and 64-bit versions. This problem is then further compounded by the fact that whilst both 32-bit Cygwin and 32-bit MinGW use the ILP32 data model, 64-bit MinGW uses the LLP64 data model, but 64-bit Cygwin uses the LP64 data model. This makes it near impossible to write printf format specifiers which are correct for all those targets. In the Win32 API, DWORD is an unsigned, 32-bit type. So, it is defined in terms of an unsigned long, except in the LP64 data model used by 64-bit Cygwin, where it is an unsigned int. It should always be safe to cast it to unsigned int and use %u or %x. Reviewed-by: Eric Anholt <[email protected]>
* iris: Rename bind_state to bind_shader_state.Kenneth Graunke2019-06-071-9/+9
| | | | | bind_state is possibly the worst name ever. For create, we used create_shader_state, which is more descriptive. Put shader in the name.
* isl: Mark enum isl_channel_select packed so it becomes 1 byte.Kenneth Graunke2019-06-071-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | I recently discovered that the following code lead to valgrind errors: struct isl_swizzle swizzle = ISL_SWIZZLE_IDENTITY; VALGRIND_CHECK_MEM_IS_DEFINED(&swizzle, sizeof(swizzle)); which is surprising, because struct isl_swizzle is simply: struct isl_swizzle { enum isl_channel_select r:4; enum isl_channel_select g:4; enum isl_channel_select b:4; enum isl_channel_select a:4; }; and the above code initializes all of them with a C99 initializer. Iván Briano reminded me that C99 initializers don't necessarily zero padding. A quick inspection revealed that sizeof(struct isl_swizzle) was 4 (rather than the expected 2). Ian Romanick suggested changing it to uint16_t, since this is essentially dicing up an unsigned, and that worked. This patch marks enum isl_channel_select packed, changing its size from 4 bytes to 1 byte. This then makes struct isl_swizzle 2 bytes, with no bogus padding fields. This eliminates valgrind undefined memory warnings. These isl_swizzle values become part of our BLORP blit program keys, which are then hashed. This undefined padding was being included in the hashing, possibly leading to issues. I originally saw this error when running KHR-GL45.texture_size_promotion.functional in iris under valgrind. Reviewed-by: Jason Ekstrand <[email protected]>
* panfrost/ci: Texture wrap tests are legitimately fixedAlyssa Rosenzweig2019-06-071-58/+0
| | | | | | These depended on the wallpaper reload. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost/midgard: Lower inot to inor with 0Alyssa Rosenzweig2019-06-071-1/+2
| | | | | | | We were previously lowering to inand, but the second arg was not duplicated so inot would always return ~0. Oops. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost/midgard: Cleanup tag fetch in disassemblerAlyssa Rosenzweig2019-06-071-2/+3
| | | | | | Trivial. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost/midgard: Use fancy iteratorAlyssa Rosenzweig2019-06-071-1/+1
| | | | | | Trivial cleanup. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost/midgard: Cull dead branchesAlyssa Rosenzweig2019-06-072-2/+31
| | | | | | This fixes bugs with complex control flow. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost/midgard: Add mir_print_bundle helperAlyssa Rosenzweig2019-06-072-0/+14
| | | | | | This helps with debugging scheduling/emission. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost/midgard/disasm: Pretty-print branch tagsAlyssa Rosenzweig2019-06-071-7/+34
| | | | | | Just makes it a little more obvious what's going on. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost/ci: Note some since-fixed testsAlyssa Rosenzweig2019-06-071-26/+0
| | | | Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost/midgard: Vectorize I/OAlyssa Rosenzweig2019-06-073-7/+18
| | | | | | | | | This uses the new mesa/st functionality for NIR I/O vectorization, which eliminates a number of corner cases (resulting in assorted dEQP failures and regressions) and should improve performance substantial due to lessened pressure on the load/store pipe. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost/midgard: Remove varyings delay passAlyssa Rosenzweig2019-06-072-75/+9
| | | | | | | | This pass interfered with the more delicate path required for non-vectorized I/O. It's also ugly and duplicating the job of an actual honest-to-goodness scheduler. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost/midgard: Apply component to load_inputAlyssa Rosenzweig2019-06-071-0/+4
| | | | Signed-off-by: Alyssa Rosenzweig <[email protected]>
* nir: fix s/&&/||/ typoEric Engestrom2019-06-071-1/+1
| | | | | | Fixes: cd73b6174b093b75f581 "nir/lower_to_source_mods: Stop turning add, sat, and neg into mov" Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* freedreno/a6xx: Drop struct stage arrayKristian H. Kristensen2019-06-071-144/+80
| | | | | | | | | | | | | | | This now boils down to just picking between binning or vertex shader and dummy_fs or real fs, which we can do in a couple of lines of code instead. The constlen logic isn't doing what it thinks it's doing, both constlens at this point MAX2(s[VS].constlen, align(state->bs->constlen, 4)); are binning shader constlens. We'll have to revisit the constlen logic, but this commit doesn't change how it works. Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* freedreno/a6xx: Drop support for SS6_DIRECT shader uploadKristian H. Kristensen2019-06-071-30/+3
| | | | | | | a6xx only supports indirect shaders. Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* freedreno/a6xx: Share shader_t_to_opcodeKristian H. Kristensen2019-06-073-35/+21
| | | | | | | | We have a similar function in fd6_program.c. Move to fd6_emit.h and share. Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* freedreno/a6xx: Consolidate more of dword 0 building in fd6_draw_vboKristian H. Kristensen2019-06-071-31/+24
| | | | | | | | | There's already a bit of duplicated logic here and tessellation will add more. Build up dword 0 in fd6_draw_vbo() and drop the a4xx in the process. Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* freedreno: Move fd4_size2indextype() helper to freedreno_util.hKristian H. Kristensen2019-06-072-13/+13
| | | | | | | In preparation for refactoring fd6_draw.c a bit. Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* radv: enable VK_EXT_sample_locationsSamuel Pitoiset2019-06-072-9/+1
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-By: Bas Nieuwenhuizen <[email protected]>
* radv: enable HTILE for images that might need variable sample locationsSamuel Pitoiset2019-06-071-7/+0
| | | | | | | This is now supported. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-By: Bas Nieuwenhuizen <[email protected]>
* radv: handle sample locations during automatic layout transitionsSamuel Pitoiset2019-06-072-18/+168
| | | | | | | | | | | | | | | | From the Vulkan spec 1.1.109: "Some implementations may need to evaluate depth image values while performing image layout transitions. To accommodate this, instances of the VkSampleLocationsInfoEXT structure can be specified for each situation where an explicit or automatic layout transition has to take place. [...] and VkRenderPassSampleLocationsBeginInfoEXT can be chained from VkRenderPassBeginInfo to provide sample locations for layout transitions performed implicitly by a render pass instance." Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-By: Bas Nieuwenhuizen <[email protected]>
* radv: determine the first subpass id for every attachmentsSamuel Pitoiset2019-06-072-1/+20
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-By: Bas Nieuwenhuizen <[email protected]>
* radv: handle sample locations during explicit depth/stencil transitionsSamuel Pitoiset2019-06-071-7/+28
| | | | | | | | | | | | | | | | | | | From the Vulkan spec 1.1.109, "Some implementations may need to evaluate depth image values while performing image layout transitions. To accommodate this, instances of the VkSampleLocationsInfoEXT structure can be specified for each situation where an explicit or automatic layout transition has to take place. VkSampleLocationsInfoEXT can be chained from VkImageMemoryBarrier structures to provide sample locations for layout transitions performed by vkCmdWaitEvents and vkCmdPipelineBarrier calls." This handles explicit depth/stencil layout transitions performed with CmdWaitEvents() or CmdPipelineBarrier(). Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-By: Bas Nieuwenhuizen <[email protected]>
* radv: allow the depth decompress pass to emit dynamic sample locationsSamuel Pitoiset2019-06-073-7/+31
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-By: Bas Nieuwenhuizen <[email protected]>
* radv: allow to set dynamic sample locations to the depth decompress passSamuel Pitoiset2019-06-071-1/+8
| | | | | | | | If VK_EXT_sample_locations is used, the driver might need to emit the sample locations specified during layout transitions. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-By: Bas Nieuwenhuizen <[email protected]>
* radv: allow to save/restore sample locations during meta operationsSamuel Pitoiset2019-06-072-0/+14
| | | | | | | | This will be used for the depth decompress pass that might need to emit variable sample locations during layout transitions. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-By: Bas Nieuwenhuizen <[email protected]>
* iris: Sweep the NIR in iris_create_uncompiled_shader().Kenneth Graunke2019-06-071-0/+2
| | | | | | We run a ton of backend specific passes here (mostly brw_preprocess_nir) and ought to sweep up any unused memory at this point, since we're going to hang on to this NIR for as long as the linked program lives.
* ir3: Use the new NIR lowering pass for integer multiplicationEduardo Lima Mitev2019-06-072-17/+16
| | | | | | | | | | | | | | | | | | | Shader-db stats courtesy of Eric Anholt: total instructions in shared programs: 6480215 -> 6475457 (-0.07%) instructions in affected programs: 662105 -> 657347 (-0.72%) helped: 1209 HURT: 13 total constlen in shared programs: 1432704 -> 1427769 (-0.34%) constlen in affected programs: 100063 -> 95128 (-4.93%) helped: 512 HURT: 0 total max_sun in shared programs: 875561 -> 873387 (-0.25%) max_sun in affected programs: 46179 -> 44005 (-4.71%) helped: 1087 HURT: 0 Reviewed-by: Eric Anholt <[email protected]>
* ir3/nir: Add new NIR AlgebraicPass for lowering imulEduardo Lima Mitev2019-06-073-1/+64
| | | | | | | | | | | | | | | | | | | | | | | | Currently, ir3 backend compiler is lowering integer multiplication from: dst = a * b to: dst = (al * bl) + (ah * bl << 16) + (al * bh << 16) by emitting this code: mull.u tmp0, a, b ; mul low, i.e. al * bl madsh.m16 tmp1, a, b, tmp0 ; mul-add shift high mix, i.e. ah * bl << 16 madsh.m16 dst, b, a, tmp1 ; i.e. al * bh << 16 which at that point has very low chances of being optimized. This patch adds a new nir_algebraic.AlgebraicPass to performs this lowering during NIR algebraic optimization passes, giving it a better chance for optimizing the resulting code. Reviewed-by: Eric Anholt <[email protected]>
* nir_algebraic: Add basic optimizations for umul_low and imadsh_mix16Eduardo Lima Mitev2019-06-072-0/+55
| | | | | | | | | | | | | | | | | | For umul_low (al * bl), zero is returned if the low 16-bits word of either source is zero. for imadsh_mix16 (ah * bl << 16 + c), c is returned if either 'ah' or 'bl' is zero. A couple of nir_search_helpers are added: is_upper_half_zero() returns true if the highest word of all components of an integer NIR alu src are zero. is_lower_half_zero() returns true if the lowest word of all components of an integer nir alu src are zero. Reviewed-by: Eric Anholt <[email protected]>
* ir3/compiler: Handle new alu opcodes 'umul_low' and 'imadsh_mix16'Eduardo Lima Mitev2019-06-071-0/+6
| | | | | | They directly emit ir3_MULL_U and ir3_MADSH_M16 respectively. Reviewed-by: Eric Anholt <[email protected]>
* nir/opcodes: Add new 'umul_low' and 'imadsh_mix16' opcodesEduardo Lima Mitev2019-06-071-1/+14
| | | | | | | | | | | | | 'umul_low' is the low 32-bits of unsigned integer multiply. It maps directly to ir3's MULL_U. 'imadsh_mix16' is multiply add with shift and mix, an ir3 specific instruction that maps directly to ir3's IMADSH_M16. Both are necessary for the lowering of integer multiplication on Freedreno, which will be introduced later in this series. Reviewed-by: Eric Anholt <[email protected]>
* v3d: don't emit point coordinates varyings if the FS doesn't read themIago Toral Quiroga2019-06-074-5/+27
| | | | | | | We still need to emit them in V3D 3.x since there there is no mechanism to disable them. Reviewed-by: Eric Anholt <[email protected]>
* v3d: add a helper to track variables that need point coordinatesIago Toral Quiroga2019-06-071-5/+10
| | | | Reviewed-by: Eric Anholt <[email protected]>
* egl/x11: calloc dri2_surf so it's properly zeroedKenneth Graunke2019-06-061-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | Commit 2282ec0a refactored drawable creation across various platforms into a new dri2_create_drawable helper function. The GBM code in platform_drm.c code passed in dri2_surf->gbm_surf as the loaderPrivate, while most other backends passed in dri2_surf directly. To try and handle this, the patch checked if dri2_surf->gbm_surf was non-NULL, and if so, presumed that the caller is the DRM platform and we should use the dri2_surf->gbm_surf pointer. This worked for most platforms, which calloc their dri2_surf structure, zeroing the data. Unfortunately, platform_x11.c used malloc, leaving most of the dri2_surf as garbage. In particular, dri2_surf->gbm_surf was often non-NULL, causing dri2_create_drawable to try and use it, passing a garbage pointer to the createNewDrawable hook, usually leading to a SIGBUS or SIGSEGV when trying to dereference that bad pointer. Since most callers calloc the data, make platform_x11.c follow suit. Fixes crashes with i915_dri.so when running dEQP-GLES2. Reviewed-by: Mathias Fröhlich <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* tests/graw: use C99 print conversion specifier for 32 bit buildsMark Janes2019-06-061-1/+2
| | | | | | | | | | | Fixes formatting errors for 32 bit compilations, eg: error: format specifies type 'unsigned long' but the argument has type 'uint64_t' (aka 'unsigned long long') [-Werror,-Wformat] printf("result1 = %lu result2 = %lu\n", res1.u64, res2.u64); Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Eric Anholt <[email protected]>