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* mesa: Remove redundant _mesa_has_shader_subroutineIan Romanick2016-08-263-26/+16
* nouveau: Enable EXT_texture_env_dot3 on NV10 and NV20Ian Romanick2016-08-263-1/+17
* nouveau: Fix non-1x post-scale factor with DOT3 combinerIan Romanick2016-08-261-10/+8
* docs: Rename GL3.txt to features.txtIan Romanick2016-08-261-0/+0
* docs: Update GL3.txt for OpenGL 4.x on i965-ish hardwareIan Romanick2016-08-261-7/+7
* docs: add links to clarify patch mailing sectionNicholas Bishop2016-08-261-4/+8
* svga: minor whitespace, etc clean-ups in svga_pipe_misc.cBrian Paul2016-08-261-26/+23
* svga: move some code in svga_propagate_surface()Brian Paul2016-08-261-18/+19
* svga: simplify surface propagation code in svga_set_framebuffer_state()Brian Paul2016-08-261-12/+4
* svga: add some comments in the svga_surface structBrian Paul2016-08-261-0/+16
* svga: use new svga_check_sampler_framebuffer_resource_collision()Brian Paul2016-08-261-18/+3
* svga: add new svga_check_sampler_framebuffer_resource_collision()Brian Paul2016-08-262-1/+36
* svga: remove assertions in svga_surface cast wrappersBrian Paul2016-08-261-2/+0
* svga: minor code simplification in svga_texture_transfer_unmap()Brian Paul2016-08-261-2/+1
* svga: reformat some expressions in svga_texture_transfer_map()Brian Paul2016-08-261-3/+3
* svga: remove duplicated variable in svga_texture_transfer_map()Brian Paul2016-08-261-1/+0
* svga: move some assignments in svga_texture_transfer_map()Brian Paul2016-08-261-4/+4
* svga: minor simplifications in svga_texture_transfer_map()Brian Paul2016-08-261-9/+9
* svga: minor reformatting of svga_texture() cast wrapperBrian Paul2016-08-261-1/+2
* svga: rewrite svga_buffer() cast wrapperBrian Paul2016-08-261-6/+4
* svga: remove local variable in create_backed_surface_view()Brian Paul2016-08-261-7/+4
* docs: Add GL_KHR_blend_equation_advanced to relnotes.Kenneth Graunke2016-08-261-0/+1
* r600: increase performance for DRI PRIME offloading if 2nd GPU is Evergreen+Mario Kleiner2016-08-261-0/+19
* docs: Update stencil texturing & ES 3.1 status for i965 HaswellJordan Justen2016-08-262-3/+6
* i965: Enable OpenGLES 3.1 for HaswellJordan Justen2016-08-261-0/+5
* i965: Enable ARB_texture_stencil8 for HaswellJordan Justen2016-08-261-1/+1
* i965: Enable ARB_stencil_texturing for HaswellJordan Justen2016-08-261-1/+4
* i965/gen7: Use R8_UINT stencil copy when sampling the stencil textureJordan Justen2016-08-261-2/+10
* i965/gen7: Copy stencil when sampling the stencil textureJordan Justen2016-08-261-0/+5
* i965: Add function to copy a stencil miptree to an R8_UINT miptreeJordan Justen2016-08-262-1/+60
* i965: Track that the stencil data was updated when using Tex*ImageJordan Justen2016-08-262-2/+8
* i965: Track that the stencil data was updated when renderingJordan Justen2016-08-261-0/+1
* i965: Track that the stencil data was updated when clearingJordan Justen2016-08-261-0/+8
* i965/gen7: Add R8_UINT stencil miptree copy for samplingJordan Justen2016-08-262-0/+14
* i965: Fix assert with multisampling and cubemapsJordan Justen2016-08-261-2/+4
* i965/hsw: Adjust uploading default color for stencil surfacesJordan Justen2016-08-261-2/+15
* i965/hsw: Don't advertise more than 64 threads for compute shadersJordan Justen2016-08-261-14/+25
* main: Add MESA_VERBOSE=api support for glClearStencilJordan Justen2016-08-261-0/+3
* main: Add MESA_VERBOSE=api support for glTexImageJordan Justen2016-08-261-0/+5
* svga: add guest statistic gathering interfaceCharmaine Lee2016-08-261-0/+49
* radeonsi: disable CE on SI + AMDGPUMarek Olšák2016-08-261-1/+3
* winsys/amdgpu: disable IB chaining on SIMarek Olšák2016-08-261-5/+6
* winsys/amdgpu: finish up SI addrlib integrationMarek Olšák2016-08-261-5/+25
* winsys/amdgpu: initial SI supportRonie Salgado2016-08-263-6/+46
* gallium/radeon: add a driver query for AMDGPU_INFO_NUM_EVICTIONSMarek Olšák2016-08-265-2/+17
* radeonsi: fix printing shaders and states on a VM faultMarek Olšák2016-08-261-1/+3
* radeonsi: increase performance for DRI PRIME offloading if 2nd GPU is CIK or VIMarek Olšák2016-08-261-0/+19
* radeonsi: enable SDMA on CIKMarek Olšák2016-08-261-4/+0
* gallium/radeon: increase priority for shader binariesMarek Olšák2016-08-262-2/+2
* gallium/radeon: merge USER_SHADER and INTERNAL_SHADER priority flagsMarek Olšák2016-08-268-15/+13