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* draw: restructure fetch/emit as a pair of function callsKeith Whitwell2008-03-231-109/+152
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* gallium: Add util_gen_mipmap_filter().Michal Krol2008-03-232-4/+28
| | | | | | | We need a way to specify the type of minification filter used to downsample mipmap levels. The old util_gen_mipmap() retains its behaviour and uses LINEAR filter.
* gallium: Fix memory leak.José Fonseca2008-03-231-19/+22
| | | | | | pipe cso's were being destroyed, but the hash elements themselves not. proper fix is IMHO add a destructor callback to cso_hash.
* gallium: Remove the debug_mask_* stuff.José Fonseca2008-03-232-98/+0
| | | | Overcomplex and not much different from using a global variable...
* gallium: Fix typo.José Fonseca2008-03-231-1/+1
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* gallium: Memory debugging utilities.José Fonseca2008-03-234-2/+215
| | | | | | | There are no known tools for windows kernel memory debugging, so this is a simple set of malloc etc wrappers. Enabled by default on win32 debug builds
* gallium: wrap decls in extern "C"José Fonseca2008-03-231-0/+10
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* draw: fix some unsigned vs ushort confusionKeith Whitwell2008-03-233-10/+9
| | | | | Middle-end elements are ushort, but prior to that have to treat all elements as unsigned to avoid wrapping and/or overruns.
* gallium: beginnings of draw module vertex reworkKeith Whitwell2008-03-2311-19/+1169
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Trying to put a structure in place that we can actually optimize. Initially just implementing a passthrough mode, this will fairly soon replace all the vertex_cache/prim_queue/shader_queue stuff that's so hard to understand... Split the vertex processing into a couple of distinct stages: - Frontend - Prepares two lists of elements (fetch and draw) to be processed by the next stage. This stage doesn't fetch or draw vertices, but makes the decision which to draw. Multiple implementations of this will implement different strategies, currently just a vcache implementation. - MiddleEnd - Takes the list of fetch elements, fetches them, runs the vertex shader, cliptest, viewport transform on them to produce a linear array of vertex_header vertices. - Passes that list of vertices, plus the draw_elements (which index into that list) onto the backend - Backend - Either the existing primitive/clipping pipeline, or the vbuf_render hardware backend provided by the driver. Currently, the middle-end is the old passthrough code, and it build hardware vertices, not vertex_header vertices as above. It may be that passthrough is a special case in this respect.
* gallium: fix a few more shader-related mem leaksBrian2008-03-224-42/+45
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* use ctx->Driver.DeleteProgram() in a few more placesBrian2008-03-222-4/+4
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* gallium: free samplers, textures in destroy()Brian2008-03-222-0/+13
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* gallium: remove temporary _screen suffix from function namesBrian2008-03-221-10/+10
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* gallium: fix a few mem leaks when deleting programsBrian2008-03-221-13/+20
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* gallium: fix mem leak (fee pstipple stage)Brian2008-03-221-0/+2
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* delete default programs with ctx->Driver.DeleteProgram()Brian2008-03-221-2/+2
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* gallium: Remove pedantic asserts.José Fonseca2008-03-221-11/+7
| | | | Move these to a higher level instead.
* cell: Generate blend / depth test code when state atom is createdIan Romanick2008-03-211-21/+9
| | | | | Code generation should be performed when the device-specific state atom is created, not when it is bound.
* cell: Change code-gen for CONST_COLOR blend factorIan Romanick2008-03-215-49/+53
| | | | | | | | | | | | Previously the constant color blend factor was compiled into the generated code. This meant that the code had to be regenerated each time the constant color was changed. This doesn't fit with the model used in Gallium. As-is, the code could be better. The constant color is loaded for every quad processed, even if it is not used. Also, if a lot of (1-x) blend factors are used, 1.0 will be loaded and reloaded into registers many times.
* Tabs to spacesIan Romanick2008-03-211-27/+27
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* cell: Remove unnecessary default_blend work-aroundIan Romanick2008-03-211-21/+0
| | | | | I suspect that there was some other bug in the blend code-gen that made this work-around necessary.
* gallium: fix const buffer update bugBrian2008-03-211-3/+4
| | | | | | | If only glUniform is called between two renderings, the const buffers weren't getting updated. Need to set the _NEW_PROGRAM flag in st_upload_constants() as that's the dirty flag set by glUniform. Fixes glean tapi2 test.
* Refactor PBO validate/map code.Brian2008-03-219-94/+82
| | | | | | We always need to do PBO validation, so do that in core Mesa before calling driv er routine. cherry-picked from Mesa/master.
* gallium: implement PBO operations for glDraw/ReadPixels and glBitmapBrian Paul2008-03-213-28/+35
| | | | | | At this time there are no optimizations for directly blitting between buffer objects and surfaces (always go through mappings). glean pbo test passes now
* add a number of PBO validate/map/unmap functionsBrian Paul2008-03-215-78/+240
| | | | | Helper functions for (some) drivers, including swrast. cherry-picked from Mesa/master
* Fix some PBO breakage.Brian2008-03-212-11/+6
| | | | | In _mesa_Bitmap, can't early return if bitmap ptr is NULL, it may be an offset into a PBO. Similarly for _mesa_GetTexImage.
* i915: added to-do note about setting the max_lod register to get proper ↵Brian2008-03-211-0/+6
| | | | min/mag filter selection
* mesa: minor code re-orgBrian Paul2008-03-211-24/+39
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* gallium: use is_format_supported(PIPE_FORMAT_DXT5_RGBA) to check if s3tc is ↵Brian Paul2008-03-211-4/+6
| | | | | | supported The PIPE_CAP_S3TC token will be deprecated.
* gallium: added DXT formats (preliminary, will probably change)Brian Paul2008-03-211-1/+23
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* gallium: use is_format_supported() to determine if GL_EXT_texture_sRGB is ↵Brian Paul2008-03-211-1/+4
| | | | supported
* gallium: document is_format_supported()'s type paramBrian Paul2008-03-211-0/+1
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* gallium: PIPE_FORMAT_TYPE_ commentsBrian Paul2008-03-211-6/+6
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* gallium: added sRGB formatsBrian Paul2008-03-211-1/+8
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* gallium: additional comments, fix typos, etcBrian Paul2008-03-211-8/+23
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* gallium: Update scons build for state tracker files added/removed.Michel Dänzer2008-03-211-1/+2
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* cell: Fix several bugs in blend code-genIan Romanick2008-03-201-20/+92
| | | | | | | | | | - Alpha factor set to a _COLOR mode was mishandled - Cases when either dst factor or src factor was ZERO were mishandled - MIN and MAX cases were backwards - Case when blend was disabled was mishandled - Incorrect comments about number of instructions generated The tests blendminmax and blendsquare run correctly.
* cell: Call the correct function to generate blending codeIan Romanick2008-03-201-1/+1
| | | | Cut-and-paste for the lose. :(
* cell: Fix bus error when there is no depth bufferIan Romanick2008-03-201-0/+3
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* cell: Use code-gen for alpha blendIan Romanick2008-03-209-132/+129
| | | | So far this is only tested when GL_BLEND is disabled.
* gallium: catch some out of memory conditions in the texture image code.Brian Paul2008-03-202-5/+13
| | | | | st_finalize_texture()'s return code now indicates success/fail instead of presence of texture border (which we discard earlier).
* gallium: set fb.width/heightBrian2008-03-202-0/+4
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* gallium: enable vp input semantic infoBrian2008-03-201-9/+6
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* gallium: use new framebuffer width, height fieldsBrian2008-03-205-22/+7
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* cell: use pipe_framebuffer_state.width, heightBrian2008-03-202-13/+4
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* gallium: assign framebuffer width, heightBrian2008-03-201-0/+3
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* gallium: unused var silence warningBrian2008-03-201-1/+2
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* gallium: added width, height to pipe_framebuffer_stateBrian2008-03-201-0/+2
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* gallium: glBitmap code now separe from glDraw/CopyPixels codeBrian2008-03-205-294/+16
| | | | | Also, glBitmap now re-uses the vertex buffer to avoid frequent allocations/ deallocations. And, use u_simple_shaders utility code.
* gallium: glBitmap code now separated from glDraw/CopyPixels codeBrian2008-03-202-0/+565
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