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* Add a "count" attribute to "enums" elements to set the default countIan Romanick2005-01-253-464/+487
| | | | | | | | | | | | used for "size" sub-elements. In the future the "count" attribute may be removed completely from "size" sub-elements, so gl_API.xml was also updated. Support was added for a (currently unused) "mode" attribute for "size" elements. Basically, functions are marked as either "get" or "set". This will be used in generating size functions for the server-side (where the "get" functions have to know how much data to return). It could also be used to help generate code for src/mesa/main/get.c.
* Correctly set the name of the generating script.Ian Romanick2005-01-241-0/+2
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* Move all the code for generating "size" related functions to its ownIan Romanick2005-01-243-104/+173
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* Correct some of the dependencies and clean things up a bit.Ian Romanick2005-01-241-23/+30
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* Remove glEnum::startElement, but refactor out some of the common code fromIan Romanick2005-01-242-14/+12
| | | | there and glXEnum::startElement to glEnum::process_attributes.
* Since only one of the places that used glXFunction::command_payload_lengthIan Romanick2005-01-242-43/+46
| | | | | | actually used both values, it was refactored into command_fixed_length and command_variable_length. glXFunction::offset_of_first_parameter was also added.
* Make sure that functions added to gl_API.xml that do not have any GLXIan Romanick2005-01-242-0/+28
| | | | | | | | section are marked as ignored. Also ignore any functions that don't have assigned dispatch offsets. Fold Adam Jackson's changes to indirect_size.c into the generator scripts so that they don't get lost. "DO NOT EDIT" really means "DO NOT EDIT". ;)
* border_color causes lockups with vertex buffers. Disabling for now.Aapo Tahkola2005-01-243-7/+7
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* Remove lots of old code that dealed with "magic" texture formats.Vladimir Dergachev2005-01-241-209/+0
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* reenable some assertionsBrian Paul2005-01-241-2/+2
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* Converted the Savage texture management to use Ian's common texmem code.Felix Kuehling2005-01-244-575/+239
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* Added _mesa_HashNextEntry() function to allow walking over all entriesBrian Paul2005-01-242-46/+127
| | | | | | in a hash table. Added _mesa_test_hash_functions() for unit testing. Updated comments, etc.
* reapply Keiths workaround for zbs emit that got dropped duringDave Airlie2005-01-231-2/+7
| | | | state change patches....
* Remove unused variables from r300_contextNicolai Haehnle2005-01-231-5/+0
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* Fix more warnings and compilation issues.Nicolai Haehnle2005-01-234-213/+203
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* Synchronize r300_reg.h.Nicolai Haehnle2005-01-231-37/+83
| | | | Fix unportable whitespace before preprocessor commands.
* add sync debugging to the radeon driverDave Airlie2005-01-234-0/+22
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* HAVE_ALIAS was never defined anywhere, add some logic to turn it onAdam Jackson2005-01-231-0/+4
| | | | automagically.
* silence makedepend warnings about non-portable whitespaceAdam Jackson2005-01-233-13/+13
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* Fixed initialization of draw destination to front buffer on singleFelix Kuehling2005-01-231-49/+19
| | | | | | | buffered visuals. Also don't change span draw/read buffers in savageDDDrawBuffer. Now glean's polygon offset test works (and PASSes with fixed point depth buffer) with single buffered visuals without winding up in an infinite loop.
* My last attempt to fix polygon offsets with the reversed viewport depthFelix Kuehling2005-01-233-6/+9
| | | | | | | | | range used by the savage driver by negating ctx->MRD broke polygon offsets with software fallbacks. This one adds a REVERSE_DEPTH parameter to t_dd_tritmp.h (defaults to 0) that allows reversing polygon offsets for hardware rendering but not for software fallbacks. For software fallbacks depth values are reversed after polygon offsets have been applied by the depth span functions.
* Determine ahead of time whether a display list will include verticesKeith Whitwell2005-01-227-33/+87
| | | | | | which have to be processed in the 'loopback' path. If so, send all vertices that way as the transition from playback->loopback has several problems.
* Properly configure routing - based on advice by Keith Whitwell.Vladimir Dergachev2005-01-224-12/+49
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* Fixed polygon offset with reversed viewport depth range.Felix Kuehling2005-01-221-0/+3
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* Properly input stencil info contributed by Wladimir.Vladimir Dergachev2005-01-215-62/+92
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* fix glGetString funninessBrian Paul2005-01-211-1/+1
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* add getstring.c; remove arb*.h nv*.h stuffMichal Krol2005-01-211-44/+4
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* add slang/traverse_wrap.hMichal Krol2005-01-211-0/+4
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* Handy TIntermTraverser class wrapperMichal Krol2005-01-211-0/+112
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* silence the 'using AGP/PCI' string unless VIA_DEBUG is used.Alan Hourihane2005-01-211-5/+8
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* Small cleanup:Felix Kuehling2005-01-216-56/+30
| | | | | | | * Remove some unused (mostly empty) functions * Added context parameter to WAIT_IDLE_EMPTY[_LOCKED] for consistency * Added debug messages to WAIT_IDLE_EMPTY[_LOCKED] * Don't flush empty command buffers
* * Added options for disabling the fast path (render stage) and vertex DMAFelix Kuehling2005-01-205-15/+42
| | | | | | * Fixed disabling of the render stage * Added debug output for per-primitive fallbacks * Bumped driver date
* glext.h version 26Brian Paul2005-01-203-22/+459
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* Added support for ELTS to the _savage_render_stage. Requires at leastFelix Kuehling2005-01-205-31/+178
| | | | Savage DRM version 2.2.0. Otherwise the render stage is disabled.
* Enclose passed macro values in brackets to ensure correct read/write spanAlan Hourihane2005-01-207-33/+33
| | | | values.
* document new glDeleteTextures/Buffers/Programs behaviourBrian Paul2005-01-202-1/+32
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* Update glDeletePrograms/Buffers() so that the ID is freed immediately, likeBrian Paul2005-01-204-24/+20
| | | | texture objects.
* Use a simple CSS style sheet.Brian Paul2005-01-2041-45/+171
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* Removed gl_texture_object's DeletePending. Changed a comment.Brian Paul2005-01-191-2/+1
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* added texobjshare.cBrian Paul2005-01-191-0/+1
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* test program for texture sharing, deleting, etcBrian Paul2005-01-191-0/+219
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* Change behaviour of glDeleteTextures as discussed on ARB list.Brian Paul2005-01-191-14/+9
| | | | | | glDeleteTexture makes the texture ID immediately free for re-use while the actual texture object lingers until its reference count goes to zero (when no longer bound by any rendering context).
* make sure the new instruction Data pointer is set to NULLBrian Paul2005-01-191-0/+6
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* fix a typoBrian Paul2005-01-191-3/+3
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* minor formatting fixBrian Paul2005-01-191-2/+2
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* Bring the texcombine fixes to the trunk.Keith Whitwell2005-01-197-96/+185
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* Always use ARGB8888 hardware texture format when mesa specifiesKeith Whitwell2005-01-191-8/+9
| | | | | MESA_FORMAT_ARGB8888. Previously attempted to use ARGB0888 under some circumstances, but glean failed and demos/texenv.c was also incorrect.
* Remove depend on make cleanKeith Whitwell2005-01-191-0/+1
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* Depend tweaksKeith Whitwell2005-01-191-3/+2
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* make sure we avoid assertion failure wrt VB->ColorPtr[1]->strideDaniel Borca2005-01-191-10/+11
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