Commit message (Collapse) | Author | Age | Files | Lines | |
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* | add slang/traverse_wrap.h | Michal Krol | 2005-01-21 | 1 | -0/+4 |
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* | Handy TIntermTraverser class wrapper | Michal Krol | 2005-01-21 | 1 | -0/+112 |
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* | silence the 'using AGP/PCI' string unless VIA_DEBUG is used. | Alan Hourihane | 2005-01-21 | 1 | -5/+8 |
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* | Small cleanup: | Felix Kuehling | 2005-01-21 | 6 | -56/+30 |
| | | | | | | | * Remove some unused (mostly empty) functions * Added context parameter to WAIT_IDLE_EMPTY[_LOCKED] for consistency * Added debug messages to WAIT_IDLE_EMPTY[_LOCKED] * Don't flush empty command buffers | ||||
* | * Added options for disabling the fast path (render stage) and vertex DMA | Felix Kuehling | 2005-01-20 | 5 | -15/+42 |
| | | | | | | * Fixed disabling of the render stage * Added debug output for per-primitive fallbacks * Bumped driver date | ||||
* | glext.h version 26 | Brian Paul | 2005-01-20 | 3 | -22/+459 |
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* | Added support for ELTS to the _savage_render_stage. Requires at least | Felix Kuehling | 2005-01-20 | 5 | -31/+178 |
| | | | | Savage DRM version 2.2.0. Otherwise the render stage is disabled. | ||||
* | Enclose passed macro values in brackets to ensure correct read/write span | Alan Hourihane | 2005-01-20 | 7 | -33/+33 |
| | | | | values. | ||||
* | document new glDeleteTextures/Buffers/Programs behaviour | Brian Paul | 2005-01-20 | 2 | -1/+32 |
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* | Update glDeletePrograms/Buffers() so that the ID is freed immediately, like | Brian Paul | 2005-01-20 | 4 | -24/+20 |
| | | | | texture objects. | ||||
* | Use a simple CSS style sheet. | Brian Paul | 2005-01-20 | 41 | -45/+171 |
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* | Removed gl_texture_object's DeletePending. Changed a comment. | Brian Paul | 2005-01-19 | 1 | -2/+1 |
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* | added texobjshare.c | Brian Paul | 2005-01-19 | 1 | -0/+1 |
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* | test program for texture sharing, deleting, etc | Brian Paul | 2005-01-19 | 1 | -0/+219 |
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* | Change behaviour of glDeleteTextures as discussed on ARB list. | Brian Paul | 2005-01-19 | 1 | -14/+9 |
| | | | | | | glDeleteTexture makes the texture ID immediately free for re-use while the actual texture object lingers until its reference count goes to zero (when no longer bound by any rendering context). | ||||
* | make sure the new instruction Data pointer is set to NULL | Brian Paul | 2005-01-19 | 1 | -0/+6 |
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* | fix a typo | Brian Paul | 2005-01-19 | 1 | -3/+3 |
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* | minor formatting fix | Brian Paul | 2005-01-19 | 1 | -2/+2 |
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* | Bring the texcombine fixes to the trunk. | Keith Whitwell | 2005-01-19 | 7 | -96/+185 |
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* | Always use ARGB8888 hardware texture format when mesa specifies | Keith Whitwell | 2005-01-19 | 1 | -8/+9 |
| | | | | | MESA_FORMAT_ARGB8888. Previously attempted to use ARGB0888 under some circumstances, but glean failed and demos/texenv.c was also incorrect. | ||||
* | Remove depend on make clean | Keith Whitwell | 2005-01-19 | 1 | -0/+1 |
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* | Depend tweaks | Keith Whitwell | 2005-01-19 | 1 | -3/+2 |
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* | make sure we avoid assertion failure wrt VB->ColorPtr[1]->stride | Daniel Borca | 2005-01-19 | 1 | -10/+11 |
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* | glVertex* is the provoking "cmd" (that is, by the time of glVertex*, we must ↵ | Daniel Borca | 2005-01-19 | 1 | -0/+14 |
| | | | | | | have all other attributes already set). i am committing this before i forget. however, i'm still leaving my code disabled, because the old code seems legal. | ||||
* | There is no point trying to detect SSE at all, when MESA_NO_SSE is defined. ↵ | Daniel Borca | 2005-01-19 | 1 | -6/+8 |
| | | | | I am committing this because the current WIN32 SSE detection code crashes UnrealTournament2003. | ||||
* | minor reorg of shader files, disable building for now | Brian Paul | 2005-01-18 | 1 | -5/+11 |
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* | remove some debug | Alan Hourihane | 2005-01-18 | 1 | -1/+1 |
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* | Fix tristrips (which fixes coloredTexPerf2 & coloredLitPerf2 glean tests) | Alan Hourihane | 2005-01-18 | 1 | -1/+1 |
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* | remove #ifndef linux, it isnt defined on Linux, where should I define it? | Michal Krol | 2005-01-18 | 1 | -77/+73 |
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* | comment out _THROW calls, dont want to compile under Linux | Michal Krol | 2005-01-18 | 1 | -142/+144 |
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* | add shader/slang/slang_mesa.cpp | Michal Krol | 2005-01-18 | 1 | -2/+3 |
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* | change .cc suffix to .cpp | Michal Krol | 2005-01-18 | 1 | -2/+2 |
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* | add slang preprocessor C sources; add slang include directories | Michal Krol | 2005-01-18 | 1 | -1/+10 |
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* | fix // comments | Michal Krol | 2005-01-18 | 17 | -4834/+4834 |
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* | fix MAX_VERTEX_ATTRIBS_ARB query | Michal Krol | 2005-01-18 | 2 | -4/+4 |
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* | Fix calculation of last_count in _tnl_wrap_buffers() | Keith Whitwell | 2005-01-18 | 1 | -1/+3 |
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* | added rule for compiling C++ sources | Brian Paul | 2005-01-17 | 1 | -0/+5 |
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* | add slang/ directory tree | Michal Krol | 2005-01-17 | 1 | -2/+270 |
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* | use FABSF(fogCoord) to fix fog calculation problem (Soju Matsumoto) | Brian Paul | 2005-01-17 | 1 | -3/+3 |
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* | fix some weirdness accidentally checked in in the past | Brian Paul | 2005-01-17 | 1 | -2/+2 |
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* | 2005-oct-19 3dlabs slang compiler, tweaked a little bit | Michal Krol | 2005-01-17 | 59 | -0/+22041 |
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* | slang to mesa compatibility, tested only under Windows | Michal Krol | 2005-01-17 | 2 | -0/+178 |
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* | add 3dlabs_shhandle interface | Michal Krol | 2005-01-17 | 1 | -41/+42 |
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* | add [.slang] to INCDIR, fix comma in OBJECTS | Michal Krol | 2005-01-17 | 1 | -4/+4 |
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* | add src/mesa/shader/slang to INCLUDE_DIRS | Michal Krol | 2005-01-17 | 1 | -1/+2 |
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* | cleaned up warnings | Daniel Borca | 2005-01-17 | 4 | -44/+45 |
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* | allow more internalFormat/format combinations (i hope i got it right) | Daniel Borca | 2005-01-17 | 1 | -2/+5 |
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* | fix compilation error for fx/Mesa | Daniel Borca | 2005-01-17 | 1 | -1/+1 |
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* | since we've already messed up this one, let we do it further and make it ↵ | Daniel Borca | 2005-01-17 | 1 | -2/+2 |
| | | | | look like a fire... | ||||
* | remove trailing slash from TOP definition | Daniel Borca | 2005-01-17 | 1 | -1/+1 |
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