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* add slang/traverse_wrap.hMichal Krol2005-01-211-0/+4
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* Handy TIntermTraverser class wrapperMichal Krol2005-01-211-0/+112
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* silence the 'using AGP/PCI' string unless VIA_DEBUG is used.Alan Hourihane2005-01-211-5/+8
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* Small cleanup:Felix Kuehling2005-01-216-56/+30
| | | | | | | * Remove some unused (mostly empty) functions * Added context parameter to WAIT_IDLE_EMPTY[_LOCKED] for consistency * Added debug messages to WAIT_IDLE_EMPTY[_LOCKED] * Don't flush empty command buffers
* * Added options for disabling the fast path (render stage) and vertex DMAFelix Kuehling2005-01-205-15/+42
| | | | | | * Fixed disabling of the render stage * Added debug output for per-primitive fallbacks * Bumped driver date
* glext.h version 26Brian Paul2005-01-203-22/+459
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* Added support for ELTS to the _savage_render_stage. Requires at leastFelix Kuehling2005-01-205-31/+178
| | | | Savage DRM version 2.2.0. Otherwise the render stage is disabled.
* Enclose passed macro values in brackets to ensure correct read/write spanAlan Hourihane2005-01-207-33/+33
| | | | values.
* document new glDeleteTextures/Buffers/Programs behaviourBrian Paul2005-01-202-1/+32
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* Update glDeletePrograms/Buffers() so that the ID is freed immediately, likeBrian Paul2005-01-204-24/+20
| | | | texture objects.
* Use a simple CSS style sheet.Brian Paul2005-01-2041-45/+171
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* Removed gl_texture_object's DeletePending. Changed a comment.Brian Paul2005-01-191-2/+1
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* added texobjshare.cBrian Paul2005-01-191-0/+1
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* test program for texture sharing, deleting, etcBrian Paul2005-01-191-0/+219
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* Change behaviour of glDeleteTextures as discussed on ARB list.Brian Paul2005-01-191-14/+9
| | | | | | glDeleteTexture makes the texture ID immediately free for re-use while the actual texture object lingers until its reference count goes to zero (when no longer bound by any rendering context).
* make sure the new instruction Data pointer is set to NULLBrian Paul2005-01-191-0/+6
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* fix a typoBrian Paul2005-01-191-3/+3
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* minor formatting fixBrian Paul2005-01-191-2/+2
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* Bring the texcombine fixes to the trunk.Keith Whitwell2005-01-197-96/+185
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* Always use ARGB8888 hardware texture format when mesa specifiesKeith Whitwell2005-01-191-8/+9
| | | | | MESA_FORMAT_ARGB8888. Previously attempted to use ARGB0888 under some circumstances, but glean failed and demos/texenv.c was also incorrect.
* Remove depend on make cleanKeith Whitwell2005-01-191-0/+1
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* Depend tweaksKeith Whitwell2005-01-191-3/+2
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* make sure we avoid assertion failure wrt VB->ColorPtr[1]->strideDaniel Borca2005-01-191-10/+11
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* glVertex* is the provoking "cmd" (that is, by the time of glVertex*, we must ↵Daniel Borca2005-01-191-0/+14
| | | | | | have all other attributes already set). i am committing this before i forget. however, i'm still leaving my code disabled, because the old code seems legal.
* There is no point trying to detect SSE at all, when MESA_NO_SSE is defined. ↵Daniel Borca2005-01-191-6/+8
| | | | I am committing this because the current WIN32 SSE detection code crashes UnrealTournament2003.
* minor reorg of shader files, disable building for nowBrian Paul2005-01-181-5/+11
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* remove some debugAlan Hourihane2005-01-181-1/+1
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* Fix tristrips (which fixes coloredTexPerf2 & coloredLitPerf2 glean tests)Alan Hourihane2005-01-181-1/+1
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* remove #ifndef linux, it isnt defined on Linux, where should I define it?Michal Krol2005-01-181-77/+73
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* comment out _THROW calls, dont want to compile under LinuxMichal Krol2005-01-181-142/+144
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* add shader/slang/slang_mesa.cppMichal Krol2005-01-181-2/+3
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* change .cc suffix to .cppMichal Krol2005-01-181-2/+2
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* add slang preprocessor C sources; add slang include directoriesMichal Krol2005-01-181-1/+10
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* fix // commentsMichal Krol2005-01-1817-4834/+4834
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* fix MAX_VERTEX_ATTRIBS_ARB queryMichal Krol2005-01-182-4/+4
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* Fix calculation of last_count in _tnl_wrap_buffers()Keith Whitwell2005-01-181-1/+3
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* added rule for compiling C++ sourcesBrian Paul2005-01-171-0/+5
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* add slang/ directory treeMichal Krol2005-01-171-2/+270
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* use FABSF(fogCoord) to fix fog calculation problem (Soju Matsumoto)Brian Paul2005-01-171-3/+3
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* fix some weirdness accidentally checked in in the pastBrian Paul2005-01-171-2/+2
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* 2005-oct-19 3dlabs slang compiler, tweaked a little bitMichal Krol2005-01-1759-0/+22041
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* slang to mesa compatibility, tested only under WindowsMichal Krol2005-01-172-0/+178
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* add 3dlabs_shhandle interfaceMichal Krol2005-01-171-41/+42
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* add [.slang] to INCDIR, fix comma in OBJECTSMichal Krol2005-01-171-4/+4
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* add src/mesa/shader/slang to INCLUDE_DIRSMichal Krol2005-01-171-1/+2
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* cleaned up warningsDaniel Borca2005-01-174-44/+45
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* allow more internalFormat/format combinations (i hope i got it right)Daniel Borca2005-01-171-2/+5
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* fix compilation error for fx/MesaDaniel Borca2005-01-171-1/+1
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* since we've already messed up this one, let we do it further and make it ↵Daniel Borca2005-01-171-2/+2
| | | | look like a fire...
* remove trailing slash from TOP definitionDaniel Borca2005-01-171-1/+1
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