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* make sure optimized fog params get updatedRoland Scheidegger2007-05-221-0/+2
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* i915/i915tex: minor cleanup (remove unneeded function callRoland Scheidegger2007-05-222-16/+0
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* unbreak 3d textures (typo when setting tex layout)Roland Scheidegger2007-05-221-1/+1
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* if light position is local, treat it as a homogeneous coord and divide by W ↵Brian2007-05-211-2/+9
| | | | (see bug 11009)
* Overhaul/simplify SWvertex and SWspan attribute handling.Brian2007-05-2034-2131/+1273
| | | | | Instead of separate fog/specular/texcoord/varying code, just treat all of them as generic attributes. Simplifies the point/line/triangle functions.
* add missing right-parenBrian2007-05-201-1/+1
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* r300: Added TODO comment regarding immediate mode implementation.Oliver McFadden2007-05-201-0/+3
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* r300: Just use "inline" rather than "__inline__".Oliver McFadden2007-05-205-13/+13
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* need to copy new 1D/2D array texture objects in _mesa_PushAttrib()Brian2007-05-191-0/+4
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* Disable (at least for now) PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC typedef.Brian2007-05-191-0/+5
| | | | | | If an app (like progs/samples/blendxor.c) includes both gl.h and glext.h this typedef will get hit in both headers, causing an error. Possibly work around by bringing GL_NV_geometry_program4 items into gl.h.
* added GL_EXT_texture_from_pixmapBrian2007-05-191-0/+1
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* GLX_EXT_texture_from_pixmap testBrian2007-05-192-0/+382
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* added texture_from_pixmap functionsBrian2007-05-191-2/+21
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* Implement GLX_EXT_texture_from_pixmap.Brian2007-05-195-25/+454
| | | | Could be done more efficiently... but works.
* fix miptree layout (i915) for small compressed mipmapsRoland Scheidegger2007-05-192-4/+2
| | | | | | This seems to work now. Also fix i945 set_level_info, need to match i915 behaviour for storing mip height, as it's assumed to be the mip width (in texels) elsewhere and the division by 4 is done later (untested).
* fix copy & paste bug of previous commit, breaking dxt5 formatsRoland Scheidegger2007-05-191-0/+1
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* fix miptree comparison with compressed texturesRoland Scheidegger2007-05-191-7/+10
| | | | | | TexelBytes is always 0 with compressed textures, thus would never match mt->cpp. This caused constant blitting around of textures, and it fixes at least the horrible performance of Q3 if compressed textures are enabled.
* fix small s3tc mipmaps (#10968)Roland Scheidegger2007-05-192-23/+20
| | | | | | make sure that always whole blocks are uploaded. (May still not work correctly if the top mip map is not at least a full block, that is 4 pixels wide - not sure, but probably doesn't happen in real world)
* fix STATE_HALF_VECTOR value (bug 10987)Brian2007-05-181-8/+8
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* change max anisotropy testChristoff Brill2007-05-171-1/+1
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* use R200_DEBUG for debug outputChristoff Brill2007-05-171-2/+2
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* remove CVS/XFree86 keywordsChristoff Brill2007-05-1726-26/+0
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* get rid of needless static function declarations at top of fileBrian2007-05-171-12/+0
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* In DestroyPbuffer(), use GetReq() intead of GetReqExtra(). See bug 10983.Brian2007-05-171-1/+1
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* Add missing _EXT suffix to 2D_ARRAY target enums.Ian Romanick2007-05-171-2/+2
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* Add array texture targets to list that can use compressed formats.Ian Romanick2007-05-171-1/+4
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* Refactor determining whether a texture target can use compressed formatIan Romanick2007-05-171-25/+19
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* make srcPtr param to make_1d_stack_mipmap() constBrian2007-05-171-1/+1
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* Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesaBrian2007-05-1737-3328/+5721
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| * r300: Removed the radeon_vertex_buffer structure.Tommy Schultz Lassen2007-05-173-190/+56
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| * Initial implementation of MESA_texture_arrayIan Romanick2007-05-1630-3077/+4434
| | | | | | | | | | Shadow sampling from texture arrays is still not implemented. Everything else should be there, though.
| * Initial version of MESA_texture_array spec.Ian Romanick2007-05-161-0/+805
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| * Add simple program to test GL_MESA_texture_array.Ian Romanick2007-05-162-0/+344
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| * Add enums and functions for GL_{MESA,EXT}_texture_array.Ian Romanick2007-05-161-0/+28
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| * Bring framebuffer_texture's error checking more in-line with the spec.Ian Romanick2007-05-151-68/+61
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* | Skeleton file for 7.1 release notes.Brian2007-05-142-0/+68
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* master/trunk is now for Mesa 7.1 devel: bump versionsBrian2007-05-143-8/+8
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* in __glXGetArrayType() return type, not enabled (bug 10938)Bruce Merry2007-05-141-1/+1
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* comment about fixing uniform structsBrian2007-05-141-0/+13
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* r300: Enable the non-user-buffers code to compile.Oliver McFadden2007-05-131-1/+2
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* r300: Use e32(0x0) rather than e32(0); makes greping for hex values easier.Oliver McFadden2007-05-131-16/+16
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* r300: Use the defined values when writing to R300_RS_ROUTE_0.Oliver McFadden2007-05-132-1/+6
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* r300: Use the defined values when writing to R300_SE_VTE_CNTL.Oliver McFadden2007-05-131-1/+4
| | | | | | | | | You can verify this is correct with the following code. assert (0x043f == (R300_VTX_W0_FMT | R300_VPORT_X_SCALE_ENA | R300_VPORT_X_OFFSET_ENA | R300_VPORT_Y_SCALE_ENA | R300_VPORT_Y_OFFSET_ENA | R300_VPORT_Z_SCALE_ENA | R300_VPORT_Z_OFFSET_ENA));
* r300: Added a TODO comment for the R300_VAP_INPUT_ROUTE_[01]_0 values.Oliver McFadden2007-05-131-0/+8
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* r300: Changed some more functions to static functions.Oliver McFadden2007-05-135-239/+207
| | | | | This required reordering some of the functions which is why the diff is a little larger.
* r300: Changed a couple of functions in r300_state.c to static functions.Oliver McFadden2007-05-132-18/+17
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* r300: Removed the unused r300_aos_rec (replaced by r300_dma_region) structure.Oliver McFadden2007-05-131-13/+0
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* r300: Use #if 0 for disabled code, rather than commenting it out.Oliver McFadden2007-05-131-10/+14
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* r300: Removed a couple of obsolete/commented out includes.Oliver McFadden2007-05-132-4/+0
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* r300: A few very minor indenting corrections.Oliver McFadden2007-05-134-8/+7
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