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gallium_va_encpackedheader01
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Age
Files
Lines
*
r600g: only set the Z export if shader exports it.
Dave Airlie
2010-10-01
2
-8
/
+10
*
r600c: pull over 6xx/7xx vertex fixes for evergreen
Alex Deucher
2010-10-01
3
-58
/
+42
*
r600g: flush SH cache on constant change on evergreen
Dave Airlie
2010-10-01
1
-2
/
+2
*
r600g: fix evergreen draw-buffers
Dave Airlie
2010-10-01
2
-2
/
+2
*
r600g: add cb flushing for extra buffers + depth buffer on r600/evergreen
Dave Airlie
2010-10-01
3
-6
/
+49
*
r600g: sync vertex/texture cache on resources on evergreen
Dave Airlie
2010-10-01
1
-2
/
+2
*
r600g: fixup vertex format picking.
Dave Airlie
2010-10-01
6
-144
/
+407
*
r600g: add assembler support for other vtx fetch fields.
Dave Airlie
2010-10-01
3
-1
/
+11
*
i965: Split the gen4 and gen5 sampler handling apart.
Eric Anholt
2010-09-30
1
-23
/
+103
*
i965: Use the lowering pass for texture projection.
Eric Anholt
2010-09-30
1
-16
/
+3
*
glsl: Add a lowering pass for texture projection.
Eric Anholt
2010-09-30
3
-0
/
+102
*
r600g: realign evergreen code with r600 code.
Dave Airlie
2010-10-01
1
-3
/
+4
*
r600c: add reloc for CB_COLOR0_ATTRIB
Alex Deucher
2010-09-30
1
-3
/
+11
*
r600g: add reloc for evergreen color attrib
Dave Airlie
2010-10-01
2
-13
/
+13
*
r600g: drop depth quirk on evergreen
Dave Airlie
2010-10-01
1
-15
/
+0
*
r600g: add winsys support for CTL constants.
Dave Airlie
2010-10-01
7
-0
/
+35
*
r600g: fix evergreen depth flushing.
Dave Airlie
2010-10-01
5
-48
/
+98
*
r600g: use Elements macro instead of manual sizeofs
Dave Airlie
2010-10-01
2
-10
/
+12
*
draw: check for null sampler pointers
Brian Paul
2010-09-30
1
-4
/
+6
*
gallivm: added some comments
Brian Paul
2010-09-30
2
-8
/
+16
*
r600g: keep a mapping around for each bo
John Doe
2010-09-30
2
-51
/
+54
*
r600g: don't double count dirty block
John Doe
2010-09-30
3
-26
/
+42
*
evergreeng: avoid overlapping border color btw VS & PS
Jerome Glisse
2010-09-30
1
-2
/
+2
*
i965: Fix new FS handling of builtin uniforms with packed scalars in structs.
Eric Anholt
2010-09-30
1
-4
/
+4
*
mesa: Don't reference a W component in setting up a vec3 uniform component.
Eric Anholt
2010-09-30
1
-1
/
+5
*
i965: Fix whole-structure/array assignment in new FS.
Eric Anholt
2010-09-30
1
-21
/
+55
*
Revert "Prefer intrinsics to handrolled atomic ops."
Tom Fogal
2010-09-30
1
-2
/
+2
*
r600g: fix constant & literal src splitting, also fix mplayer gl2 shader
Jerome Glisse
2010-09-30
1
-16
/
+40
*
Prefer intrinsics to handrolled atomic ops.
Tom Fogal
2010-09-30
1
-2
/
+2
*
Implement x86_64 atomics for compilers w/o intrinsics.
Tom Fogal
2010-09-30
1
-0
/
+47
*
i965: Update renderer strings for sandybridge
Adam Jackson
2010-09-30
1
-0
/
+13
*
r600g: use constant buffer instead of register for constant
Jerome Glisse
2010-09-30
4
-55
/
+36
*
gallivm: check for level=0 case in lp_build_minify()
Brian Paul
2010-09-30
1
-3
/
+10
*
gallivm: More comprehensive border usage logic.
José Fonseca
2010-09-30
3
-29
/
+51
*
st/egl: Drop context argument from egl_g3d_get_egl_image.
Chia-I Wu
2010-09-30
1
-1
/
+0
*
st: remove duplicated include
Nicolas Kaiser
2010-09-30
1
-1
/
+0
*
math: remove duplicated includes
Nicolas Kaiser
2010-09-30
2
-2
/
+0
*
main: remove duplicated includes
Nicolas Kaiser
2010-09-30
3
-6
/
+1
*
dri/savage: remove duplicated include
Nicolas Kaiser
2010-09-30
1
-1
/
+0
*
dri/radeon: remove duplicated includes
Nicolas Kaiser
2010-09-30
2
-2
/
+0
*
dri/r600: remove duplicated include
Nicolas Kaiser
2010-09-30
1
-1
/
+0
*
dri/r300: remove duplicated include
Nicolas Kaiser
2010-09-30
1
-2
/
+0
*
dri/r128: remove duplicated include
Nicolas Kaiser
2010-09-30
1
-1
/
+0
*
dri/mga: remove duplicated include
Nicolas Kaiser
2010-09-30
1
-1
/
+0
*
dri/intel: remove duplicated include
Nicolas Kaiser
2010-09-30
1
-1
/
+0
*
dri/i965: remove duplicated include
Nicolas Kaiser
2010-09-30
1
-1
/
+0
*
dri/i915: remove duplicated include
Nicolas Kaiser
2010-09-30
1
-1
/
+0
*
dri/i810: remove duplicated include
Nicolas Kaiser
2010-09-30
1
-1
/
+0
*
dri/common: remove duplicated include
Nicolas Kaiser
2010-09-30
1
-4
/
+0
*
glx: remove duplicated include
Nicolas Kaiser
2010-09-30
1
-2
/
+0
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