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*
i965: Assume flexible hardware primitive restart exists in the future.
Kenneth Graunke
2013-06-14
1
-1
/
+1
*
i965: Shrink Gen5 VUE map layout to be the same as Gen4.
Chris Forbes
2013-06-16
6
-40
/
+7
*
i965: Implement 16-wide math on G45 and Ironlake.
Kenneth Graunke
2013-06-16
2
-0
/
+28
*
glsl: Disallow return with a void argument from void functions.
Matt Turner
2013-06-14
1
-1
/
+17
*
glsl: Allow implicit conversion of return values.
Matt Turner
2013-06-14
1
-9
/
+22
*
glsl: Add gl_{Max,Min}ProgramTexelOffset built-in constants.
Matt Turner
2013-06-14
1
-0
/
+7
*
glsl: Allow swizzles on scalars.
Matt Turner
2013-06-14
1
-1
/
+3
*
glsl: Allow .length() method on vectors and matrices.
Matt Turner
2013-06-14
1
-20
/
+38
*
mesa: Add infrastructure for ARB_shading_language_420pack.
Todd Previte
2013-06-14
5
-0
/
+8
*
ilo: fix for half-float vertex arrays
Chia-I Wu
2013-06-15
1
-1
/
+14
*
ilo: add some assertions to help debugging
Chia-I Wu
2013-06-14
1
-1
/
+23
*
ilo: silence a compiler warning
Chia-I Wu
2013-06-14
1
-0
/
+2
*
glsl: Fix null check in read_dereference.
Vinson Lee
2013-06-13
1
-1
/
+1
*
st/mesa: fix temp texture bindings in st_CopyPixels()
Chia-I Wu
2013-06-14
1
-17
/
+13
*
gallium/draw: add limits to the clip and cull distances
Zack Rusin
2013-06-13
7
-14
/
+41
*
draw: cleanup the distance culling code a bit
Zack Rusin
2013-06-13
1
-48
/
+41
*
ilo: mapping a resource may make some states dirty
Chia-I Wu
2013-06-13
4
-9
/
+112
*
ilo: bump up PIPE_CAP_GLSL_FEATURE_LEVEL to 140
Chia-I Wu
2013-06-13
1
-1
/
+1
*
ilo: initialize dirty flags in ilo_init_states()
Chia-I Wu
2013-06-13
2
-2
/
+2
*
ilo: re-emit states that involve resources
Chia-I Wu
2013-06-13
4
-21
/
+23
*
ilo: fix for util_blitter_clear() changes
Chia-I Wu
2013-06-13
1
-4
/
+1
*
mesa: Fix bug in unclamped float to ubyte conversion.
Manfred Ernst
2013-06-12
2
-4
/
+2
*
st/dri: if flushing a drawable, don't set reason=SWAPBUFFERS
Marek Olšák
2013-06-13
1
-1
/
+1
*
st/dri: resolve the back buffer only in SwapBuffers
Marek Olšák
2013-06-13
1
-3
/
+3
*
st/dri: manually swap MSAA front and back buffers in SwapBuffers
Marek Olšák
2013-06-13
1
-0
/
+25
*
st/dri: always copy new DRI front and back buffers to corresponding MSAA buffers
Marek Olšák
2013-06-13
1
-0
/
+27
*
st/dri: refactor dri_msaa_resolve
Marek Olšák
2013-06-13
3
-12
/
+15
*
st/dri: reuse depth-stencil and MSAA resources after DRI2 invalidate event
Marek Olšák
2013-06-13
1
-26
/
+78
*
st/dri: fix MSAA resolving of buffers with height > width
Marek Olšák
2013-06-13
1
-2
/
+2
*
st/mesa: make generic CopyPixels path work with MSAA visuals
Marek Olšák
2013-06-13
1
-92
/
+70
*
st/mesa: don't use blit_copy_pixels if an occlusion query is active
Marek Olšák
2013-06-13
1
-1
/
+2
*
st/mesa: rework blit_copy_pixels to use pipe->blit
Marek Olšák
2013-06-13
1
-35
/
+79
*
r600g: upsample and downsample MSAA resources for transfers
Marek Olšák
2013-06-13
1
-79
/
+141
*
gallium/u_format: add a new helper for initializing pipe_blit_info::mask
Marek Olšák
2013-06-13
2
-25
/
+29
*
gallium/u_blitter: make clearing independent of the colorbuffer format
Marek Olšák
2013-06-13
5
-49
/
+7
*
gallium/u_blitter: make clearing independent of the number of bound colorbuffers
Marek Olšák
2013-06-13
7
-59
/
+43
*
gallium/util: make WRITES_ALL_CBUFS optional in the passthrough fragment shader
Marek Olšák
2013-06-13
7
-9
/
+17
*
mesa: fix OES_EGL_image_external being partially allowed in the core profile
Marek Olšák
2013-06-13
5
-13
/
+15
*
glsl: Generate smaller values for uniform locations
Ian Romanick
2013-06-12
1
-1
/
+13
*
glsl: Add gl_shader_program::UniformLocationBaseScale
Ian Romanick
2013-06-12
4
-3
/
+23
*
glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_locati...
Ian Romanick
2013-06-12
4
-5
/
+7
*
util: new util_fill_box helper
Roland Scheidegger
2013-06-13
3
-39
/
+62
*
gallivm: (trivial) remove duplicated code block (including comment)
Roland Scheidegger
2013-06-13
1
-7
/
+0
*
i965/gen7: Enable support for fast color clears.
Paul Berry
2013-06-12
1
-0
/
+20
*
i965/gen7+: Disable fast color clears on shared regions.
Paul Berry
2013-06-12
4
-0
/
+42
*
i965/gen7+: Resolve color buffers when necessary.
Paul Berry
2013-06-12
7
-3
/
+37
*
i965/gen7+: Ensure that front/back buffers are fast-clear resolved.
Paul Berry
2013-06-12
3
-12
/
+15
*
i965/blorp: Write blorp code to do render target resolves.
Paul Berry
2013-06-12
6
-0
/
+96
*
i965/blorp: Expand clear class hierarchy to prepare for RT resolves.
Paul Berry
2013-06-12
2
-25
/
+35
*
i965/gen7+: Implement fast color clear operation in BLORP.
Paul Berry
2013-06-12
9
-14
/
+240
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