| Commit message (Collapse) | Author | Age | Files | Lines |
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Just to make it easier to run a nir tests together.
Fixes: a0ae12ca91a45f81897e774019cde9bd081f03a0
("nir/algebraic: Add unit tests for bitsize validation")
Reviewed-by: Eric Engestrom <[email protected]>
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Fixes: 776b9113656 ("amd/addrlib: update Mesa's copy of addrlib")
Signed-off-by: Emil Velikov <[email protected]>
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Fixes: aa0fed10d35 ("freedreno: move ir3 to common location")
Signed-off-by: Emil Velikov <[email protected]>
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Fixes: aa0fed10d35 ("freedreno: move ir3 to common location")
Signed-off-by: Emil Velikov <[email protected]>
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Fixes: 3fbdcd942fe ("amd: remove support for LLVM 6.0")
Cc: Marek Olšák <[email protected]>
Cc: Jan Vesely <[email protected]>
Cc: Andres Gomez <[email protected]>
Cc: Dylan Baker <[email protected]>
Signed-off-by: Rhys Kidd <[email protected]>
Acked-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Currently we distinguish if the drawable is a window or pixmap by
checking xcb_present_select_input throws an error or not.
Yet, we don't always free the error state returned by xcb.
Cc: Kirill Burtsev <[email protected]>
Cc: Boyan Ding <[email protected]>
Fixes: 6bd9ba7d074 ("loader: Add dri3 helper")
Reviewed-by: Emil Velikov <[email protected]>
[Emil: add commit message, fixes tag]
Signed-off-by: Emil Velikov <[email protected]>
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Reviewed-by: Thomas Helland <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Thomas Helland <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Following commits will introduce additional fields such as
guessed_trip_count. Renaming these will help avoid confusion
as our unrolling feature set grows.
Reviewed-by: Thomas Helland <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Thomas Helland <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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load_register_imm and load_register_mem take the destination as the
first argument, so I'd like load_register_reg to do the same the sake
of consistency. Otherwise, reading sequences of mixed LRI/LRM/LRR is
needlessly confusing.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Dead since commit 09e041d61d367ff3a9e8492521606090050255d4 (May 2016).
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opnd() might delete the passed in instruction, but it's used through
i->srcExists() later in visit
v2: use continue instead return
v3: use brackets for the outer if/else chain
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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multiple threads can write to those at the same time
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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this race condition is pretty harmless, but also pretty trivial to fix
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Fixes: ade416d02369 ("broadcom: Add VC5 NIR compiler.")
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Fixes: d009463a6549 ("vc4: Switch to using u_transfer_helper for MSAA maps.")
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Fixes: 7a30517cce8f ("broadcom/vc5: Start adding support for rendering to Z32F_S8X24_UINT.")
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I had a bit of it for V3D 3.x, but didn't update it for 4.x.
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For shader image load/store, we want most of this logic to be shared.
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Having "v3dx_pack() {" under each #if branch would confuse emacs's
indenter.
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I think this bug predated adding v3d_layer_offset(). Noticed during an
unrelated refactor.
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It's supposed to be the dispatched sample mask for this pixel, not the GL
state's sample mask.
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Follows 16870de8a0aa ("nir: Use nir_src_is_const and nir_src_as_* in core
code") to clean up v3d.
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If someone did TF into a UBO, we might have left the TF job un-flushed at
the point of reading.
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This simplifies a bunch of our texture handling, while introducing the
slots necessary for adding new shader stages.
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The default attributes are long-lived (the state struct is cached), and
only 256 bytes each.
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Shaders are usually quite short, and are private to the context. We can
save memory and reduce the work the kernel needs to do at exec time by
packing them together in a stream uploader for long-lived state.
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We were missing the invalidate between bin and render (possibly relevant
for SSBOs), and still trying to flush the nonexistent L2C on 3.3+.
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This is a separate, dedicated hardware unit for texture layout conversions
and mipmap generation.
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The TFU lets us format raster and SAND images into formats that can be
read by the texture engine, and do mipmap generation.
The UAPI comes from drm-next e69aa5f9b97f ("Merge tag
'drm-misc-next-2018-12-06' of git://anongit.freedesktop.org/drm/drm-misc
into drm-next")
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The HW apparently has some issues (or at least a much more complicated VCM
calculation) with non-combined segments, and the closed source driver also
uses combined I/O. Until I get the last CTS failure resolved (which does
look plausibly like some VPM stomping), let's use combined I/O too.
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We were exposing ARB_texture_float, but apparently not the OES subset
flag. Fixes regression from GLES3 support to GLES2.
Fixes: fcf9fcee3c8a ("mesa/main: do not require float-texture filtering
for es3")
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This is the actual native format for the hardware, without swizzling.
Noticed while debugging why GLES3 disappeared.
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In the softpin world, surface state base address may be a fixed 64-bit
address (with no associated BO). It makes sense to store this in the
offset field. But it needs to be the full size.
We also update the clear color address to be consistently uint64_t
everywhere so we can continue passing intel_miptree_get_clear_color
a pointer to the blorp_address's offset field without type mismatches.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Fix an emberrasing memory leak with the non-softpin submit/rb
implementation.
Fixes: f3cc0d27475 freedreno: import libdrm_freedreno + redesign submit
Signed-off-by: Rob Clark <[email protected]>
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Rather than just hard-coding BRANCHSTACK size.
Signed-off-by: Rob Clark <[email protected]>
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Split up ir3_compiler_nir.c a bit before starting to add new stuff for
a6xx SSBO/image instructions.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Detect when a component of an (for example) texture fetch is unused and
propagate the updated wrmask back to the parent instruction.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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If we have an reloc from stateobjA to stateobjB, we would previously
leave stateobjB's bos out of the submit's bos table. Handle this case
by copying into stateobjA's reloc_bos table.
Signed-off-by: Rob Clark <[email protected]>
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copy/pasta from older gens
Signed-off-by: Rob Clark <[email protected]>
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