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* mesa: add ATI_texture_compression_3dcMarek Olšák2011-03-087-0/+30
| | | | | | | LUMINANCE_ALPHA_LATC2 = LUMINANCE_ALPHA_3DC, so this is easy. Note that there is no specification for 3DC, just a few white papers from ATI.
* mesa: add EXT_texture_compression_latcMarek Olšák2011-03-0813-7/+234
| | | | | | | | | | | | | | | | | The encoding/decoding algorithms are shared with RGTC. Thanks to some magic with the base format, the RGTC texstore functions work for LATC too. swrast passes the related piglit tests besides two things: - The alpha channel is wrong (it's always 1), however the incorrect alpha channel makes some other tests fail too, so I guess it's unrelated to LATC. - Signed LATC fetches aren't correct yet (signed values are clamped to [0,1]), however RGTC has the same problem. Further testing (with other of my patches) shows that hardware drivers and softpipe work. BTW, ETQW uses this extension.
* st/mesa: Fix an incorrect user vertex buffer referenceThomas Hellstrom2011-03-081-4/+2
| | | | | | | | st->user_vb[attr] was always pointing to the same user vb, regardless of the value of attr. Together with reverting the temporary workaround for bug 34378, and a fix in the svga driver, this fixes googleearth on svga. Signed-off-by: Thomas Hellstrom <[email protected]>
* vbo: mark vertex arrays as dirty when re-bindingMarek Olšák2011-03-081-1/+12
| | | | | This fixes: https://bugs.freedesktop.org/show_bug.cgi?id=34378
* r300/compiler: remove unused variablesMarek Olšák2011-03-081-1/+1
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* glsl: Use insert_before for lists instead of open coding itIan Romanick2011-03-081-4/+1
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* linker: Add imported functions to the linked IRIan Romanick2011-03-081-1/+7
| | | | | | Fixes piglit test glsl-function-chain16 and bugzilla #34203. NOTE: This is a candidate for stable release branches.
* glsl: Add several function / call related validationsIan Romanick2011-03-081-0/+27
| | | | | | | | The signature list in a function must contain only ir_function_signature nodes. The target of an ir_call must be an ir_function_signature. These were added while trying to debug Mesa bugzilla #34203.
* glsl: Function signatures cannot have NULL return typeIan Romanick2011-03-082-1/+7
| | | | | The return type can be void, and this is the case where a `_ret_val' variable should not be declared.
* r600g: set start instance correctlyChristian König2011-03-081-1/+1
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* swrast: flip the conditionals in shadow_compare4() for readabilityBrian Paul2011-03-081-24/+24
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* swrast: add coord clamping, fix comparisons for shadow testingPhilip Taylor2011-03-081-27/+30
| | | | | | | | | This fixes https://bugs.freedesktop.org/show_bug.cgi?id=31159 for swrast and piglit depth-tex-compare. NOTE: This is a candidate for the 7.10 branch. Signed-off-by: Brian Paul <[email protected]>
* docs: added Depth format cube textures to GL3.txt listBrian Paul2011-03-081-0/+2
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* r300g: decide whether a flush should be asynchronous when calling itMarek Olšák2011-03-0811-54/+54
| | | | Thread offloading is not sometimes desirable, e.g. when mapping a buffer.
* r300g: use pipelined transfers for RGTC texturesMarek Olšák2011-03-081-1/+2
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* r300/compiler: fix equal and notequal shadow compare functionsMarek Olšák2011-03-081-18/+16
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* r300/compiler: detect constants harderMarek Olšák2011-03-081-4/+8
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* r300/compiler: improve the detection of constants for constant foldingMarek Olšák2011-03-081-0/+7
| | | | Now the expression V==0 generates one instruction instead of two.
* r300/compiler: saturate Z before the shadow comparisonMarek Olšák2011-03-081-37/+44
| | | | | | | This fixes: https://bugs.freedesktop.org/show_bug.cgi?id=31159 NOTE: This is a candidate for the 7.9 and 7.10 branches.
* llvmpipe: clamp texcoords in lp_build_sample_compare()Brian Paul2011-03-071-0/+5
| | | | | | See previous commit for more info. NOTE: This is a candidate for the 7.10 branch.
* softpipe: clamp texcoords in sample_compare()Philip Taylor2011-03-071-24/+30
| | | | | | | | | This fixes http://bugs.freedesktop.org/show_bug.cgi?id=31159 for softpipe and fixes the piglit depth-tex-compare test. NOTE: This is a candidate for the 7.10 branch. Signed-off-by: Brian Paul <[email protected]>
* mesa: return after invalidating renderbufferMarek Olšák2011-03-071-0/+1
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* st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format failsMarek Olšák2011-03-071-1/+5
| | | | | | This fixes: state_tracker/st_format.c:401:st_pipe_format_to_mesa_format: Assertion `0' failed.
* mesa: invalidate framebuffer if internal format of renderbuffer is changedMarek Olšák2011-03-072-6/+31
| | | | RenderTexture doesn't have to be called in invalidate_rb, I guess.
* mesa: initialize DummyBufferObject's mutexBrian Paul2011-03-071-0/+1
| | | | | | The mutex's fields were all zeros. That's OK on Linux, but not Windows. NOTE: This is a candidate for the 7.10 branch.
* st/mesa: fix incorrect version checking codeBrian Paul2011-03-071-2/+3
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* st/glx: whitespace, 80-column fixesBrian Paul2011-03-071-35/+50
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* mesa: remove stray _mesa_finish() call in _mesa_CopyPixels()Brian Paul2011-03-071-2/+0
| | | | Leftover debug code from 6364d75008b4fa580c1cb47c59ba1cf3e0caa6cd.
* r600g: Simplify some swizzle lookups.Henri Verbeet2011-03-071-75/+14
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* r600g: Constant buffers can contain up to 4096 constants.Henri Verbeet2011-03-072-1/+2
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* i915: Only invert wpos when rendering to the system framebuffer.Henri Verbeet2011-03-071-7/+15
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* i915: Derive the gl_fragment_program from i915_fragment_program.Henri Verbeet2011-03-071-6/+5
| | | | | | Instead of using the current gl_fragment_program. These aren't necessarily the same, for example when translate_program() is called by i915ValidateFragmentProgram().
* glx: Take GLPROTO_CFLAGS into account.Henri Verbeet2011-03-072-0/+2
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* intel: check for miptree allocation failureChris Wilson2011-03-071-0/+2
| | | | Signed-off-by: Chris Wilson <[email protected]>
* intel: Add some defense against buffer allocation failure for subimage blitsChris Wilson2011-03-071-11/+11
| | | | Signed-off-by: Chris Wilson <[email protected]>
* intel: Add some defense against bo allocation failureChris Wilson2011-03-071-7/+11
| | | | Signed-off-by: Chris Wilson <[email protected]>
* egl_dri2: Add attribute map for __DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLEBenjamin Franzke2011-03-071-0/+1
| | | | | Broken since 6538b5824e298eaebede2d9686c7607c44ab446a. Thanks to iskren on #wayland for helping on finding this.
* r600g: use long long integers for instance addr calculationChristian König2011-03-061-1/+1
| | | | | | | Using a long for instance addr calculation isn't big enough on 32bit systems, use a long long int instead. Thanks to Rafael Monica for fixing this.
* glx/dri: add initial dri interface for GLX_EXT_framebuffer_sRGB.Dave Airlie2011-03-065-5/+10
| | | | This realigns the name of the glx bit to align with the core mesa names.
* glx: add initial GLX_EXT_framebuffer_sRGB support.Dave Airlie2011-03-065-0/+16
| | | | | | | | | | this doesn't bind to drivers yet, just enough to in theory make indirect work against other servers. I'm really not sure what the rules for adding extensions to the known_gl_extensions list as it looks to be missing a few. are these GL extensions that have GLX protocol?? Signed-off-by: Dave Airlie <[email protected]>
* pb: Add is_buffer_busy for malloc buffers.José Fonseca2011-03-061-1/+10
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* st/wgl: No need to initialize OneTimeLock anymore.José Fonseca2011-03-061-6/+0
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* mapi: _glthread_DECLARE_STATIC_MUTEX is not broken on Windows.José Fonseca2011-03-063-18/+5
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* trace: Use pipe_static_mutex.José Fonseca2011-03-063-22/+1
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* os: Fix pipe_static_mutex on Windows.José Fonseca2011-03-061-1/+2
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* graw-gdi: Silence gcc missing initialization warning.José Fonseca2011-03-061-1/+3
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* i915g: update TODODaniel Vetter2011-03-061-10/+7
| | | | | | | | | Comments about the deleted stuff: - openaren hang: likely caused by the vertex corruptions, fixed by Jakob. - tiling: Y-tiling works with my hw-clear branch. X-tiling works as merged to master a while ago (execbuf2 version). Signed-off-by: Daniel Vetter <[email protected]>
* r300g/swtcl: advertise draw_instanced and primitive_restartMarek Olšák2011-03-051-2/+5
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* r300g: implement instanced arraysMarek Olšák2011-03-055-48/+132
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* gallium: split CAP_INSTANCE_DRAWING into INSTANCEID and INSTANCE_DIVISORMarek Olšák2011-03-059-9/+19
| | | | | | | | ARB_instanced_arrays is a subset of D3D9. ARB_draw_instanced is a subset of D3D10. The point of this change is to allow D3D9-level drivers to enable ARB_instanced_arrays without ARB_draw_instanced.