| Commit message (Collapse) | Author | Age | Files | Lines |
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The memory / immediate source should already be in the only valid
position.
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The CLIP_RECTs always affect dedicated clears, and it's nicer than
having to mark the viewport or scissor state dirty after it.
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Early-Z pass raises the occlusion counter.
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We may want to put the converted vertex buffer in persistent
storage instead, but these are rare corner cases.
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Fixes piglit/fbo-srgb.
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pointed out by Marek on irc.
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0, 0, 0)"
This reverts commit 6e7d782da506da233b2ac695b022ac393e1c719e.
Oops, I just had this locally for testing and forgot to remove it before pushing.
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this fixes the piglit mipmap generation sRGB on my rv730.
Signed-off-by: Dave Airlie <[email protected]>
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This is a workaround for a bug in libtxc_dxtn.
Fixes:
- piglit/GL_EXT_texture_compression_s3tc/fbo-generatemipmap-formats
Signed-off-by: Dave Airlie <[email protected]>
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this fixes piglit fbo-generatemipmap-formats on my rv730.
Signed-off-by: Dave Airlie <[email protected]>
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we need to translate the destination box as well.
fixes piglit's s3tc-texsubimage test.
Signed-off-by: Dave Airlie <[email protected]>
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Arrays are zero based. If the highest element accessed is 6, the
array needs to have 7 elements.
Fixes piglit test glsl-fs-implicit-array-size-03 and bugzilla #34198.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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This is a follow-up to commit eafb7f234d11a290b00dcaf5492b9bdad1cf5148.
Fixes Linux SCons build.
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Fixes regression: https://bugs.freedesktop.org/show_bug.cgi?id=34160
Commit e7c1f058d18f62aa4871aec623f994d7b68cb8c1 disabled constant-folding
when division-by-zero occured. This was a mistake, because the spec does
allow division by zero. (From section 5.9 of the GLSL 1.20 spec: Dividing
by zero does not cause an exception but does result in an unspecified
value.)
For floating-point division, the original pre-e7c1f05 behavior is
reinstated.
For integer division, constant-fold 1/0 to 0.
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This reverts commit b3cf92aa916ee0537ee37723c23a9897ac9cd3e0.
The reverted commit prevented constant-folding of reciprocal expressions
when the reciprocated expression was 0. However, since the spec allows
division by zero, constant-folding *is* permissible in this case.
From Section 5.9 of the GLSL 1.20 spec:
Dividing by zero does not cause an exception but does result in an
unspecified value.
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Before populating the vertex buffer attribute pointer (VB->AttribPtr[]),
convert vertex data in GL_FIXED format to GL_FLOAT.
Fixes bug: http://bugs.freedesktop.org/show_bug.cgi?id=34047
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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And set a reasonable buffer usage flag everywhere instead of
just PIPE_USAGE_DEFAULT.
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I typod this when copy-pasting.
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Fixes this GCC warning.
nvc0_tgsi_to_nc.c: In function 'bld_tex':
nvc0_tgsi_to_nc.c:1392: warning: 'dim' may be used uninitialized in this function
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This is a multi-threading optimization which hides the kernel overhead
behind a thread. It improves performance in CPU-limited apps by 2-15%.
Of course you must have at least 2 cores for it to make any difference.
It can be disabled with:
export RADEON_THREAD=0
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On r600, s3tc formats require a 1D tiled texture format,
so we have to do uploads using a blit, via the 64-bit and 128-bit formats
Based on the r600c code we use a 64 and 128-bit type to do the
blits.
Still requires R600_ENABLE_S3TC until the kernel fixes are in,
this has only been tested on evergreen where the kernel doesn't
yet get in the way.
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the miptree setup and pitch storing didn't work so well for block
based things like compressed textures. The CB takes blocks, where
the texture sampler takes pixels, and transfers need bytes,
So now we store blocks/bytes and translate to pixels in the sampler.
This is necessary for s3tc to work properly.
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we can work this out from the array_mode and it makes more sense
to do that.
Signed-off-by: Dave Airlie <[email protected]>
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If the underlying transfer had a stride wider for hw alignment reasons,
the mipmap generation would generate badly strided images.
this fixes a few problems I found while testing r600g with s3tc
Signed-off-by: Dave Airlie <[email protected]>
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Broken since d5062fb3a315c46d77d5c954a3e3c14be1907d33.
I wonder why this code is hidden behind #if by default.
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Ooops.
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The VBO module uses both, but they are somewhat opposite to each other.
In this case, we pick UNSYNCHRONIZED and ignore DONTBLOCK.
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This is the last one I think.
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So finally we have them.
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The winsys takes care of flushing automatically.
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Because an app may do something like this:
while (!(ptr = bo_map(..., DONT_BLOCK))) {
/* Do some other work. */
}
And it would be looping endlessly if we didn't flush.
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This is a follow-up to commit cdca3c58aa2d9549f5188910e2a77b438516714f.
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This is a follow-up to commit cdca3c58aa2d9549f5188910e2a77b438516714f.
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render targets if ARB_draw_buffers_blend is not supported
If EXT_draw_buffers2 is supported but ARB_draw_buffers_blend isn't
_mesa_BlendFuncSeparateEXT only sets up the blend equation and function for the
first render target. This patch makes sure that update_blend doesn't try to use
the data from other rendertargets in such cases.
Signed-off-by: Brian Paul <[email protected]>
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