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*
intel/genxml: Rename StartInstanceLocation to StartingInstanceLocation
Anuj Phogat
2017-06-22
1
-1
/
+1
*
intel/genxml: Rename IndirectStatePointer to BorderColorPointer
Anuj Phogat
2017-06-22
1
-1
/
+1
*
intel/genxml: Combine DataDWord{0, 1} fields in to ImmediateData field
Anuj Phogat
2017-06-22
1
-2
/
+1
*
intel/genxml: Add INSTDONE registers in gen10
Anuj Phogat
2017-06-22
1
-0
/
+115
*
intel/genxml: Add better support for MI_MATH in gen10
Anuj Phogat
2017-06-22
1
-4
/
+65
*
i965/dri: Add intel_screen param to intel_create_winsys_renderbuffer
Chad Versace
2017-06-22
3
-11
/
+17
*
i965: Move brw_context format arrays to intel_screen
Chad Versace
2017-06-22
4
-40
/
+64
*
i965: Rename some vague format members of brw_context
Chad Versace
2017-06-22
9
-28
/
+28
*
egl: Rename 'count' in ${platform}_add_configs_for_visuals (v2)
Chad Versace
2017-06-22
4
-25
/
+28
*
egl/x11: Declare EGLConfig attrib array inside loop
Chad Versace
2017-06-22
1
-12
/
+12
*
egl/drm: Declare EGLConfig attrib array inside loop
Chad Versace
2017-06-22
1
-5
/
+5
*
egl/android: Declare EGLConfig attrib array inside loop (v2)
Chad Versace
2017-06-22
1
-9
/
+7
*
egl/dri2: Declare loop vars inside the loop
Chad Versace
2017-06-22
1
-24
/
+19
*
egl/wayland: Declare loop vars inside the loop
Chad Versace
2017-06-22
1
-27
/
+17
*
egl/surfaceless: Move loop vars inside the loop
Chad Versace
2017-06-22
1
-7
/
+5
*
egl/x11: Declare loop vars inside the loop
Chad Versace
2017-06-22
1
-8
/
+7
*
egl/drm: Move loop vars inside the loop
Chad Versace
2017-06-22
1
-22
/
+15
*
egl/android: Declare loop vars inside their loops (v2)
Chad Versace
2017-06-22
1
-19
/
+15
*
svga: minor whitespace fixes in svga_pipe_vertex.c
Brian Paul
2017-06-22
1
-6
/
+10
*
svga: check return value from svga_set_shader( SVGA3D_SHADERTYPE_GS, NULL)
Brian Paul
2017-06-22
1
-0
/
+2
*
svga: fix pre-mature flushing of the command buffer
Charmaine Lee
2017-06-22
5
-5
/
+24
*
swr: invalidate attachment on transition change
George Kyriazis
2017-06-22
3
-0
/
+28
*
Revert "getteximage: Return correct error value when texure object is not found"
Juan A. Suarez Romero
2017-06-22
1
-9
/
+3
*
egl: properly count configs
Eric Engestrom
2017-06-22
5
-6
/
+12
*
egl/android: Change order of EGLConfig generation (v2)
Chad Versace
2017-06-22
1
-7
/
+25
*
i915: Fix gl_Fragcoord interpolation
Ville Syrjälä
2017-06-22
5
-16
/
+21
*
egl: simplify dri_config conditionals
Eric Engestrom
2017-06-22
2
-17
/
+11
*
radeonsi/gfx9: enable DCC fast clear
Marek Olšák
2017-06-22
1
-4
/
+0
*
radeonsi/gfx9: don't ever flush the TC metadata cache
Marek Olšák
2017-06-22
1
-10
/
+3
*
radeonsi/gfx9: use TC L2 for fast color clear with CP DMA
Marek Olšák
2017-06-22
1
-2
/
+5
*
radeonsi: fix DCC fast clear for luminance and alpha formats
Marek Olšák
2017-06-22
1
-1
/
+10
*
radeonsi: don't emit partial flushes at the end of IBs (v2)
Marek Olšák
2017-06-22
1
-5
/
+9
*
anv: FORMAT_FEATURE_TRANSFER_SRC/DST_BIT_KHR not used with VkFormatProperties...
Andres Gomez
2017-06-22
1
-5
/
+0
*
change va max_entrypoints
Chandu Babu N
2017-06-22
2
-1
/
+3
*
st/va: Fix leak in VAAPI subpictures
Chandu Babu N
2017-06-22
1
-0
/
+1
*
glsl: tidy up int declaration
Timothy Arceri
2017-06-22
1
-2
/
+1
*
glsl: fix typo in comment
Timothy Arceri
2017-06-22
1
-1
/
+1
*
mesa: fix using texture id 0 with glTextureSubImage*()
Samuel Pitoiset
2017-06-22
1
-5
/
+2
*
mesa: fix using texture id 0 with gl*TextureParameter*()
Samuel Pitoiset
2017-06-22
1
-4
/
+2
*
mesa: fix using texture id 0 with VDPAURegisterSurfaceNV()
Samuel Pitoiset
2017-06-22
1
-3
/
+3
*
mesa: fix using texture id 0 with glTextureStorage*()
Samuel Pitoiset
2017-06-22
1
-6
/
+2
*
mesa: pass the 'caller' function to texturestorage() helper
Samuel Pitoiset
2017-06-22
1
-10
/
+13
*
mesa: use _mesa_lookup_texture_err() in get_tex_obj_for_clear()
Samuel Pitoiset
2017-06-22
1
-10
/
+2
*
mesa: remove unused _mesa_delete_nameless_texture()
Samuel Pitoiset
2017-06-22
2
-46
/
+0
*
mesa: check for allocation failures in _mesa_new_texture_object()
Samuel Pitoiset
2017-06-22
1
-2
/
+5
*
radeonsi: use the correct LLVMTargetMachineRef in si_build_shader_variant
Nicolai Hähnle
2017-06-22
1
-6
/
+22
*
radeonsi/gfx9: keep reusing the same buffer/address for the gfx9 flush fence
Marek Olšák
2017-06-22
3
-8
/
+28
*
radeonsi/gfx9: enable the constant engine
Marek Olšák
2017-06-22
1
-4
/
+1
*
radeonsi/gfx9: indirect buffers and all CP packets use TC L2
Marek Olšák
2017-06-22
4
-13
/
+21
*
radeonsi: flush CB after MSAA only when transitioning from CB to textures
Marek Olšák
2017-06-22
2
-14
/
+60
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