summaryrefslogtreecommitdiffstats
Commit message (Expand)AuthorAgeFilesLines
* intel/genxml: Rename StartInstanceLocation to StartingInstanceLocationAnuj Phogat2017-06-221-1/+1
* intel/genxml: Rename IndirectStatePointer to BorderColorPointerAnuj Phogat2017-06-221-1/+1
* intel/genxml: Combine DataDWord{0, 1} fields in to ImmediateData fieldAnuj Phogat2017-06-221-2/+1
* intel/genxml: Add INSTDONE registers in gen10Anuj Phogat2017-06-221-0/+115
* intel/genxml: Add better support for MI_MATH in gen10Anuj Phogat2017-06-221-4/+65
* i965/dri: Add intel_screen param to intel_create_winsys_renderbufferChad Versace2017-06-223-11/+17
* i965: Move brw_context format arrays to intel_screenChad Versace2017-06-224-40/+64
* i965: Rename some vague format members of brw_contextChad Versace2017-06-229-28/+28
* egl: Rename 'count' in ${platform}_add_configs_for_visuals (v2)Chad Versace2017-06-224-25/+28
* egl/x11: Declare EGLConfig attrib array inside loopChad Versace2017-06-221-12/+12
* egl/drm: Declare EGLConfig attrib array inside loopChad Versace2017-06-221-5/+5
* egl/android: Declare EGLConfig attrib array inside loop (v2)Chad Versace2017-06-221-9/+7
* egl/dri2: Declare loop vars inside the loopChad Versace2017-06-221-24/+19
* egl/wayland: Declare loop vars inside the loopChad Versace2017-06-221-27/+17
* egl/surfaceless: Move loop vars inside the loopChad Versace2017-06-221-7/+5
* egl/x11: Declare loop vars inside the loopChad Versace2017-06-221-8/+7
* egl/drm: Move loop vars inside the loopChad Versace2017-06-221-22/+15
* egl/android: Declare loop vars inside their loops (v2)Chad Versace2017-06-221-19/+15
* svga: minor whitespace fixes in svga_pipe_vertex.cBrian Paul2017-06-221-6/+10
* svga: check return value from svga_set_shader( SVGA3D_SHADERTYPE_GS, NULL)Brian Paul2017-06-221-0/+2
* svga: fix pre-mature flushing of the command bufferCharmaine Lee2017-06-225-5/+24
* swr: invalidate attachment on transition changeGeorge Kyriazis2017-06-223-0/+28
* Revert "getteximage: Return correct error value when texure object is not found"Juan A. Suarez Romero2017-06-221-9/+3
* egl: properly count configsEric Engestrom2017-06-225-6/+12
* egl/android: Change order of EGLConfig generation (v2)Chad Versace2017-06-221-7/+25
* i915: Fix gl_Fragcoord interpolationVille Syrjälä2017-06-225-16/+21
* egl: simplify dri_config conditionalsEric Engestrom2017-06-222-17/+11
* radeonsi/gfx9: enable DCC fast clearMarek Olšák2017-06-221-4/+0
* radeonsi/gfx9: don't ever flush the TC metadata cacheMarek Olšák2017-06-221-10/+3
* radeonsi/gfx9: use TC L2 for fast color clear with CP DMAMarek Olšák2017-06-221-2/+5
* radeonsi: fix DCC fast clear for luminance and alpha formatsMarek Olšák2017-06-221-1/+10
* radeonsi: don't emit partial flushes at the end of IBs (v2)Marek Olšák2017-06-221-5/+9
* anv: FORMAT_FEATURE_TRANSFER_SRC/DST_BIT_KHR not used with VkFormatProperties...Andres Gomez2017-06-221-5/+0
* change va max_entrypointsChandu Babu N2017-06-222-1/+3
* st/va: Fix leak in VAAPI subpicturesChandu Babu N2017-06-221-0/+1
* glsl: tidy up int declarationTimothy Arceri2017-06-221-2/+1
* glsl: fix typo in commentTimothy Arceri2017-06-221-1/+1
* mesa: fix using texture id 0 with glTextureSubImage*()Samuel Pitoiset2017-06-221-5/+2
* mesa: fix using texture id 0 with gl*TextureParameter*()Samuel Pitoiset2017-06-221-4/+2
* mesa: fix using texture id 0 with VDPAURegisterSurfaceNV()Samuel Pitoiset2017-06-221-3/+3
* mesa: fix using texture id 0 with glTextureStorage*()Samuel Pitoiset2017-06-221-6/+2
* mesa: pass the 'caller' function to texturestorage() helperSamuel Pitoiset2017-06-221-10/+13
* mesa: use _mesa_lookup_texture_err() in get_tex_obj_for_clear()Samuel Pitoiset2017-06-221-10/+2
* mesa: remove unused _mesa_delete_nameless_texture()Samuel Pitoiset2017-06-222-46/+0
* mesa: check for allocation failures in _mesa_new_texture_object()Samuel Pitoiset2017-06-221-2/+5
* radeonsi: use the correct LLVMTargetMachineRef in si_build_shader_variantNicolai Hähnle2017-06-221-6/+22
* radeonsi/gfx9: keep reusing the same buffer/address for the gfx9 flush fenceMarek Olšák2017-06-223-8/+28
* radeonsi/gfx9: enable the constant engineMarek Olšák2017-06-221-4/+1
* radeonsi/gfx9: indirect buffers and all CP packets use TC L2Marek Olšák2017-06-224-13/+21
* radeonsi: flush CB after MSAA only when transitioning from CB to texturesMarek Olšák2017-06-222-14/+60