| Commit message (Collapse) | Author | Age | Files | Lines |
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Without these, mathjax considers these as the continuation of the
previous line.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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src/gallium/docs/source/context.rst:95: ERROR: Unexpected indentation.
Sub lists need to be surrounded by a blank line.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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is used
The make check test is also updated to make sure these dirs are created.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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The only feature over and above ES 3.0 is DrawTransformFeedback().
We already have to do the whole SOL_NUM_PRIMS_WRITTEN counter dance in
order to compute the SVBI value for ResumeTransformFeedback(), at which
point our existing GetTransformFeedbackVertexCount() implementation will
do the trick (though with a stall to CPU map the buffer).
Someday, we could probably implement DrawTransformFeedback() more
efficiently, using the "Load Internal Vertex Count" feature of
3DSTATE_SVB_INDEX and the 3DPRIMITIVE indirect vertex count bit.
Rumor has it this allows people to use WebGL 2.0 on Sandybridge.
Note that we don't need pipelined register writes like Gen7+ because
we use the 3DSTATE_SVB_INDEX command rather than MI_LOAD_REGISTER_MEM.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99842
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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This fixes Piglit's ARB_transform_feedback2/change-objects-while-paused
GLES 3.0 test. When resuming the transform feedback object, we need to
reset the SVBI counters so we continue writing at the correct point in
the buffer.
Instead of SO_WRITE_OFFSET counters (with a DWord offset), we have the
Streamed Vertex Buffer Index (SVBI) counters, which contain a count of
vertices emitted.
Unfortunately, there's no straightforward way to store the current SVBI
counter values to a buffer. They're not available in a register. You
can use a bit in the 3DSTATE_SVB_INDEX packet to copy them to another
internal counter which 3DPRIMITIVE can use...but there's no good way to
extract that either.
So, once again, we use SO_NUM_PRIMS_WRITTEN to calculate the vertex
numbers. Thankfully, we can reuse most of the existing Gen7+ code.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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I'm going to need this in a new Resume hook shortly.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Sandybridge and earlier only have a single counter.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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This way on Sandybridge we'll only do 1 stream worth of math, since
we only have one SO_NUM_PRIMS_WRITTEN counter.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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I plan to use these functions on Sandybridge soon. I changed the prefix
on a couple of functions to "brw" instead of "gen7" as in theory they
should be usable all the way back to G45.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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These driver hooks are not used when MI_MATH and MI_LOAD_REGISTER_REG
are supported, which Gen8+ can always do. So this code is dead.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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R600_DEBUG=mono has had no effect since:
commit 1fabb297177069e95ec1bb7053acb32f8ec3e092
Author: Marek Olšák <[email protected]>
Date: Tue Feb 14 22:08:32 2017 +0100
radeonsi: have separate LS and ES main shader parts in the shader selector
Also, this assertion was failing:
si_state_shaders.c:1307: si_shader_select_with_key: Assertion
`!shader->is_optimized' failed.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Recommended by Matt Arsenault.
46757 shaders in 28742 tests
Totals:
SGPRS: 2068851 -> 2066907 (-0.09 %)
VGPRS: 1604056 -> 1602676 (-0.09 %)
Spilled SGPRs: 1402 -> 1382 (-1.43 %)
Spilled VGPRs: 113 -> 113 (0.00 %)
Private memory VGPRs: 1332 -> 1332 (0.00 %)
Scratch size: 3224 -> 3188 (-1.12 %) dwords per thread
Code Size: 58815520 -> 58716788 (-0.17 %) bytes
LDS: 1162 -> 1162 (0.00 %) blocks
Max Waves: 354616 -> 354905 (0.08 %)
Wait states: 0 -> 0 (0.00 %)
Totals from affected shaders:
SGPRS: 786452 -> 784508 (-0.25 %)
VGPRS: 530000 -> 528620 (-0.26 %)
Spilled SGPRs: 958 -> 938 (-2.09 %)
Spilled VGPRs: 85 -> 85 (0.00 %)
Private memory VGPRs: 636 -> 636 (0.00 %)
Scratch size: 1880 -> 1844 (-1.91 %) dwords per thread
Code Size: 26349936 -> 26251204 (-0.37 %) bytes
LDS: 304 -> 304 (0.00 %) blocks
Max Waves: 108962 -> 109251 (0.27 %)
Wait states: 0 -> 0 (0.00 %)
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: define lp_float_mode
Reviewed-by: Nicolai Hähnle <[email protected]>
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We were unconditionally storing these outputs, sometimes even one component
at a time, but apps never read them in TES.
Move the TESSINNER/OUTER buffer stores into the TCS epilog where we can
easily disable them on demand.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This removes a lot of useless LDS stores.
A few games read TESSINNER/OUTER, but not any other outputs. Most games
don't read any outputs.
The only app doing LDS output reads is UE4 Lightsroom Interior.
Reviewed-by: Nicolai Hähnle <[email protected]>
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not all of them will be used immediately
Reviewed-by: Nicolai Hähnle <[email protected]>
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This allows the helper to check for llc instead of having to do it
manually at all the call sites.
Reviewed-by: Lionel Landwerlin <[email protected]>
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All this cache line address calculation stuff is tricky. Let's not
duplicate it more places than we have to.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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It's a bit shorter and easier to work with. Also, we're about to add a
helper called clflush which does the clflush but without any memory
fencing.
Reviewed-by: Lionel Landwerlin <[email protected]>
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Found by inspection. However, I expect it fixes real bugs when using
blorp from Vulkan on little-core platforms.
Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: "13.0 17.0" <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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This fixes a some rendering corruption in The Talos Principle
Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: "13.0 17.0" <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: "13.0 17.0" <[email protected]>
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Found by inspection
Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: "13.0 17.0" <[email protected]>
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This is similar to clflush_range except that it puts the mfence on the
other side to ensure caches are flushed prior to reading.
Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: "13.0 17.0" <[email protected]>
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This validation was added before the etnaviv drm driver landed in
the linux kernel. Due some pre-merge API changes we had to fix-up
this value but with a mainline kernel this is not a problem anymore.
Lets remove that validation which also gets rid of problem caught
by Coverity, reported to me by imirkin.
Cc: "17.0" <[email protected]>
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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In case ctx->stream == NULL the fail label gets executed where
pctx gets dereferenced - too bad pctx is NULL in that case.
Caught by Coverity, reported to me by imirkin.
Cc: "17.0" <[email protected]>
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Caught by Coverity, reported to me by imirkin.
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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v2: s/rare/rarely/ (Eric)
Suggested-by: Eric Engestrom <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nayan Deshmukh <[email protected]> (v1)
Reviewed-by: Eric Engestrom <[email protected]>
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Used only within the generated source file.
Fixes: 12301c54186 ("radv: drop the RADV_CALL macro.")
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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Fixes: 12301c54186 ("radv: drop the RADV_CALL macro.")
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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Fixes: 4c9dec80ede ("anv: Get rid of the ANV_CALL macro")
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
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None of this code is used in C++ context.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Analogous to previous commit.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The headers are properly annotated thus we don't need these.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Otherwise symbols wont be annotated with C linkage and we'll fail at
link time.
Currently this is worked around by wrapping the header inclusion itself.
The latter in itself fragile and not recommended.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Analogous to previous commit.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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It's a problem waiting to happen. Individual headers should be annotated
if needed.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Do not wrap header inclusion in extern C since it can cause issues.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Namely, after the include directives. The headers are properly annotated
so keeping things as-is is only asking for trouble.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The header itself (enums.h) is already properly annotated.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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compiler.h defines a few mesa specific macros which are not C specific.
This allows us to avoid buggy extern C { #include $system_header }
constructs.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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i.e. add extern C {} in program/symbol_table.h
It will allow us remove a workaround we have elsewhere in the code.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Analogous to previous commit - never used in any C++ code.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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