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* radeonsi: unify the constant load pathsNicolai Hähnle2016-10-171-28/+11
* radeonsi: fix indirect loads of 64 bit constantsNicolai Hähnle2016-10-171-2/+2
* gbm: add a couple missing includesEric Engestrom2016-10-171-0/+2
* glsl: fail compilation of compute shaders when unsupportedIago Toral Quiroga2016-10-171-0/+13
* egl/android: fix error in droid_add_configs_for_visuals()Tapani Pälli2016-10-171-2/+0
* radeonsi: shorten "shader->selector" to "sel" in si_shader_createMarek Olšák2016-10-171-7/+8
* radeonsi: clear DB_RENDER_OVERRIDEMarek Olšák2016-10-171-3/+1
* glsl: Disable textureOffset(sampler2DArrayShadow, ...) in GLSL ES.Kenneth Graunke2016-10-161-1/+7
* st/nine: Fix multisample limit checkAxel Davy2016-10-171-1/+1
* vc4: Fix fast clear color packing for 565.Eric Anholt2016-10-161-3/+16
* state_tracker: Fix check for scissor enabled when < 0.Eric Anholt2016-10-161-2/+2
* egl/surfaceless: Fix comparison between pointer and integerChad Versace2016-10-161-1/+1
* egl/surfaceless: use correct index when accesing the visualEmil Velikov2016-10-161-1/+1
* radv/winsys: Fail early on overgrown cs.Gustaw Smolarczyk2016-10-161-4/+14
* glsl: Drop the ES requirement that VS outputs must be flat qualified.Kenneth Graunke2016-10-151-8/+4
* intel/genxml: Make some PIPE_CONTROL fields booleansJason Ekstrand2016-10-155-26/+11
* intel/genxml: Make "Predication enable" a booleanJason Ekstrand2016-10-152-2/+2
* intel/genxml; Make "Use Global GTT a booleanJason Ekstrand2016-10-155-59/+32
* intel/genxml; Make "Tiled Surface" a booleanJason Ekstrand2016-10-153-4/+4
* intel/genxml: Make "SO Buffer Enable" fields booleanJason Ekstrand2016-10-152-8/+8
* intel/genxml: Make "Stencil Buffer Enable" a booleanJason Ekstrand2016-10-153-3/+3
* intel/genxml: Make a couple of STREAMOUT fields booleansJason Ekstrand2016-10-154-8/+8
* intel/genxml: Make "Include Vertex Handles" and "Include Primitive ID" booleansJason Ekstrand2016-10-154-12/+12
* intel/genxml: Make "Vector Mask Enable" a booleanJason Ekstrand2016-10-153-9/+9
* intel/genxml: Make "Single Program Flow" a booleanJason Ekstrand2016-10-155-17/+17
* nv50/ir: constant fold OP_SPLITTobias Klausmann2016-10-141-0/+18
* i965: Enable OpenGL 4.5.Kenneth Graunke2016-10-142-2/+2
* anv/pipeline: Remove a meta hack from emit_ds_stateJason Ekstrand2016-10-141-4/+1
* anv/image: Create views directly in VkCreate*ViewJason Ekstrand2016-10-142-66/+34
* anv/image: Get rid of the usage hacks for metaJason Ekstrand2016-10-142-97/+28
* anv: Move Create*Pipelines into genX_cmd_buffer.cJason Ekstrand2016-10-144-122/+61
* anv/pipeline: Remove support for direct-from-nir shadersJason Ekstrand2016-10-142-77/+54
* anv: Make entrypoint resolution take a gen_device_infoJason Ekstrand2016-10-143-20/+12
* anv: Get rid of the ANV_CALL macroJason Ekstrand2016-10-144-14/+8
* anv: Get rid of graphics_pipeline_create_info_extraJason Ekstrand2016-10-147-101/+35
* anv: Get rid of metaJason Ekstrand2016-10-147-765/+2
* anv: Use blorp for subpass clearsJason Ekstrand2016-10-142-298/+81
* anv: Use blorp for ClearAttachmentsJason Ekstrand2016-10-142-24/+113
* anv/hiz: Perform HiZ resolves for all partial rendersJason Ekstrand2016-10-141-1/+11
* anv: Use blorp for ClearDepthStencilImageJason Ekstrand2016-10-142-141/+59
* anv/image: Add an isl_view to anv_image_viewJason Ekstrand2016-10-145-26/+26
* anv/image: Rework our handling of 3-D image array rangesJason Ekstrand2016-10-141-4/+12
* anv/blorp: Don't hand-roll flush_pipeline_select_3dJason Ekstrand2016-10-141-38/+1
* intel/blorp: Add a flag to make blorp not re-emit dept/stencil buffersJason Ekstrand2016-10-145-18/+32
* intel/blorp: Add an entrypoint for clearing depth and stencilJason Ekstrand2016-10-142-0/+79
* intel/blorp: Emit a NULL render target for depth/stencil-only operationsJason Ekstrand2016-10-141-5/+44
* intel/blorp: Allow for running without a PS on gen8+Jason Ekstrand2016-10-141-18/+24
* intel/blorp: Add an "enabled" bit to surface_infoJason Ekstrand2016-10-143-15/+19
* intel/blorp: Emit more complete DEPTH_STENCIL stateJason Ekstrand2016-10-142-11/+47
* intel/blorp: Unify the DEPTH_STENCIL emit code across gensJason Ekstrand2016-10-141-12/+15