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* freedreno: don't overflow cmdstream buffer so muchRob Clark2014-09-091-0/+15
| | | | | | | | | | | | | | We currently aren't too clever about dealing with running out of cmdstream buffer space. Since we use a single buffer for both drawing and tiling commands, we need to ensure there is enough space at the tail of the cmdstream buffer to fit the tiling commands. Until we get more clever, the easy solution is a threshold to trigger flushing rendering even if the application does not trigger flush (swap, changing render target, etc). This way we at least don't crash for apps that do several thousand draw calls (like some piglit tests do). Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: add no-copy-propagate fallback stepRob Clark2014-09-093-11/+21
| | | | | | | | | | | Most of the things the new compiler still has trouble with basically amount to cp stage removing too many copies. But without the cp stage, the shaders the new compiler produces are still better (perf and correctness) than the old compiler. So a simple thing to do until I have more time to work on it is first trying falling back to new compiler without cp, before finally falling back to old compiler. Signed-off-by: Rob Clark <[email protected]>
* ilo: add ilo_builder.h to the sources listEmil Velikov2014-09-091-0/+1
| | | | Signed-off-by: Emil Velikov <[email protected]>
* ir_to_mesa: Stop converting uniform booleans.Kenneth Graunke2014-09-091-6/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Excess conversions considered harmful. Recently Matt reworked the boolean uniform handling to use the value of UniformBooleanTrue, rather than integer 1, when uploading uniforms: mesa: Upload boolean uniforms using UniformBooleanTrue. glsl: Use UniformBooleanTrue value for uniform initializers. Marek then set the default to 1.0f for drivers without native integer support: mesa: set UniformBooleanTrue = 1.0f by default However, ir_to_mesa was assuming a value of integer 1, and arranging for it to be converted to 1.0f on upload. Since Marek's commit, we were uploading 1.0f = 0x3f800000 which was being interpreted as the integer value 1065353216 and converted to float as 1.06535322E9, which broke assumptions in ir_to_mesa that "true" was exactly 1.0f. +13 Piglits on classic swrast (fs-bool-less-compare-true, {vs,fs}-op-not-bool-using-if, glsl-1.20/execution/uniform-initializer). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83573 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* configure.ac: strip _GNU_SOURCE from llvm-config outputJonathan Gray2014-09-091-0/+1
| | | | | | | | | | | Mesa already defines _GNU_SOURCE for glibc based systems and defining _GNU_SOURCE will break the Mesa build on other systems such as OpenBSD. _GNU_SOURCE only seems to be included in llvm-config output when LLVM is built via autoconf and not when it is built by cmake. Cc: "10.2 10.3" <[email protected]> Signed-off-by: Jonathan Gray <[email protected]>
* xmlconfig: suppress libGL warnings when LIBGL_DEBUG == "quiet"Stefan Dirsch2014-09-091-1/+3
| | | | | | | | Let's handle LIBGL_DEBUG env. variable in Mesa in a consistent way. Fixes: https://bugzilla.novell.com/show_bug.cgi?id=895730 Signed-off-by: Stefan Dirsch <[email protected]> Reviewed-by: Courtney Goeltzenleuchter <[email protected]>
* automake: remove obsolete NEED_GALLIUM_LOADEREmil Velikov2014-09-095-10/+6
| | | | | | | Superseded by HAVE_LOADER_GALLIUM. The latter has a *DRM* brethren making the whose easier on which one to keep. Signed-off-by: Emil Velikov <[email protected]>
* configure: enable the gallium loader only when neededEmil Velikov2014-09-091-10/+16
| | | | | | | | | | | | | | | With the gallium megadrivers we've converted most ST to optionally use either statically linked in or shared pipe-drivers. The hardcoded switch forgot to conditionally enable the build of the shared pipe-drivers which resulted in them being constantly build. Cc: "10.3" <[email protected]> Cc: James Ausmus <[email protected]> Reported-by: James Ausmus <[email protected]> Tested-by: James Ausmus <[email protected]> Bugzilla: https://code.google.com/p/chromium/issues/detail?id=412089 Signed-off-by: Emil Velikov <[email protected]>
* configure: inform the user when we're building sw/kms-driEmil Velikov2014-09-091-0/+1
| | | | Signed-off-by: Emil Velikov <[email protected]>
* configure: kill off NEED_WINSYS_WRAPPEREmil Velikov2014-09-092-4/+0
| | | | | | | | Just drop the conditional and simplify our build. This means that it'll build every time, but it does not require any dependencies nor does it take that long to compile 200 lines of boilerplate code. Signed-off-by: Emil Velikov <[email protected]>
* configure: kill off NEED_NONNULL_WINSYSEmil Velikov2014-09-091-33/+21
| | | | | | | | The variable was unused and gave false information. The need for nonnull winsys currently does not relate as it used to. Nowadays one can mix and match more freely with plenty of winsys' to make your head spin. Signed-off-by: Emil Velikov <[email protected]>
* configure: bail out if building svga without libdrmEmil Velikov2014-09-091-0/+3
| | | | | | | | | | | | | | | | | With recent commit we removed the NEED_NONNULL_WINSYS checks when selecting the hardware (inc svga) winsys. svga has only one winsys that explicitly requires libdrm (via it's bundled version of vmwgfx_drm.h) but configure.ac never really checks for it. Add the check early to prevent people from shooting themselves when they select the driver but lack libdrm. $ ./autogen.sh --disable-dri --disable-egl --disable-gallium-llvm --with-dri-drivers=swrast --with-gallium-drivers=svga,swrast Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82539 Cc: "10.2 10.3" <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* vc4: Fix segfaults when rendering with no color render target.Eric Anholt2014-09-092-8/+18
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* vc4: Fill out the stencil clear field.Eric Anholt2014-09-093-1/+5
| | | | | | The rest of stencil handling isn't done yet, but it documents an extra cl_u8(0) and helps make it obvious why we don't need to format clear_depth the same way the depth/stencil buffer is formatted.
* vc4: Flip around the depth/stencil fields.Eric Anholt2014-09-093-5/+9
| | | | | After implementing depth stores, it looks like this is the way things actually are, according to hiz-depth-read-fbo-d24-s0's probes.
* vc4: Add support for loading/storing the depth buffer.Eric Anholt2014-09-092-7/+62
| | | | | | For now it still requires the color buffer to be present -- we're relying on the store of color buffer contents to end the frame, and we have to do something with color buffers in the rendering config packet.
* vc4: Don't forget to do initial tile clearing for depth/stencil.Eric Anholt2014-09-091-1/+6
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* vc4: Ignore non-address bits of the offset for load/store.Eric Anholt2014-09-091-1/+1
| | | | | These only get used for full buffer dumps, which we don't support yet anyway.
* vc4: Add a debug flag for flushing after every draw.Eric Anholt2014-09-093-0/+6
| | | | | It was useful on i965, but it's even more useful for debugging tiled renderers.
* vc4: Add missing null terminator to the debug options list.Eric Anholt2014-09-091-0/+1
| | | | | So far, apparently there's been some NULL laying at the address just after the options anyway, but the next commit changed that.
* configure.ac: Fix build with git-svn llvm version stringTom Stellard2014-09-091-1/+1
| | | | Reviewed-and-tested-by: Jan Vesely <[email protected]>
* Linking fails when not writing gl_Position.Kalyan Kondapally2014-09-091-3/+3
| | | | | | | | | | | | | | | According to GLSL-ES Spec(i.e. 1.0, 3.0), gl_Position value is undefined after the vertex processing stage if we don't write gl_Position. However, GLSL 1.10 Spec mentions that writing to gl_Position is mandatory. In case of GLSL-ES, it's not an error and atleast the linking should pass. Currently, Mesa throws an linker error in case we dont write to gl_position and Version is less then 140(GLSL) and 300(GLSL-ES). This patch changes it so that we don't report an error in case of GLSL-ES. Signed-off-by: Kalyan Kondapally <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83380
* ilo: remove unused ilo_cp functionsChia-I Wu2014-09-092-146/+0
| | | | | | | | | | | | | Remove ilo_cp_begin() ilo_cp_steal() ilo_cp_write() ilo_cp_write_multi() ilo_cp_write_bo() ilo_cp_end() ilo_cp_steal_ptr() ilo_cp_assert_no_implicit_flush()
* ilo: convert GPE GEN6 command functions to use ilo_builderChia-I Wu2014-09-094-764/+730
| | | | | | | Similar to the changes to GEN7 command functions, but to GEN6 this time. As every GPE function has been converted, remove ilo_cp_assert_no_implicit_flush() calls.
* ilo: convert GPE GEN7 command functions to use ilo_builderChia-I Wu2014-09-094-517/+479
| | | | | | | | | | Make these changes ilo_cp_begin() -> ilo_builder_batch_pointer() ilo_cp_write() -> direct memory set ilo_cp_write_bo() -> ilo_builder_batch_reloc() and use this chance to drop the "_emit_" infix.
* ilo: convert GPE state functions to use ilo_builderChia-I Wu2014-09-094-154/+129
| | | | | | | | | Make these changes ilo_cp_steal_ptr() and memcpy() -> ilo_builder_state_write() ilo_cp_steal_ptr() -> ilo_builder_state_pointer() and use this chance to drop the "_emit_" infix.
* ilo: convert GPE surface functions to use ilo_builderChia-I Wu2014-09-092-56/+36
| | | | | | | | | | Make these changes ilo_cp_steal_ptr() and memcpy() -> ilo_builder_surface_write() ilo_cp_steal() and ilo_cp_write() -> ilo_builder_surface_write() ilo_cp_write_bo() -> ilo_builder_surface_reloc() and use this chance to drop the "_emit_" infix.
* ilo: convert BLT to use ilo_builderChia-I Wu2014-09-091-119/+122
| | | | | | | | | | | Make these changes ilo_cp_begin() -> ilo_builder_batch_pointer() ilo_cp_write() -> direct memory set ilo_cp_write_bo() -> ilo_builder_batch_reloc() and make sure there is no implicit flush. Use this chance to drop the "_emit_" infix.
* ilo: use ilo_builder for kernels and STATE_BASE_ADDRESSChia-I Wu2014-09-099-201/+61
| | | | | | Remove instruction buffer management from ilo_3d and adapt ilo_shader_cache to upload kernels to ilo_builder. To be able to do that, we also let ilo_builder manage STATE_BASE_ADDRESS.
* ilo: make ilo_cp based on ilo_builderChia-I Wu2014-09-0916-979/+114
| | | | | This makes ilo_cp use the builder to manage batch buffers, and use ilo_builder_decode() to replace ilo_3d_pipeline_dump().
* ilo: add a builder for building BOs for submissionChia-I Wu2014-09-094-0/+1641
| | | | | | | | | | | Comparing to how we manage batch and instruction buffers, the new builder - does not flush - manages both types of buffers - manages STATE_BASE_ADDRESS - uploads kernels using unsynchronized mapping - has its own decoder for the buffers - provides more helpers
* ilo: make toy_compiler_disassemble() more usefulChia-I Wu2014-09-095-9/+11
| | | | | | Do not require a toy_compiler so that it can be used in other places, such as state dumping. Add a bool to control whether the raw instruction words are shown.
* nv50/ir: accomodate all file types, there are now more than 8Ilia Mirkin2014-09-081-2/+2
| | | | | | Reported by Coverity Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0/ir: uses was always null at that point in the codeIlia Mirkin2014-09-081-7/+1
| | | | | | Reported by Coverity Signed-off-by: Ilia Mirkin <[email protected]>
* nv50/ir: avoid array overrun when checking for supported modsIlia Mirkin2014-09-082-2/+2
| | | | | | | Reported by Coverity Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.2 10.3" <[email protected]>
* nouveau: buffer can never be nullIlia Mirkin2014-09-081-2/+0
| | | | | | Reported by Coverity Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0/ir: insn can never be nullIlia Mirkin2014-09-081-1/+1
| | | | | | Reported by Coverity. Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: size is a uint16_t, remove unnecessary assertionIlia Mirkin2014-09-081-1/+0
| | | | | | Reported by Coverity. Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: avoid null deref of screen when collecting statsIlia Mirkin2014-09-081-1/+1
| | | | | | Reported by Coverity Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: use 64-bit math when scaling the query resultsIlia Mirkin2014-09-081-4/+4
| | | | | | Reported by Coverity. Signed-off-by: Ilia Mirkin <[email protected]>
* gallivm: (trivial) don't try to use rcp when the division 1/x is integerRoland Scheidegger2014-09-091-1/+1
| | | | | | | | This would just crash. Noticed by accident while checking int divisions by zero with a quickly hacked piglit test. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* docs: (trivial) mark softpipe, llvmpipe as done for GL_ARB_base_instanceRoland Scheidegger2014-09-091-1/+1
| | | | | | | Forgot to add it when I fixed up the start instance handling in (llvm) draw. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* gallivm: (trivial) fix min / max variable namesRoland Scheidegger2014-09-091-8/+8
| | | | | | | | Calling the variable min when it's really max and vice versa seems a bit confusing. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* i965: Handle ir_binop_ubo_load in boolean expression code.Kenneth Graunke2014-09-082-4/+4
| | | | | | | | | | | | | | | | | | | UBO loads can be boolean-valued expressions, too, so we need to handle them in emit_bool_to_cond_code() and emit_if_gen6(). However, unlike most expressions, it doesn't make sense to evaluate their operands, then do something with the results. We just want to evaluate the UBO load as a whole---which performs the read from memory---then load the boolean result into the flag register. Instead of adding code to handle it, we can simply bypass the ir_expression handling, and fall through to the default code, which will do exactly that. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83468 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Cc: [email protected]
* i965/fs: Make emit_if_gen6 never fall back to emit_bool_to_cond_code.Kenneth Graunke2014-09-081-8/+17
| | | | | | | | | | | | | | | | | Matt and I believe that Sandybridge actually uses 0xFFFFFFFF for a "true" comparison result, similar to Ivybridge. This matches the internal documentation, and empirical results, but contradicts the PRM. So, the comment is inaccurate, and we can actually just handle these directly without ever needing to fall through to the condition code path. Also, the vec4 backend has always done it this way, and has apparently been working fine. This patch makes the FS backend match the vec4 backend's behavior. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Handle ir_triop_csel in emit_if_gen6().Kenneth Graunke2014-09-082-4/+33
| | | | | | | | | | | | ir_triop_csel can return a boolean expression, so we need to handle it here; we simply forgot when we added ir_triop_csel, and forgot again when adding it to emit_bool_to_cond_code. Fixes Piglit's EXT_shader_integer_mix/{vs,fs}-mix-if-bool on Sandybridge. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Cc: [email protected]
* mesa/st: don't advertise NV_vdpau_interop if it doesn't work.Christian König2014-09-081-1/+7
| | | | | | | | | | | As long as we don't have a workaround for frame based decoding in VDPAU we should not advertise NV_vdpau_interop. v2: fix commit message, check if get_video_param is present Signed-off-by: Christian König <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Cc: [email protected]
* docs: add news link to 10.2.7 release notesBrian Paul2014-09-081-0/+6
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* i965/fs: Remove direct fs_visitor gl_fragment_program dependenceJordan Justen2014-09-064-4/+8
| | | | | | | Instead we cast backend_visitor::prog for fragment shader specific code paths. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* gallivm: Fix Altivec pack intrinsics for little-endianUlrich Weigand2014-09-061-5/+21
| | | | | | | | | | | | | | | | | | | | This patch fixes use of Altivec pack intrinsics on little-endian PowerPC systems. Since little-endian operation only affects the load and store instructions, the semantics of pack (and other) instructions that take two input vectors implicitly change: the pack instructions still fill a register placing values from the first operand into the "high" parts of the register, and values from the second operand into the "low" parts of the register, but since vector loads and stores perform an endian swap, the high parts end up at high memory addresses. To still achieve the desired effect, we have to swap the two inputs to the pack instruction on little-endian systems. This is done automatically by the back-end for instructions generated by LLVM, but needs to be done manually when emitting intrisincs (which still result in that instruction being emitted directly). Signed-off-by: Ulrich Weigand <[email protected]> Signed-off-by: Maarten Lankhorst <[email protected]>