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gallium_va_encpackedheader01
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*
program: Allow redundant OPTION ARB_fog_* directives.
Kenneth Graunke
2015-07-16
1
-13
/
+37
*
i965: Push miptree tiling request into flags
Ben Widawsky
2015-07-16
7
-47
/
+51
*
Revert "i965: Push miptree tiling request into flags"
Ben Widawsky
2015-07-16
7
-51
/
+47
*
i965: Push miptree tiling request into flags
Ben Widawsky
2015-07-16
7
-47
/
+51
*
i965/fs: Factor out universally broken calculation of the register component ...
Francisco Jerez
2015-07-16
4
-12
/
+23
*
i965: Implement nir_op_uadd_carry and _usub_borrow without accumulator.
Francisco Jerez
2015-07-16
3
-35
/
+12
*
i965: Implement b2f and b2i using negation.
Francisco Jerez
2015-07-16
2
-9
/
+2
*
gallium: add interface for writable shader buffers
Marek Olšák
2015-07-16
2
-0
/
+28
*
gallium: add interface for writable shader images
Marek Olšák
2015-07-16
10
-27
/
+120
*
gallium: add new limits for shader buffers and images
Marek Olšák
2015-07-16
3
-4
/
+5
*
gallium: add BIND flags for R/W buffers and images
Marek Olšák
2015-07-16
7
-13
/
+19
*
gallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
Marek Olšák
2015-07-16
15
-0
/
+18
*
i965/gen9: Use custom MOCS entries set up by the kernel.
Francisco Jerez
2015-07-16
2
-7
/
+7
*
clover: little OpenCL status code logging clean
EdB
2015-07-16
5
-25
/
+32
*
glsl: avoid compiler's segfault when processing operators with void arguments
Renaud Gaubert
2015-07-16
2
-2
/
+16
*
r200: fix some potential big endian issues
Roland Scheidegger
2015-07-16
5
-129
/
+140
*
radeon: fix some potential big endian issues
Roland Scheidegger
2015-07-16
4
-90
/
+76
*
radeon/r200: mark state atoms as dirty after blits
Roland Scheidegger
2015-07-16
2
-0
/
+24
*
r200: fix fbo rendering by disabling optimized texture format chooser
Roland Scheidegger
2015-07-16
1
-1
/
+13
*
i965: Fix 32 bit build warnings in intel_get_yf_ys_bo_size()
Anuj Phogat
2015-07-15
1
-3
/
+3
*
i965: Optimize batchbuffer macros.
Matt Turner
2015-07-15
6
-42
/
+70
*
i965: Add and use USED_BATCH macro.
Matt Turner
2015-07-15
6
-22
/
+25
*
i965: Split batch emission from relocation functions.
Matt Turner
2015-07-15
2
-34
/
+30
*
i965: Move BEGIN_BATCH() into same control flow as ADVANCE_BATCH().
Matt Turner
2015-07-15
1
-2
/
+2
*
osmesa: fix OSMesaPixelsStore typo
Brian Paul
2015-07-15
2
-2
/
+2
*
vc4: Cache the texture p1 for the sampler.
Eric Anholt
2015-07-14
3
-49
/
+69
*
vc4: Cache texture p0/p1 setup for the sampler view.
Eric Anholt
2015-07-14
3
-28
/
+43
*
vc4: Move uniforms handling to a separate file.
Eric Anholt
2015-07-14
3
-314
/
+341
*
vc4: Fix some -Wdouble-promotion warnings.
Eric Anholt
2015-07-14
3
-6
/
+6
*
i965/cs: Initialize GPGPU Thread Count
Jordan Justen
2015-07-14
2
-0
/
+25
*
vc4: Fix compiler warnings on release builds.
Eric Anholt
2015-07-14
4
-7
/
+14
*
vc4: Add better debug for register allocation failure.
Eric Anholt
2015-07-14
1
-1
/
+5
*
vc4: Drop reloc_count tracking for debug asserts on non-debug builds.
Eric Anholt
2015-07-14
1
-0
/
+10
*
vc4: Rework cl handling to be friendlier to the compiler.
Eric Anholt
2015-07-14
6
-152
/
+203
*
vc4: Make a helper function for getting the current offset in the CL.
Eric Anholt
2015-07-14
4
-20
/
+21
*
vc4: Drop separate cl*_reloc_hindex().
Eric Anholt
2015-07-14
1
-18
/
+6
*
vc4: Store reloc pointers as pointers, not offsets.
Eric Anholt
2015-07-14
1
-5
/
+5
*
vc4: Add perf debug for when we wait on BOs.
Eric Anholt
2015-07-14
4
-43
/
+72
*
i965: Mark constant static data as const.
Matt Turner
2015-07-14
2
-23
/
+23
*
glsl: Lower shader storage buffer object loads to GLSL IR instrinsics
Samuel Iglesias Gonsalvez
2015-07-14
1
-8
/
+65
*
glsl: Lower shader storage buffer object writes to GLSL IR instrinsics
Samuel Iglesias Gonsalvez
2015-07-14
1
-130
/
+311
*
glsl: Don't do copy propagation on buffer variables
Iago Toral Quiroga
2015-07-14
1
-1
/
+1
*
glsl: Don't do constant variable on buffer variables
Iago Toral Quiroga
2015-07-14
1
-0
/
+7
*
glsl: Don't do constant propagation on buffer variables
Iago Toral Quiroga
2015-07-14
1
-0
/
+8
*
glsl: Do not kill dead assignments to buffer variables or SSBO declarations.
Iago Toral Quiroga
2015-07-14
1
-3
/
+6
*
glsl: Don't do tree grafting on buffer variables
Iago Toral Quiroga
2015-07-14
1
-4
/
+5
*
mesa: Implement _mesa_BindBufferRange for target GL_SHADER_STORAGE_BUFFER
Iago Toral Quiroga
2015-07-14
1
-0
/
+37
*
mesa: Implement _mesa_BindBufferBase for target GL_SHADER_STORAGE_BUFFER
Iago Toral Quiroga
2015-07-14
1
-0
/
+56
*
mesa: Implement _mesa_BindBuffersRange for target GL_SHADER_STORAGE_BUFFER
Iago Toral Quiroga
2015-07-14
1
-0
/
+110
*
mesa: Implement _mesa_BindBuffersBase for target GL_SHADER_STORAGE_BUFFER
Iago Toral Quiroga
2015-07-14
2
-0
/
+149
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