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* i965: Prevent coverity warningRobert Foss2017-02-011-0/+1
* spirv: add SPV_KHR_shader_draw_parameters supportLionel Landwerlin2017-02-013-0/+17
* compiler: add missing enums for debugLionel Landwerlin2017-02-011-0/+2
* docs: add news item and link release notes for 13.0.4Emil Velikov2017-02-012-0/+7
* docs: add sha256 checksums for 13.0.4Emil Velikov2017-02-011-1/+2
* docs: add release notes for 13.0.4Emil Velikov2017-02-011-0/+254
* winsys/radeon: Allow visible VRAM size > 256MB with kernel driver >= 2.49Michel Dänzer2017-02-011-1/+6
* android: add vulkan build for intelTapani Pälli2017-02-012-0/+227
* mesa: use same is_color_attachment trick to discern error casesIlia Mirkin2017-01-311-3/+11
* anv: Improve flushing around STATE_BASE_ADDRESSJason Ekstrand2017-01-311-0/+4
* anv: Flush render cache before STATE_BASE_ADDRESS on gen7Jason Ekstrand2017-01-311-3/+0
* isl/formats: Only advertise sampling for A4B4G4R4 on BroadwellJason Ekstrand2017-01-311-2/+3
* intel/blorp: Handle clearing of A4B4G4R4 on all platformsJason Ekstrand2017-01-311-0/+23
* radeonsi: Fix build on LLVM < 3.9 v2Tom Stellard2017-02-011-2/+4
* radv: Enable Float64 support.Bas Nieuwenhuizen2017-02-012-1/+2
* radv/ac: Implement Float64 SSBO loads.Bas Nieuwenhuizen2017-02-011-26/+49
* radv/ac: Implement Float64 UBO loads.Bas Nieuwenhuizen2017-02-011-2/+6
* radv/ac: Implement Float64 load/store var.Bas Nieuwenhuizen2017-02-011-53/+48
* radv/ac: Implement Float64 SSBO stores.Bas Nieuwenhuizen2017-02-011-3/+14
* radv/ac: Add core Float64 support.Bas Nieuwenhuizen2017-02-011-44/+129
* vc4: Enable Neon on arm android buildsRob Herring2017-01-311-0/+2
* vc4: fix arm64 build with NeonRob Herring2017-01-311-1/+1
* vc4: Make Neon inline assembly clang compatibleRob Herring2017-01-311-35/+35
* radeonsi: Set datalayout on the llvm moduleTom Stellard2017-01-311-0/+6
* nir/spirv/glsl450: Implement IEEE-compliant handling of atan2(±∞, ±∞).Francisco Jerez2017-01-311-1/+21
* glsl: Implement IEEE-compliant handling of atan2(±∞, ±∞).Francisco Jerez2017-01-311-1/+21
* nir/spirv/glsl450: Rewrite atan2 implementation to fix accuracy and handling ...Francisco Jerez2017-01-311-22/+55
* glsl: Rewrite atan2 implementation to fix accuracy and handling of zero/infin...Francisco Jerez2017-01-311-36/+60
* i965/fs: Fix nir_op_fsign of absolute value.Francisco Jerez2017-01-311-1/+8
* glsl/ir_builder: Add rcp builder.Francisco Jerez2017-01-312-0/+7
* glsl: Fix constant evaluation of the rcp op.Francisco Jerez2017-01-311-1/+1
* mesa/program: Translate csel operation from GLSL IR.Francisco Jerez2017-01-311-1/+8
* etnaviv: Set SE.CLIP registers, add margins for scissor/clip registersWladimir J. van der Laan2017-01-313-20/+52
* etnaviv: Generate new sin/cos instructions on GC3000Wladimir J. van der Laan2017-01-313-1/+40
* anv/cmd_buffer: Use the proper depth input attachment surface stateNanley Chery2017-01-311-6/+6
* glsl: fix heap-buffer-overflowBartosz Tomczyk2017-01-311-1/+1
* etnaviv: Cannot render to rb-swapped formatsWladimir J. van der Laan2017-01-311-2/+5
* etnaviv: Avoid infinite loop in find_frame()Christian Gmeiner2017-01-311-1/+1
* radv/ac: apply slice rounding to 1d arrays as well.Dave Airlie2017-01-311-5/+15
* radv/geom: check if esgs and gsvs ring exists before filling geom ringsDave Airlie2017-01-311-3/+6
* radv: enable geometryShader and multiViewport capabilities.Dave Airlie2017-01-311-2/+2
* radv: handle layer export from vs->fs properlyDave Airlie2017-01-313-2/+23
* radv: emit esgs itemsize register.Dave Airlie2017-01-311-0/+2
* radv: handle prim id inputs to fragment shader.Dave Airlie2017-01-311-1/+15
* radv: emit geometry shaders to hardwareDave Airlie2017-01-311-2/+96
* radv: emit geometry ring size and pointers via preamble (v2)Dave Airlie2017-01-313-11/+230
* radv: add gs ring size calculations to pipeline.Dave Airlie2017-01-312-0/+34
* radv: add pipeline creation support for geometry shaders (v2.1)Dave Airlie2017-01-313-8/+124
* radv/ac: handle primitive idDave Airlie2017-01-312-1/+11
* radv/ac: handle emitting vertex outputs to esgs ring.Dave Airlie2017-01-312-1/+38