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* glsl: Slightly change the semantic of _LinkedShadersIan Romanick2010-10-1410-72/+129
* i965: Fix texturing on pre-gen5.Eric Anholt2010-10-141-5/+5
* llvmpipe: code to dump bytecode to file (disabled)Brian Paul2010-10-141-0/+6
* gallivm: add compile-time option to emit inst addrs and/or line numbersBrian Paul2010-10-141-3/+10
* mesa: remove post-convolution width/height varsBrian Paul2010-10-141-35/+19
* glsl: Refresh autogenerated file builtin_function.cpp.Kenneth Graunke2010-10-141-0/+120
* glsl: Add support for the 1.30 round() built-in.Kenneth Graunke2010-10-143-0/+31
* i965: Add support for ir_unop_round_even via the RNDE instruction.Kenneth Graunke2010-10-143-0/+8
* glsl: Add front-end support for GLSL 1.30's roundEven built-in.Kenneth Graunke2010-10-143-0/+31
* glsl: Add a new ir_unop_round_even opcode for GLSL 1.30's roundEven.Kenneth Graunke2010-10-143-0/+4
* r300g: clean up warning due to unknown cap.Dave Airlie2010-10-151-0/+1
* r600g: handle absolute modifier in shader translatorKeith Whitwell2010-10-151-5/+4
* r600g: emit hardware linewidthKeith Whitwell2010-10-151-1/+4
* r600/drm: fix segfaults in winsys create failure pathKeith Whitwell2010-10-151-3/+9
* i965: Clean up a warning in the old fragment backend.Kenneth Graunke2010-10-141-1/+5
* i965: Enable the new FS backend on pre-gen6 as well.Eric Anholt2010-10-141-12/+1
* i965: Correctly emit the RNDZ instruction.Kenneth Graunke2010-10-142-3/+31
* i965: Use RNDZ for ir_unop_trunc in the new FS.Kenneth Graunke2010-10-141-1/+1
* glsl: Refresh autogenerated file builtin_function.cpp.Kenneth Graunke2010-10-141-0/+60
* glsl: Add front-end support for the "trunc" built-in.Kenneth Graunke2010-10-143-0/+31
* i965: Use logical-not when emitting ir_unop_ceil.Kenneth Graunke2010-10-141-1/+1
* i965: Add peepholing of conditional mod generation from expressions.Eric Anholt2010-10-141-0/+88
* i965: Add a function for handling the move of boolean values to flag regs.Eric Anholt2010-10-142-8/+19
* Only install vtxfmt tables for OpenGLKristian Høgsberg2010-10-141-2/+4
* i965: Add a pass to the FS to split virtual GRFs to float channels.Eric Anholt2010-10-142-2/+116
* i965: Update the live interval when coalescing regs.Eric Anholt2010-10-141-0/+4
* i965: Set class_sizes[] for the aligned reg pair class.Eric Anholt2010-10-141-0/+1
* llvmpipe: don't try to emit non-existent color outputsKeith Whitwell2010-10-141-8/+9
* Drop the "neutral" tnl moduleKristian Høgsberg2010-10-145-120/+9
* st/egl: Do not finish a fence that is NULL.Chia-I Wu2010-10-141-2/+4
* st/egl: Access _EGLConfig directly.Chia-I Wu2010-10-141-31/+26
* egl: Access config attributes directly.Chia-I Wu2010-10-143-143/+76
* egl: Use attribute names as the _EGLConfig member names.Chia-I Wu2010-10-142-69/+97
* r600g: select linear interpolate if tgsi input requests itDave Airlie2010-10-141-0/+3
* r600g: fixup typo in macro nameDave Airlie2010-10-141-1/+1
* r600g: fixup pos/face ena/address properlyDave Airlie2010-10-141-8/+17
* r600g: only pick centroid coordinate when asked.Dave Airlie2010-10-142-1/+4
* Revert "i965: fallback lineloop on sandybridge for now"Zhenyu Wang2010-10-141-7/+0
* i965: Fix GS hang on SandybridgeZhenyu Wang2010-10-144-14/+46
* i965: Add support for rescaling GL_TEXTURE_RECTANGLE coords to new FS.Eric Anholt2010-10-131-5/+40
* r600g: Fix texture sampling with swizzled coordsFredrik Höglund2010-10-141-1/+1
* r600g: drop unused context membersDave Airlie2010-10-141-2/+0
* mesa: Clean up various 'unused parameter' warnings in shaderapiIan Romanick2010-10-131-6/+14
* mesa: Clean up two 'comparison between signed and unsigned' warningsIan Romanick2010-10-131-2/+2
* mesa: Refactor validation of shader targetsIan Romanick2010-10-131-10/+33
* mesa: Silence unused variable warningIan Romanick2010-10-131-0/+1
* linker: Reject shaders that have unresolved function callsIan Romanick2010-10-131-2/+6
* glsl: Initialize variable in ir_derefence_array::constant_expression_valueVinson Lee2010-10-131-1/+1
* llvmpipe: Generalize the x8z24 fast path to all depth formats.José Fonseca2010-10-131-111/+82
* gallivm: More accurate float -> 24bit & 32bit unorm conversion.José Fonseca2010-10-131-40/+86