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*
st/mesa: remove redundant stfb->iface checks
Nicolai Hähnle
2017-04-28
2
-9
/
+2
*
st/mesa: don't cast the incomplete framebufer to st_framebuffer
Nicolai Hähnle
2017-04-28
2
-2
/
+4
*
st/glsl_to_tgsi: make undef_src and undef_dst const
Nicolai Hähnle
2017-04-28
1
-2
/
+2
*
st/glsl_to_tgsi: cleanup using visit_generic_intrinsic
Nicolai Hähnle
2017-04-28
1
-8
/
+2
*
glsl: remove the shader_group_vote and shader_ballot expression ops
Nicolai Hähnle
2017-04-28
5
-77
/
+0
*
glsl: implement arb_shader_ballot builtins using intrinsics
Nicolai Hähnle
2017-04-28
1
-3
/
+83
*
glsl: implement arb_shader_group_vote builtins via intrinsics
Nicolai Hähnle
2017-04-28
1
-6
/
+32
*
st/glsl_to_tgsi: implement shader_group_vote and shader_ballot intrinsics
Nicolai Hähnle
2017-04-28
1
-0
/
+36
*
glsl: add intrinsics for ARB_shader_group_vote and ARB_shader_ballot
Nicolai Hähnle
2017-04-28
2
-0
/
+13
*
glsl: reject image qualifiers with non-image types inside uniform blocks
Samuel Pitoiset
2017-04-28
1
-0
/
+2
*
glsl: introduce validate_image_qualifier_for_type() helper
Samuel Pitoiset
2017-04-28
1
-9
/
+20
*
glsl: fix error when using format qualifiers with non-image types
Samuel Pitoiset
2017-04-28
1
-2
/
+6
*
util/disk_cache: remove percentage based max cache limit
Timothy Arceri
2017-04-28
1
-6
/
+2
*
anv: Move queues, events, and semaphores to their own file
Jason Ekstrand
2017-04-27
3
-484
/
+516
*
anv: Implement VK_KHX_external_memory_fd
Jason Ekstrand
2017-04-27
3
-18
/
+113
*
anv: Use the BO cache for DeviceMemory allocations
Jason Ekstrand
2017-04-27
5
-26
/
+30
*
anv/allocator: Add a BO cache
Jason Ekstrand
2017-04-27
2
-0
/
+278
*
anv: Implement VK_KHX_external_memory
Jason Ekstrand
2017-04-27
2
-0
/
+5
*
anv: Implement VK_KHX_external_memory_capabilities
Chad Versace
2017-04-27
4
-14
/
+116
*
anv/physical_device: Rename uuid to pipeline_cache_uuid
Jason Ekstrand
2017-04-27
3
-5
/
+6
*
anv: Refactor device_get_cache_uuid into physical_device_init_uuids
Jason Ekstrand
2017-04-27
1
-13
/
+17
*
anv: Set EXEC_OBJECT_ASYNC when available
Jason Ekstrand
2017-04-27
4
-0
/
+10
*
anv/cmd_buffer: Use the device allocator for QueueSubmit
Jason Ekstrand
2017-04-27
1
-3
/
+3
*
mesa: remove wip framebuffer code
Timothy Arceri
2017-04-28
1
-7
/
+0
*
glsl: set vector_elements to 1 for samplers
Samuel Pitoiset
2017-04-27
2
-16
/
+6
*
clover: Fix build since clang r301442
Jan Vesely
2017-04-27
2
-1
/
+3
*
disk_cache: use block size rather than file size
Timothy Arceri
2017-04-27
1
-5
/
+11
*
disk_cache: reduce default cache size to 5% of filesystem
Timothy Arceri
2017-04-27
1
-2
/
+2
*
radeon/ac: remove assert causing regression
Dave Airlie
2017-04-27
1
-1
/
+0
*
radeon/ac: fix build on llvm 3.8.1
Dave Airlie
2017-04-27
1
-0
/
+1
*
nvc0: Enable compute support for Pascal
Boyan Ding
2017-04-27
3
-4
/
+7
*
nvc0: Add new launch descriptor format for GP100
Boyan Ding
2017-04-27
2
-34
/
+197
*
nvc0: Fix index of unk fields in nve4_cp_launch_desc
Boyan Ding
2017-04-27
1
-2
/
+2
*
nouveau: Fix indentation of maxwell compute class definitions
Boyan Ding
2017-04-27
1
-2
/
+2
*
anv: Don't place scratch buffers above the 32-bit boundary
Jason Ekstrand
2017-04-27
1
-0
/
+19
*
radv/ac: eliminate unused vertex shader outputs. (v2)
Dave Airlie
2017-04-27
3
-21
/
+45
*
radeonsi/ac: move vertex export remove to common code.
Dave Airlie
2017-04-27
8
-164
/
+235
*
radv: fix regression in descriptor set freeing.
Dave Airlie
2017-04-27
1
-1
/
+1
*
glsl: remove duplicate validation
Timothy Arceri
2017-04-27
1
-15
/
+0
*
glsl: use without_array() rather than get_scalar_type()
Timothy Arceri
2017-04-27
1
-1
/
+1
*
svga: fix vertex buffer binding issue
Brian Paul
2017-04-26
1
-2
/
+29
*
gallium/util: reduce util_snprintf() calls in debug_flush_might_flush_cb()
Brian Paul
2017-04-26
1
-5
/
+6
*
gallium/util: add some comments in u_debug_flush.c
Brian Paul
2017-04-26
1
-0
/
+15
*
svga: Removed the unused label 'done' in svga_validate_surface_view()
Charmaine Lee
2017-04-26
1
-1
/
+0
*
svga: use the winsys interface to invalidate surface
Charmaine Lee
2017-04-26
1
-5
/
+1
*
svga: fix format for screen target
Charmaine Lee
2017-04-26
1
-0
/
+26
*
svga: cache the backing surface handle in the texture object
Charmaine Lee
2017-04-26
5
-10
/
+57
*
svga: Update the backing resource only if needed
Charmaine Lee
2017-04-26
2
-3
/
+14
*
svga: Set the surface dirty bit for the right surface view
Charmaine Lee
2017-04-26
1
-5
/
+19
*
svga: Move rendertarget view related fields to hw_clear state
Charmaine Lee
2017-04-26
4
-17
/
+18
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