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* st/mesa: remove redundant stfb->iface checksNicolai Hähnle2017-04-282-9/+2
* st/mesa: don't cast the incomplete framebufer to st_framebufferNicolai Hähnle2017-04-282-2/+4
* st/glsl_to_tgsi: make undef_src and undef_dst constNicolai Hähnle2017-04-281-2/+2
* st/glsl_to_tgsi: cleanup using visit_generic_intrinsicNicolai Hähnle2017-04-281-8/+2
* glsl: remove the shader_group_vote and shader_ballot expression opsNicolai Hähnle2017-04-285-77/+0
* glsl: implement arb_shader_ballot builtins using intrinsicsNicolai Hähnle2017-04-281-3/+83
* glsl: implement arb_shader_group_vote builtins via intrinsicsNicolai Hähnle2017-04-281-6/+32
* st/glsl_to_tgsi: implement shader_group_vote and shader_ballot intrinsicsNicolai Hähnle2017-04-281-0/+36
* glsl: add intrinsics for ARB_shader_group_vote and ARB_shader_ballotNicolai Hähnle2017-04-282-0/+13
* glsl: reject image qualifiers with non-image types inside uniform blocksSamuel Pitoiset2017-04-281-0/+2
* glsl: introduce validate_image_qualifier_for_type() helperSamuel Pitoiset2017-04-281-9/+20
* glsl: fix error when using format qualifiers with non-image typesSamuel Pitoiset2017-04-281-2/+6
* util/disk_cache: remove percentage based max cache limitTimothy Arceri2017-04-281-6/+2
* anv: Move queues, events, and semaphores to their own fileJason Ekstrand2017-04-273-484/+516
* anv: Implement VK_KHX_external_memory_fdJason Ekstrand2017-04-273-18/+113
* anv: Use the BO cache for DeviceMemory allocationsJason Ekstrand2017-04-275-26/+30
* anv/allocator: Add a BO cacheJason Ekstrand2017-04-272-0/+278
* anv: Implement VK_KHX_external_memoryJason Ekstrand2017-04-272-0/+5
* anv: Implement VK_KHX_external_memory_capabilitiesChad Versace2017-04-274-14/+116
* anv/physical_device: Rename uuid to pipeline_cache_uuidJason Ekstrand2017-04-273-5/+6
* anv: Refactor device_get_cache_uuid into physical_device_init_uuidsJason Ekstrand2017-04-271-13/+17
* anv: Set EXEC_OBJECT_ASYNC when availableJason Ekstrand2017-04-274-0/+10
* anv/cmd_buffer: Use the device allocator for QueueSubmitJason Ekstrand2017-04-271-3/+3
* mesa: remove wip framebuffer codeTimothy Arceri2017-04-281-7/+0
* glsl: set vector_elements to 1 for samplersSamuel Pitoiset2017-04-272-16/+6
* clover: Fix build since clang r301442Jan Vesely2017-04-272-1/+3
* disk_cache: use block size rather than file sizeTimothy Arceri2017-04-271-5/+11
* disk_cache: reduce default cache size to 5% of filesystemTimothy Arceri2017-04-271-2/+2
* radeon/ac: remove assert causing regressionDave Airlie2017-04-271-1/+0
* radeon/ac: fix build on llvm 3.8.1Dave Airlie2017-04-271-0/+1
* nvc0: Enable compute support for PascalBoyan Ding2017-04-273-4/+7
* nvc0: Add new launch descriptor format for GP100Boyan Ding2017-04-272-34/+197
* nvc0: Fix index of unk fields in nve4_cp_launch_descBoyan Ding2017-04-271-2/+2
* nouveau: Fix indentation of maxwell compute class definitionsBoyan Ding2017-04-271-2/+2
* anv: Don't place scratch buffers above the 32-bit boundaryJason Ekstrand2017-04-271-0/+19
* radv/ac: eliminate unused vertex shader outputs. (v2)Dave Airlie2017-04-273-21/+45
* radeonsi/ac: move vertex export remove to common code.Dave Airlie2017-04-278-164/+235
* radv: fix regression in descriptor set freeing.Dave Airlie2017-04-271-1/+1
* glsl: remove duplicate validationTimothy Arceri2017-04-271-15/+0
* glsl: use without_array() rather than get_scalar_type()Timothy Arceri2017-04-271-1/+1
* svga: fix vertex buffer binding issueBrian Paul2017-04-261-2/+29
* gallium/util: reduce util_snprintf() calls in debug_flush_might_flush_cb()Brian Paul2017-04-261-5/+6
* gallium/util: add some comments in u_debug_flush.cBrian Paul2017-04-261-0/+15
* svga: Removed the unused label 'done' in svga_validate_surface_view()Charmaine Lee2017-04-261-1/+0
* svga: use the winsys interface to invalidate surfaceCharmaine Lee2017-04-261-5/+1
* svga: fix format for screen targetCharmaine Lee2017-04-261-0/+26
* svga: cache the backing surface handle in the texture objectCharmaine Lee2017-04-265-10/+57
* svga: Update the backing resource only if neededCharmaine Lee2017-04-262-3/+14
* svga: Set the surface dirty bit for the right surface viewCharmaine Lee2017-04-261-5/+19
* svga: Move rendertarget view related fields to hw_clear stateCharmaine Lee2017-04-264-17/+18