summaryrefslogtreecommitdiffstats
Commit message (Expand)AuthorAgeFilesLines
* radeonsi: add struct si_shader_configMarek Olšák2016-01-075-64/+68
* radeonsi: move NULL exporting into a separate functionMarek Olšák2016-01-071-15/+22
* radeonsi: move MRT color exporting into a separate functionMarek Olšák2016-01-071-41/+57
* radeonsi: use EXP_NULL for pixel shaders without outputsMarek Olšák2016-01-072-6/+3
* radeonsi: only use LLVMBuildLoad once when updating color outputs at the endMarek Olšák2016-01-071-47/+20
* radeonsi: export "undef" values for undefined PS outputsMarek Olšák2016-01-071-9/+10
* radeonsi: move MRTZ export into a separate functionMarek Olšák2016-01-071-51/+62
* radeonsi: simplify setting the DONE bit for PS exportsMarek Olšák2016-01-072-73/+55
* radeonsi: set SPI color formats and CB_SHADER_MASK outside of compilationMarek Olšák2016-01-073-16/+28
* radeonsi: write all MRTs only if there is exactly one outputMarek Olšák2016-01-072-4/+5
* radeonsi: determine SPI_SHADER_Z_FORMAT outside of shader compilationMarek Olšák2016-01-073-9/+6
* radeonsi: determine DB_SHADER_CONTROL outside of shader compilationMarek Olšák2016-01-073-28/+40
* tgsi/scan: set which color components are read by a fragment shaderMarek Olšák2016-01-072-8/+23
* tgsi/scan: fix tgsi_shader_info::reads_zMarek Olšák2016-01-071-2/+3
* tgsi/scan: set if a fragment shader writes sample maskMarek Olšák2016-01-072-0/+3
* glsl: Disallow vectorization of vector_insert/extract.Kenneth Graunke2016-01-061-0/+2
* softpipe: tell draw about the vertex layout we wantRoland Scheidegger2016-01-074-58/+105
* llvmpipe: use ints not unsigned for slotsRoland Scheidegger2016-01-076-67/+73
* draw: nuke the interp parameter from vertex_infoRoland Scheidegger2016-01-0711-92/+72
* softpipe: don't abuse the draw vertex_info struct for something differentRoland Scheidegger2016-01-075-45/+53
* softpipe: fix mapping of "special" vs outputsRoland Scheidegger2016-01-071-12/+17
* llvmpipe: scratch some special handling of vp_index/layerRoland Scheidegger2016-01-074-38/+7
* draw: rework handling of non-existing outputs in emit codeRoland Scheidegger2016-01-073-23/+46
* mesa: Add KBL PCI IDs and platform information.Sarah Sharp2016-01-062-0/+82
* svga: Rename SVGA_HINT_FLAG_DRAW_EMITTEDSinclair Yeh2016-01-066-21/+21
* svga: allow preemptive flushing on DMA, update, and readback commandsSinclair Yeh2016-01-062-0/+9
* svga: skip vertex attribute instruction with zero usage_maskCharmaine Lee2016-01-061-0/+5
* st/mesa: minor clean-ups in st_atom.cBrian Paul2016-01-061-14/+10
* st/mesa: replace bitmap size checks with assertionBrian Paul2016-01-061-2/+2
* st/mesa: check texture target in allocate_full_mipmap()Brian Paul2016-01-061-0/+14
* st/mesa: move mipmap allocation check logic into a functionBrian Paul2016-01-061-12/+42
* main: s/GLuint/GLbitfield for state bitmasksBrian Paul2016-01-062-3/+3
* vbo: s/GLuint/GLbitfield/ for state bitmasksBrian Paul2016-01-064-4/+4
* st/mesa: use GLbitfield in st_state_flags, add commentsBrian Paul2016-01-061-2/+2
* s/GLuint/GLbitfield/ for st_invalidate_state() parameterBrian Paul2016-01-062-2/+2
* st/mesa: be more careful about state validation in st_Bitmap()Brian Paul2016-01-061-1/+8
* st/mesa: move bitmap cache flushing out of state validationBrian Paul2016-01-066-4/+17
* st/mesa: check state->mesa in early return check in st_validate_state()Brian Paul2016-01-061-1/+1
* st/mesa: protect debug printf() with a conditional instead of commentBrian Paul2016-01-061-5/+5
* st/mesa: fix comment indentation in st_flush_bitmap_cache()Brian Paul2016-01-061-2/+2
* glsl: fix varying slot allocation for blocks and structs with explicit locationsTimothy Arceri2016-01-071-4/+5
* glsl: don't try adding built-ins to explicit locations bitmaskTimothy Arceri2016-01-071-1/+3
* glsl: fix overlapping of varying locations for arrays and structsTimothy Arceri2016-01-071-12/+67
* glsl: create helper to remove outer vertex index array used by some stagesTimothy Arceri2016-01-071-10/+26
* glsl: remove unused varyings before packing themTimothy Arceri2016-01-073-48/+54
* gallium/r600: Replace ALIGN_DIVUP with DIV_ROUND_UPKrzysztof Sobiecki2016-01-063-3/+2
* vc4: Fix driver build from last minute rebase fix.Eric Anholt2016-01-061-21/+20
* vc4: Optimize out a comparison for bcsel based on an ALU comparisonEric Anholt2016-01-061-14/+59
* vc4: Add missing sRGB decode to texel fetches.Eric Anholt2016-01-061-0/+5
* vc4: Add support for GL_ARB_texture_swizzle.Eric Anholt2016-01-061-1/+1