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* progs/gallium/python: Try to fix most regressions.José Fonseca2010-04-129-151/+123
| | | | Not enough for retrace to work again though.
* st/python: Fix regressions.José Fonseca2010-04-123-48/+117
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* trace: Fix several regressions introduced by recent interface changes.José Fonseca2010-04-126-76/+142
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* llvmpipe: pipe_target needs now 3 bits to be represented.José Fonseca2010-04-121-1/+1
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* stw: Update for pipe_resource interface changes.José Fonseca2010-04-121-15/+17
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* stw: Fix minor st_api migration glitches.José Fonseca2010-04-122-2/+6
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* st/wgl: Switch from st_public.h to st_api.h. [V2]Chia-I Wu2010-04-1212-197/+519
| | | | | | | This is only compile tested with crossmingw. V2: - reference count stw_framebuffer
* Fix build with --enable-32-bit.Török Edwin2010-04-112-2/+2
| | | | | | | | | CFLAGS needs to be passed, as you already know. Commit 3e17a5b047124c46ee45dbd1848127c67e0d62f3 broke this by adding a new link command without CFLAGS. Signed-off-by: Török Edwin <[email protected]> Signed-off-by: Dan Nicholson <[email protected]>
* Revert "dri/drivers: fix 32bit builds on 64bit systems"Dan Nicholson2010-04-111-1/+1
| | | | | | This reverts commit bd09fce27119548cb91cc2aa9ced6a7347aefc3a. Török Edwin sent the correct fix to the list a couple days ago in <[email protected]>.
* nvfx: make NOUVEAU_NO_TRANSFER default offLuca Barbieri2010-04-121-1/+1
| | | | | | | | | | Otherwise, we read from VRAM... Yes, again, it should be fixed to tell whether the buffer is in VRAM or not and behave appropriately. But this should be in pipebuffer/a generic layer; revisit this later too.
* nvfx: always use M2MF instead of the blitterLuca Barbieri2010-04-121-10/+5
| | | | | | | | | | | | Currently we are relocating transfers to VRAM to use the blitter, which is terrible. Maybe for ->VRAM the blitter could be better, but we can't be perfectly sure of that due to relocations. In other words, just do the simple thing, and defer fine-tuning the transfer hardware method to a later stage, while making it work decently now.
* st/egl: Request the front buffer as needed.Chia-I Wu2010-04-121-7/+11
| | | | | The front buffer is added to support old X servers. Check the version of the server so that it can be added as needed.
* nvfx: add missing vtbl for shared texturesLuca Barbieri2010-04-121-0/+1
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* r300g: atomize FS constant bufferMarek Olšák2010-04-126-41/+37
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* r300g: atomize compiler's state variables for fragment shaderMarek Olšák2010-04-125-16/+15
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* r300g: atomize fragment shaderMarek Olšák2010-04-1210-59/+98
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* r300g: remove a false commentMarek Olšák2010-04-121-3/+0
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* r300g: emit FS depth output config with FS codeMarek Olšák2010-04-121-19/+20
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* r300g: FS constants emission reworkMarek Olšák2010-04-125-21/+156
| | | | | * The constant buffer emission is separated from RC state variables emission. * The immediates are emitted with FS code.
* r300g: Remove unnecessary headers.Vinson Lee2010-04-112-3/+0
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* r300g: Initialize base.bind member variable.Vinson Lee2010-04-111-0/+1
| | | | The base.bind member variable was never initialized.
* i915g: Fix possible null pointer deference in debug builds.Vinson Lee2010-04-111-1/+1
| | | | | i915_buffer deferences buf in debug builds. Move declaration and assignment to inside NULL check of buf.
* progs/trivial: Update .gitignore.Vinson Lee2010-04-111-0/+1
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* progs/egl: Add lib directories to OpenVG demosJakob Bornecrantz2010-04-121-1/+1
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* st/egl: Fix DRI2 on old X serversJakob Bornecrantz2010-04-121-1/+10
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* winsys/sw: Fix error pathsJakob Bornecrantz2010-04-122-3/+14
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* llvmpipe: Fix transfers after resource changeJakob Bornecrantz2010-04-121-0/+1
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* util: Remove unnecessary header.Vinson Lee2010-04-111-1/+0
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* i965g: Remove unnecessary header.Vinson Lee2010-04-111-1/+0
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* r300g: Add r300_resource.c to SCons build.Vinson Lee2010-04-111-0/+1
| | | | | This was missed in commit 287c94ea4987033f9c99a2f91c5750c9083504ca, the gallium-resources branch merge.
* svga: Remove unnecessary headers.Vinson Lee2010-04-114-8/+0
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* trace: Remove unnecessary header.Vinson Lee2010-04-111-1/+0
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* r300g: a fix for piglit/texrect-manyMarek Olšák2010-04-111-1/+4
| | | | Broken since 146879284c6b844f35afe3a3ef3330726afbe8ac.
* r300g: use a dummy replacement vertex shader if the shader compilation failsMarek Olšák2010-04-113-19/+51
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* r300g: use a dummy replacement fragment shader if the shader compilation failsMarek Olšák2010-04-115-33/+80
| | | | Better than killing an application.
* dri/drivers: fix 32bit builds on 64bit systemsMaciej Cencora2010-04-111-1/+1
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* Merge commit 'origin/7.8'Maciej Cencora2010-04-115-2/+24
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| * r300: respect radeon common code fallbacksMaciej Cencora2010-04-113-2/+10
| | | | | | | | Fixes progs/demos/shadowtex under KMS
| * r300: set proper vertex index limits also in non indexed modeMaciej Cencora2010-04-111-0/+8
| | | | | | | | Fixes #27521, broken menus in UT2004 and broken water refraction in Sauerbraten.
| * r600: add new r7xx pci idsAlex Deucher2010-04-092-0/+6
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| * glx: Fix config chooser logic for 'mask' matchingKristian Høgsberg2010-04-091-5/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When matching attributes using the 'mask' matching criteria, the spec says that "Only GLXFBConfigs for which the set bits of attribute include all the bits that are set in the requested value are considered. (Additional bits might be set in the attribute)." The current test returns true if the two bit masks have bits in common, specifically it matches even if the requested value has bits set that are not set in the fbconfig attribute. For example, an application asking for GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT | GLX_PBUFFER_BIT, as glxpbdemo does, will match fbconfigs that don't support pbuffer rendering, as long as they support pixmap rendering. Reviewed-by: Ian Romanick <[email protected]>
* | nv50: fix texture relocsChristoph Bumiller2010-04-111-23/+27
| | | | | | | | | | | | The new address should go to TIC entries 1, 2 instead of entry 0. Also, using PIPE_SHADER_* for the program type was wrong, they're ordered like the tesla method now, sorry for the confusion.
* | st/egl: Follow the portability guide.Chia-I Wu2010-04-1110-92/+86
| | | | | | | | | | Avoid including standard library headers and use MALLOC/FREE if possible.
* | st/egl: Factor driver callbacks to a new file.Chia-I Wu2010-04-115-702/+776
| | | | | | | | | | Factor all callbacks other than Initialize, Terminate, and GetProcAddress to egl_g3d_api.c.
* | scons: Always build softpipe and llvmpipe (when llvm available).José Fonseca2010-04-117-33/+17
| | | | | | | | | | | | | | | | | | | | These are our reference software rasterizers. They can build everywhere and are a precious debugging tool. Making them always present immensily simplifies the scons logic. If people want to avoid building it is still possible to pass direcotries and target names to scons to narrow the build.
* | scons: Make debug build default.José Fonseca2010-04-111-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | I've been back and forth on this, but I believe it's worth to have debug by default. Most humans (developers, testers) will want to use the debug version by default. Many build bots want release but they are bots, and humans > bots, so I don't care that much. This is part of my initiative of minimizing the scons option mess many complain about.
* | scons: Make LLVM a black-white dependency.José Fonseca2010-04-1119-65/+51
| | | | | | | | | | | | | | Now that draw depends on llvm it is very difficult to correctly handle broken llvm installations. Either the user requests LLVM and it needs to supply a working installation. Or it doesn't, and it gets no LLVM accelerate pipe drivers.
* | scons: Use libdrm options only where needed.José Fonseca2010-04-112-10/+2
| | | | | | | | Prevents needless recompiles when switching dri=yes to no.
* | scons: Build glapi regardless of the dri option.José Fonseca2010-04-111-6/+5
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* | r300g: revisit some assertions and fix potential failuresMarek Olšák2010-04-116-31/+42
| | | | | | | | | | | | | | | | * Turn some assertions to error messages. * At most 16 vertex elements can be set, others are ignored. * Rasterize at most 8 vertex-shader generic outputs, others are ignored. This includes fog and WPOS. * Unknown shader semantic names are ignored.