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* scons: Support MinGW32 cross compiler.José Fonseca2008-11-204-10/+202
* python/retrace: Dump constants.José Fonseca2008-11-201-2/+15
* python: Allow to read from buffers.José Fonseca2008-11-202-1/+31
* python/retrace: Fix formatting of shaders.José Fonseca2008-11-191-5/+11
* python/retrace: Ignore irrelevant calls.José Fonseca2008-11-191-0/+10
* python/retrace: Highlight the trace dump to help to visualize.José Fonseca2008-11-194-35/+185
* python/retrace: Use the usual BSD-style license.José Fonseca2008-11-193-54/+78
* gallium: Use costum log2 for all windows builds.José Fonseca2008-11-171-6/+8
* gallium: State when there are no memory leaks detected.José Fonseca2008-11-171-0/+6
* gallium: Make handle_table reentrant.José Fonseca2008-11-171-8/+26
* gallium: increase table size for fast log/pow functionsBrian Paul2008-11-142-4/+6
* util: Use OpenGL rasterization rules in blits and mipmap generation.Brian Paul2008-11-142-0/+2
* translate: pull in prefetch and other optimizations from draw_vs_aos.cKeith Whitwell2008-11-142-112/+204
* trivial: more testsKeith Whitwell2008-11-148-0/+1064
* util: Optimise log2().Michal Krol2008-11-121-1/+2
* util: Add log2() definition for MSC.Michal Krol2008-11-121-0/+5
* draw: Add missing include.Michal Krol2008-11-121-0/+1
* mesa: restore the negate flag of dots in build_lighting.Xiang, Haihao2008-11-111-0/+3
* gallium: fix comment again. A half-closed interval was intended.Brian2008-11-101-2/+2
* dri: alloc __DRIscreen object with calloc()Brian Paul2008-11-101-1/+1
* mesa: fix logic error in GLSL linker when looking for main() shadersBrian Paul2008-11-101-5/+10
* Mesa: fix number of buffers in st_draw_vbo().Pekka Paalanen2008-11-101-1/+1
* gallium: fix typos in commentsBrian Paul2008-11-101-2/+2
* gallium: actually flip the coordinatesZack Rusin2008-11-101-1/+2
* util: Fix util_fast_pow/exp2/log2.Brian2008-11-092-69/+64
* gallium: _debug_vprintf() should be silent if DEBUG is not definedBrian2008-11-091-0/+2
* mesa: use _bfc0 instead of _col0 when building back face lighting.Brian Paul2008-11-071-3/+2
* gallium: implement TGSI_OPCODE_NRM/NRM4 in tgsi_exec.cBrian2008-11-061-1/+58
* mesa: update the shader programs->TexturesUsed array at link timeBrian Paul2008-11-063-4/+26
* gallium: added st_print_shaders() function to help w/ debuggingBrian Paul2008-11-062-0/+20
* gallium: debug code to print vertex array data (disabled)Brian Paul2008-11-061-0/+89
* softpipe: debug code (disabled)Brian Paul2008-11-061-0/+8
* gallium: check execution mask in indirect register loadsBrian2008-11-051-0/+23
* gallium: don't range check tgsi register index for indirect accessesBrian2008-11-051-5/+9
* gallium: added check for degenerate drawing callsBrian Paul2008-11-051-0/+3
* gallium: if VERBOSE_GLSL flag is set, check for non-initialized uniforms at d...Brian Paul2008-11-051-0/+27
* mesa: fix a GLSL array indexing codegen bugBrian Paul2008-11-052-8/+101
* gallium: call tgsi_set_exec_mask() and use exec mask in SSE ARL codeBrian Paul2008-11-054-4/+54
* gallium: added tgsi_set_exec_mask()Brian Paul2008-11-051-0/+25
* gallium: added some sanity check assertions for constant buffer indexingBrian Paul2008-11-051-0/+4
* mesa: remove extra \n from printf stringBrian Paul2008-11-051-1/+1
* mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul2008-11-053-7/+16
* gallium: added some debug code (disabled)Brian Paul2008-11-051-0/+24
* gallium: disable some debug outputBrian Paul2008-11-051-1/+2
* i915: Remove faulty assertJakob Bornecrantz2008-11-051-1/+0
* draw: Implement TGSI_OPCODE_TRUNC.michal2008-11-051-0/+14
* tgsi: Implement OPCODE_TRUNC.michal2008-11-051-1/+17
* mesa: fix float-valued GLSL vertex attribute variablesBrian Paul2008-11-041-8/+8
* mesa: silence warningsBrian Paul2008-11-011-3/+3
* mesa: do scope replacement for while/for loops tooBrian Paul2008-11-011-3/+7