summaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAgeFilesLines
* scons: Build glu.José Fonseca2011-04-234-2/+143
|
* scons: Build classic mesa gdi driver.José Fonseca2011-04-236-115/+52
| | | | | | Build as scons platform=windows mesagdi
* osmesa: Fix Mingw build.José Fonseca2011-04-231-16/+1
| | | | | | Build as scons platform=windows osmesa
* scons: Build osmesa.José Fonseca2011-04-233-0/+108
| | | | | | Just type scons osmesa
* mapi/glapi: Avoid warnings about visibility being unsupported on MinGW.José Fonseca2011-04-232-2/+2
|
* mesa/vf: Remove.José Fonseca2011-04-235-2257/+0
| | | | Unused. Probably replaced by translate module.
* graw: Replace dead symlinks to delete python statetracker shaders with their ↵José Fonseca2011-04-2364-2/+818
| | | | contents.
* draw: fix point/line/tri flushing bug in vbuf codeBrian Paul2011-04-221-4/+10
| | | | | | | | Need to reset the point/line/tri functions to point to the "first" versions whenever we flush vertices. Fixes unfilled polygon rendering errors seen in demos/samples/logo.c. See comments for more info. NOTE: This is a candidate for the 7.10 branch.
* r300g: do not advertise color_buffer_float on r300 and r400Marek Olšák2011-04-221-1/+1
| | | | It seems they can't do unclamped vertex colors. Tested on RV350.
* r300/compiler: fix up error messageMarek Olšák2011-04-221-2/+2
|
* egl/wayland: Follow buffer.attach removalBenjamin Franzke2011-04-221-1/+0
|
* egl/wayland: Update to buffer.damage additionBenjamin Franzke2011-04-223-4/+6
|
* configure.ac: fix up the help text for --enable-gallium-r300Marek Olšák2011-04-221-1/+1
|
* r300g: disallow A16F,L16F,LA16F,I16F texture formats on DRM<2.8.0Marek Olšák2011-04-221-4/+9
|
* st/egl: Update to wayland protocol,egl changesBenjamin Franzke2011-04-222-27/+92
|
* egl_dri2: Create wl_buffers for pixmap surfacesBenjamin Franzke2011-04-222-12/+23
| | | | Needed since wayland-egl doesnt do this anymore.
* egl/wayland: Add new version parameter for post_drmBenjamin Franzke2011-04-221-1/+3
|
* egl/wayland: Fix prefixes for interface namesBenjamin Franzke2011-04-222-5/+5
|
* swrast: fix readpix clampingMarek Olšák2011-04-221-4/+4
| | | | | | | | | | | | | | | | | | Broken with e5c6a92a12b5cd7db205d72039f58d302b0be9d5. (ARB_color_buffer_float) Clamping should occur if type != float, otherwise the MSBs of the resulting pixels are killed off. For example, reading back LUMINANCE = R+G+B can be greater than 0xff, but the result is naturally masked by 0xff for UNSIGNED_BYTE, leading to bogus results. The following bug report seems to want clamping to occur if type == half_float too. Not sure what's correct. Bug: [bisected pineview] oglc case pxconv-read failed https://bugs.freedesktop.org/show_bug.cgi?id=35852 Tested by: Fang Xun <[email protected]> Reviewed-and-tested-by: Ian Romanick <[email protected]>
* WL_bind_wayland_display: clarify that context must be NULLKristian Høgsberg2011-04-211-1/+1
|
* i915: Gut all remaining bits of hardware fogIan Romanick2011-04-214-107/+13
| | | | | | | | | | | None of this ever gets used. Fog is always calculated by a fragment program. Even though the fixed-function fog unit is never used, state updates are still sent to the hardware. Removing those spurious state updates can't hurt performance. Reviewed-by: Eric Anholt <[email protected]> Acked-by: Corbin Simpson <[email protected]> Acked-by: Alex Deucher <[email protected]>
* i915: i915_context::vertex_fog is always I915_FOG_NONE, so kill itIan Romanick2011-04-213-8/+1
| | | | | | Reviewed-by: Eric Anholt <[email protected]> Acked-by: Corbin Simpson <[email protected]> Acked-by: Alex Deucher <[email protected]>
* i915: There's always a fragment programIan Romanick2011-04-211-26/+5
| | | | | | | | | | Fragment programs are generated by core Mesa for fixed-function. Because of this, there's no reason to handle cases where there is no fragment program for fog. Reviewed-by: Eric Anholt <[email protected]> Acked-by: Corbin Simpson <[email protected]> Acked-by: Alex Deucher <[email protected]>
* i915: Delete disabled try_pixel_fog pathsIan Romanick2011-04-211-55/+0
| | | | | | Reviewed-by: Eric Anholt <[email protected]> Acked-by: Corbin Simpson <[email protected]> Acked-by: Alex Deucher <[email protected]>
* mesa: Kill gl_fragment_program::FogOption with fireIan Romanick2011-04-217-37/+31
| | | | | | | | | | | | All drivers expect this to always be GL_NONE. Don't let there be any opportunity for a bad value to leak out and infect some unsuspecting driver. If any driver for hardware that had fixed-function per-fragment fog (i915 and perhaps some r300-ish) was ever going to add support, it would have done it by now. Reviewed-by: Eric Anholt <[email protected]> Acked-by: Corbin Simpson <[email protected]> Acked-by: Alex Deucher <[email protected]>
* i915: gl_fragment_program::FogOption is always GL_NONE so don't check itIan Romanick2011-04-212-11/+2
| | | | | | Reviewed-by: Eric Anholt <[email protected]> Acked-by: Corbin Simpson <[email protected]> Acked-by: Alex Deucher <[email protected]>
* i965: gl_fragment_program::FogOption is always GL_NONE so don't check itIan Romanick2011-04-211-5/+0
| | | | | | Reviewed-by: Eric Anholt <[email protected]> Acked-by: Corbin Simpson <[email protected]> Acked-by: Alex Deucher <[email protected]>
* mesa: gl_fragment_program::FogOption is always GL_NONE so don't check itIan Romanick2011-04-212-19/+8
| | | | | | Reviewed-by: Eric Anholt <[email protected]> Acked-by: Corbin Simpson <[email protected]> Acked-by: Alex Deucher <[email protected]>
* mesa: Fix bugs in ff fragment shader fog handlingIan Romanick2011-04-211-19/+20
| | | | | | | | | | | | | | | | | | | | This patch fixes two bugs related to fog in the fixed-function fragment shader generation code. Fog was only lowered to instructions if MRTs were used. The fragment shader assembler always lowers "fog option" code to instructions, and many drivers (e.g., r300) expect this. When fog lowering did happen, it was after the instruction count was checked against implementation limits. Since fog lowering may add up to 5 instructions, a program that was below the limits before lowering may exceed the limits after lowering. NOTE: This is a candidate for the stable branches. Reviewed-by: Eric Anholt <[email protected]> Acked-by: Corbin Simpson <[email protected]> Acked-by: Alex Deucher <[email protected]>
* st/mesa: check image size before copy_image_data_to_texture()Brian Paul2011-04-211-2/+7
| | | | | | | | | | | | | We should only copy images into the dest texture if the size is correct. This fixes a failed assertion when finalizing a texture with mis-defined mipmap levels such as: level 0: 32x32 level 1: 8x8 Also, fix incorrect mipmap level used in assertion at the top of copy_image_data_to_texture(). NOTE: This is a candidate for the 7.10 branch.
* galahad,util: warn on resource target mismatch in copy_regionMarek Olšák2011-04-212-0/+9
| | | | Reviewed-by: Jakob Bornecrantz <[email protected]>
* st/mesa: implement CopyBufferSubData using resource_copy_regionMarek Olšák2011-04-211-19/+4
| | | | Reviewed-by: Jakob Bornecrantz <[email protected]>
* gallium: add fallback for copying buffers to all driversMarek Olšák2011-04-218-0/+70
| | | | | | Just to keep drivers working. Reviewed-by: Jakob Bornecrantz <[email protected]>
* util: add a simple memcpy path for copying buffers in util_resource_copy_regionMarek Olšák2011-04-211-9/+13
| | | | Reviewed-by: Jakob Bornecrantz <[email protected]>
* glsl/ast_to_hir: Only use the local 'type' variable as a temporary.Kenneth Graunke2011-04-201-20/+4
| | | | | | | | | Lots of code (deleted by this patch) tried to make type == result->type, but not all cases did. Don't pretend; just use result->type. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Remove dead vertex buffer structs.Kenneth Graunke2011-04-201-25/+0
| | | | We do this OUT_BATCH-style in brw_draw_upload.c.
* wayland-egl: Update to wayland-egl.h changes, drop struct wl_egl_displayKristian Høgsberg2011-04-205-176/+85
|
* mesa: fix void pointer arithmetic warningBrian Paul2011-04-201-2/+2
|
* docs: Mention that GLSL 1.30 is started.Eric Anholt2011-04-201-1/+1
| | | | | | | | Things definitely remaining todo: switch statements, clip distances. On 965, we also need real integers in the VS, and implementations of some things like isinf/isnan. Reviewed-by: Brian Paul <[email protected]>
* docs: Update for Intel ARB_texture_float and ARB_color_buffer_float.Eric Anholt2011-04-201-3/+3
| | | | Reviewed-by: Brian Paul <[email protected]>
* intel: Add support for ARB_color_buffer_float.Eric Anholt2011-04-209-10/+28
| | | | Reviewed-by: Brian Paul <[email protected]>
* meta: Add support for ARB_color_buffer_float to _mesa_meta_Clear().Eric Anholt2011-04-201-4/+24
| | | | | | Tested with piglit arb_color_buffer_float-clear. Reviewed-by: Brian Paul <[email protected]>
* meta: Add support for ARB_color_buffer_float to _mesa_meta_DrawPixels.Eric Anholt2011-04-201-0/+28
| | | | | | Tested with piglit arb_color_buffer_float-drawpixels. Reviewed-by: Brian Paul <[email protected]>
* intel: Add support for ARB_texture_float.Eric Anholt2011-04-206-2/+62
| | | | | | | | | | | | For 1 and 2-channel formats the hardware only supports rendering to R and RG. To do I and L render targets we just call them R and everything works out. For A, we would need to rewrite the CC to do the alpha channel's blending on color instead, and send the fragment alpha down the red channel. For LA, there doesn't seem to be any hope, because we can't do independent color/alpha blending while treating the LA surface as RG. Reviewed-by: Brian Paul <[email protected]>
* intel: Add support for blit copies of >32bpp formats.Eric Anholt2011-04-201-0/+11
| | | | | | | | | The blitter only does up 32bpp at a time, so we handle it by mangling coordinates and calling the surface 32bpp. Fixes ARB_texture_rg/fbo-generatemipmap-formats-float with ARB_texture_float. Reviewed-by: Brian Paul <[email protected]>
* mesa: Add renderbuffer accessors for A, I, L, FLOAT32.Eric Anholt2011-04-201-0/+218
| | | | | | | Of these, intel will be using I and L initially, and A once we rewrite fragment shaders and the CC for rendering to it as R. Reviewed-by: Brian Paul <[email protected]>
* mesa: Add renderbuffer accessors for MESA_FORMAT_R_FLOAT32, RG_FLOAT32.Eric Anholt2011-04-201-0/+92
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: Add ChooseTexFormat fallbacks for floating point textures.Eric Anholt2011-04-201-4/+30
| | | | | | This covers X_FLOAT16 -> X_FLOAT32, and X -> RGBA_FLOAT32. Reviewed-by: Brian Paul <[email protected]>
* mesa: Add renderbuffer accessors for MESA_FORMAT_RGBA_FLOAT32.Eric Anholt2011-04-201-0/+27
| | | | Reviewed-by: Brian Paul <[email protected]>
* swrast: Add LUMINANCE, INTENSITY, LUMINANCE_ALPHA to span asserts.Eric Anholt2011-04-202-0/+6
| | | | | | Fixes ARB_texture_float/fbo-alphatest-formats. Reviewed-by: Brian Paul <[email protected]>