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gallium_va_encpackedheader01
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*
mesa/st: set compiler options based on Gallium shader caps
Luca Barbieri
2010-09-14
1
-0
/
+9
*
gallium: introduce get_shader_param (ALL DRIVERS CHANGED) (v3)
Luca Barbieri
2010-09-14
25
-345
/
+612
*
glsl2: Port equal() and notEqual() to ir_unop_all_equal and ir_unop_any_nequal
Ian Romanick
2010-09-13
3
-240
/
+48
*
glsl: introduce ir_binop_all_equal and ir_binop_any_equal, allow vector cmps
Luca Barbieri
2010-09-13
8
-23
/
+74
*
loop_unroll: unroll loops with (lowered) breaks
Luca Barbieri
2010-09-13
1
-4
/
+89
*
glsl2: Add pass to remove redundant jumps
Ian Romanick
2010-09-13
6
-1
/
+118
*
glsl: Explain file naming convention
Ian Romanick
2010-09-13
1
-0
/
+12
*
loop_controls: fix analysis of already analyzed loops
Luca Barbieri
2010-09-13
1
-1
/
+8
*
i965: Request that returns be lowered in shader main
Ian Romanick
2010-09-13
1
-0
/
+1
*
glsl: call ir_lower_jumps according to compiler options
Luca Barbieri
2010-09-13
1
-0
/
+2
*
glsl: add continue/break/return unification/elimination pass (v2)
Luca Barbieri
2010-09-13
6
-250
/
+548
*
glsl: add ir_control_flow_visitor
Luca Barbieri
2010-09-13
1
-0
/
+17
*
llvmpipe: Fix non SSE2 builds.
José Fonseca
2010-09-13
1
-2
/
+2
*
r300g/swtcl: unlock VBO after draw_flush
Marek Olšák
2010-09-13
1
-4
/
+1
*
llvmpipe: Change asm to __asm__.
Witold Baryluk
2010-09-13
1
-3
/
+3
*
EGL DRI2: 0xa011 is Pineview not Ironlake
Jesse Barnes
2010-09-13
1
-1
/
+1
*
r600c: const buffer sizes must be a multiple of 16 consts
Alex Deucher
2010-09-13
3
-29
/
+21
*
EGL DRI2: add PCI ID for Ironlake mobile
Jesse Barnes
2010-09-13
1
-0
/
+1
*
r600c/eg: remove obselete comment
Alex Deucher
2010-09-13
1
-2
/
+0
*
r600c/eg: remove unused emit timestamp function
Alex Deucher
2010-09-13
1
-8
/
+0
*
r600c/eg: emit CB_BLEND_ALPHA with the other blend values
Alex Deucher
2010-09-13
1
-5
/
+5
*
r600c: remove redundant state emit on evergreen
Alex Deucher
2010-09-13
1
-17
/
+0
*
mesa: Revert accidentally committed vertex code chunk
Kristian Høgsberg
2010-09-13
1
-2
/
+0
*
r600c: eg: fix typo
Andre Maasikas
2010-09-13
1
-1
/
+1
*
r600c: eg: 256 float4 constants may need more than 256 bytes
Andre Maasikas
2010-09-13
2
-2
/
+2
*
r600c: eg - fix uninitialized variable
Andre Maasikas
2010-09-13
1
-0
/
+2
*
glx: Don't destroy DRI2 drawables for legacy glx drawables
Kristian Høgsberg
2010-09-13
2
-1
/
+13
*
r300g: fix SWTCL
Marek Olšák
2010-09-13
4
-41
/
+99
*
llvmpipe: Unbreak rasterization on 64bit.
José Fonseca
2010-09-13
1
-24
/
+22
*
gallium: Change the resource_copy_region semantics to allow copies between di...
José Fonseca
2010-09-13
1
-3
/
+5
*
r600g: evergreen fixup dsa state for running query.
Dave Airlie
2010-09-13
2
-3
/
+2
*
r600c: remove stray unmap call
Andre Maasikas
2010-09-13
1
-1
/
+0
*
llvmpipe: use gcc asm only with gcc
José Fonseca
2010-09-13
1
-1
/
+1
*
r300g: print unassigned FS inputs for DBG_RS
Marek Olšák
2010-09-13
1
-0
/
+9
*
r300g: fix map_buffer
Marek Olšák
2010-09-13
1
-4
/
+17
*
r300/compiler: fix warnings
Marek Olšák
2010-09-13
2
-2
/
+3
*
r300g: add new debug options for dumping scissor regs and disabling CBZB clear
Marek Olšák
2010-09-13
5
-3
/
+16
*
r300g: skip rendering if CS space validation fails
Marek Olšák
2010-09-13
3
-52
/
+73
*
r300g: remove u_upload_flush from r300_draw_arrays
Marek Olšák
2010-09-13
1
-1
/
+0
*
nvfx: Remove unused variables.
Vinson Lee
2010-09-12
3
-3
/
+1
*
nvfx: Move declaration before code.
Vinson Lee
2010-09-12
1
-6
/
+12
*
llvmpipe: introduce tri_3_4 for tiny triangles
Keith Whitwell
2010-09-12
6
-46
/
+127
*
llvmpipe: allow tri_3_16 at any 4-aligned location within a tile
Keith Whitwell
2010-09-12
1
-27
/
+50
*
llvmpipe: refactor tri_3_16
Keith Whitwell
2010-09-12
1
-17
/
+47
*
llvmpipe: pass linear masks to fragment shader
Keith Whitwell
2010-09-12
3
-73
/
+23
*
llvmpipe: fix warnings on both 32 and 64 bit builds
Keith Whitwell
2010-09-12
1
-3
/
+3
*
llvmpipe: fix wierd performance regression in isosurf
Keith Whitwell
2010-09-12
1
-6
/
+8
*
pb: Fix the build, and add notes.
José Fonseca
2010-09-12
5
-5
/
+14
*
llvmpipe: Only generate the whole shader specialization for opaque shaders.
José Fonseca
2010-09-12
1
-1
/
+7
*
pb: add void * for flush ctx to mapping functions
Dave Airlie
2010-09-12
11
-28
/
+24
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