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* meta/blit: Use gl_FragColor also in the msaa blit shaderTopi Pohjolainen2014-05-281-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes framebuffer_blit_functionality_multisampled_to_singlesampled_blit es3 cts test on bdw. Also fixes this on ivb when ivb is forced to use the meta path. No piglit regressions on IVB. Further input from Ken: "Unfortunately, this doesn't fix MRT for integer data. In the single-sampled case, since we're directly copying data, we were read/copy/write data as "float" values, which actually contained the integer bits. Here, we can't do that since we need to process the actual integer data. I do wonder if we could use intBitsToFloat/uintBitsToFloat to stuff the integer bits in the float gl_FragColor output. Just a crazy idea. In the long term (post 10.2), I think we should draft an extension that allows you to do "layout(location = all)" on user-defined fragment shader outputs. (Or some similar syntax.)" Signed-off-by: Topi Pohjolainen <[email protected]> Cc: "10.2" <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* nvc0/ir: use SM35 ISA with GK20AAlexandre Courbot2014-05-273-7/+12
| | | | | | | | GK20A is mostly compatible with GK104, but uses the SM35 ISA. Use the GK110 path when this chip is detected. Signed-off-by: Alexandre Courbot <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: add GK20A 3D classAlexandre Courbot2014-05-272-1/+9
| | | | | | | | | GK20A is mostly compatible with GK104, but features a new 3D class. Add it to the relevant header and use it when GK20A is detected. Signed-off-by: Alexandre Courbot <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* i965/sf: Replace push/pop in brw_emit_anyprim_setup.Kenneth Graunke2014-05-271-15/+11
| | | | | | | | | | | | | | Each of the subroutine emitters alter the predication state, but otherwise don't change anything (or put it back when they do). Resetting predication at the end makes these functions idempotent with regard to the default instruction state - which is a nice property. With that in place, push/pop is no longer necessary. v2: Improve whitespace (requested by Matt). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/sf: Drop unnecessary push/pop in copy_z_inv_w.Kenneth Graunke2014-05-271-4/+0
| | | | | | | | brw_MOV doesn't alter the default instruction state, so this does nothing. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/sf: Drop unnecessary push/pop in flatshading code.Kenneth Graunke2014-05-271-8/+0
| | | | | | | | brw_JMPI sets predicate_control to BRW_PREDICATE_NONE, but that's already the value coming in. Otherwise, nothing changes state. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/sf: Move brw_compile::flag_value to brw_sf_compile.Kenneth Graunke2014-05-273-21/+24
| | | | | | | | | | | This field is only used to track the current value of the flag register during the SF compile. It has no place in the common compiler code. While we're changing every call, drop the 'brw' prefix from the function since it's static. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/sf: Move brw_set_predicate_control_flag_value to brw_sf_emit.c.Kenneth Graunke2014-05-273-19/+14
| | | | | | | | Only the Gen4-5 SF program compiler actually uses this function; move it there. Soon the fields will be moved out of brw_compile. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/sf: Drop useless push/pop state from flag register mashing code.Kenneth Graunke2014-05-271-2/+0
| | | | | | | | There's no point in pushing and popping the default state; the code between the two stack operations doesn't alter anything. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/sf: Drop unnecessary push/pop in do_twoside_color.Kenneth Graunke2014-05-271-2/+0
| | | | | | | | None of the assembly emitters called between push and pop actually change the state. So, we can drop these. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Don't implicitly set predicate default state in brw_CMP.Kenneth Graunke2014-05-275-39/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, brw_CMP with a null destination implicitly set the default state to make future instructions predicated. This is messy and confusing - emitting a CMP that populates the flag register and later using it to predicate instructions are logically separate. With the main compiler, we may even schedule instructions between the CMP and the user of the flag value. This patch simplifies brw_CMP to just emit a CMP instruction, and not mess with predication. It also updates all necessary callers. These mostly fell into two patterns: 1. brw_CMP followed by brw_IF. We don't need to do anything special here; brw_IF already sets up predication appropriately. 2. brw_CMP followed by a single predicated instruction. The old model was to call brw_CMP, emit the next (predicated) instruction, then disable predication for any instructions beyond that. Instead, just explicitly set predicate_control on the single instruction we want to predicate. It's no more code, and requires less cross-module knowledge. This drops setting flag_value to 0xff as well, which is a field only used by the SF compile. There is only one brw_CMP call in the SF code, which is in do_twoside_caller, and called at the start of brw_emit_tri_setup, where flag_value is already 0xff. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Drop unnecessary predication default state resets in clip code.Kenneth Graunke2014-05-271-6/+0
| | | | | | | | | Presumably, this was to reset the default state of predication_control from brw_CMP. But brw_CMP only sets that if dst is ARF null, which it isn't here. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/sf: Reset flag_value to 0xff before emitting SF subroutines.Kenneth Graunke2014-05-272-15/+4
| | | | | | | | | | | | | | | | | | | | | When compiling any of the SF program variants, flag_value starts off as 0xff and will be modified when generating code. brw_emit_anyprim_setup emits several subroutines, saving and restoring flag_value across each of them. Since it starts out as 0xff, this is equivalent to simply setting it to 0xff at the start of each subroutine. Resetting the value makes more logical sense; each subroutine doesn't know whether one of the others even executed, much less what it did to the flag register. This also lets us to drop the brw_set_predicate_control_flag_value call from brw_init_compile: predicate is already initialized to BRW_PREDICATE_NONE by the memset, and the value of flag_value is irrelevant (as it's only used by the SF compiler). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* st/omx/enc: implement restricted b frames patternLeo Liu2014-05-272-2/+10
| | | | | Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* radeon/vce: implement non-referenced framesLeo Liu2014-05-272-3/+5
| | | | | Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* vl: add interface for non-referenced framesLeo Liu2014-05-271-0/+2
| | | | | Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* i965/meta: Store stencil texturing modeTopi Pohjolainen2014-05-271-0/+1
| | | | | | | | | | | | | | | | | Meta path needs to keep the current texture object's state. Fixes the following gles3 cts tests on bdw: framebuffer_blit_functionality_negative_width_blit.test: fail framebuffer_blit_functionality_all_buffer_blit.test: fail framebuffer_blit_functionality_negative_height_blit.test: fail framebuffer_blit_functionality_missing_buffers_blit.test: fail framebuffer_blit_functionality_negative_dimensions_blit.test: fail framebuffer_blit_functionality_minifying_blit.test: fail framebuffer_blit_functionality_magnifying_blit.test: fail Signed-off-by: Topi Pohjolainen <[email protected]> Cc: "10.2" <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* meta/blit: Add stencil texturing mode save and restoreTopi Pohjolainen2014-05-272-3/+14
| | | | | | | | v2 (Ken): Only restore the mode if it has changed. Signed-off-by: Topi Pohjolainen <[email protected]> Cc: "10.2" <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i915g: Fix shader disasm codeStéphane Marchesin2014-05-261-1/+0
| | | | This broke when I separated declarations/shader.
* i915g: Fallback to sw for npot copiesStéphane Marchesin2014-05-261-2/+3
| | | | | i915g's npot support is incomplete, so let's not use it for copies. This fixes a bunch of piglit tests.
* i915g: handle more formats in copyStéphane Marchesin2014-05-263-11/+91
| | | | | We can handle depth, luminance,... copies by simply replacing the format with a known format of the same bpp.
* nvc0: implement clear_bufferTobias Klausmann2014-05-261-0/+141
| | | | | | | Provide an accelerated path for ARB_clear_buffer_object Signed-off-by: Tobias Klausmann <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* i965: Switch types D->UD when possible to allow compaction.Matt Turner2014-05-261-0/+21
| | | | | | Number of compacted instructions: 827404 -> 833045 (0.68%) Reviewed-by: Eric Anholt <[email protected]>
* Revert "i965: Don't make instructions with a null dest a barrier to scheduling."Matt Turner2014-05-261-8/+4
| | | | | | | This reverts commit 42a26cb5e441a01d5288b299980f23affaad53fe. Cc: "10.2" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78648
* Revert "i965/fs: Simplify interference scan in register coalescing."Matt Turner2014-05-261-9/+13
| | | | | | | This reverts commit 5ff1e446d44bb9d50f84883c7058635cb070e069. Cc: "10.2" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77704
* Revert "i965/fs: Give up in interference check if we see a WHILE."Matt Turner2014-05-261-1/+1
| | | | | | This reverts commit 55de1c035cbca2b7087b3aa21a8c3dfc900a4ad9. Cc: "10.2" <[email protected]>
* Revert "i965/fs: Reduce restrictions on interference in register coalescing."Matt Turner2014-05-261-0/+13
| | | | | | | This reverts commit f770123f58b46459e8dbd27525162ee8ba89f30b. Cc: "10.2" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78692
* nvc0: revert mistaken logic to collapse color outputs to the beginningIlia Mirkin2014-05-261-9/+4
| | | | | | | | | | In commit af38ef907, I added a "fix" to color outputs not being assigned correctly when sample mask was being output. This was totally wrong -- the color indices (i.e. "si" values) were the ones that were wrong. Undo that hunk. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Emil Velikov <[email protected]>
* mesa/st: fix color outputs in presence of sample mask outputIlia Mirkin2014-05-261-13/+17
| | | | | | | | | | Commit c5d822dad90 added support for sample mask incorrectly. It became treated as a color output, and messed up the color output indices. Revert the hunk that did that, and add explicit support just like for depth/stencil writes. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Marek Olšák <[email protected]>
* freedreno/a3xx: texture fixesRob Clark2014-05-261-1/+3
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: update generated headersRob Clark2014-05-264-5/+7
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: few caps fixesRob Clark2014-05-262-4/+8
| | | | Signed-off-by: Rob Clark <[email protected]>
* mesa/x86: Fix build with clang <= 3.3.Vinson Lee2014-05-251-0/+2
| | | | | | | clang <= 3.3 cpuid.h does not define contants for feature bits. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79095 Signed-off-by: Vinson Lee <[email protected]>
* i965: Don't treat HW_REGs as barriers if they're immediates.Matt Turner2014-05-251-4/+12
| | | | | | | | We had a handful of cases where we'd used brw_imm_*() to generate an immediate, rather than fs_reg(). We shouldn't do that but we shouldn't limit scheduling flexibility on account of immediate arguments either. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Don't use brw_imm_* unnecessarily.Matt Turner2014-05-252-5/+5
| | | | | | | | | | Using brw_imm_* creates a source with file=HW_REG, and the scheduler inserts barrier dependencies when it sees HW_REG. None of these are hardware-registers in the sense that they're special and scheduling shouldn't touch them. A few of the modified cases already have HW_REGs for other sources, so it won't allow extra flexibility in some cases. Reviewed-by: Kenneth Graunke <[email protected]>
* automake: correctly append the version-scriptEmil Velikov2014-05-256-25/+38
| | | | | | | | | | Turns out that the AC conditional did not include the the version-scripts as expected. Rather it truncated the remaining linker flags. Cc: Jon TURNEY <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jon TURNEY <[email protected]>
* targets/libgl-xlib: hide all the exported symbol mayhemEmil Velikov2014-05-252-0/+12
| | | | | | | | | | | Leave only the gl/glx and mangled gl symbols. XMesa* was never an official interface and the only user of it was mesa-demos, while they were still in the same repo as mesa. v2: Conditionally use the version-script. Signed-off-by: Emil Velikov <[email protected]>
* targets/osmesa: include mangled gl symbolsEmil Velikov2014-05-251-0/+1
| | | | | | Missed out with commit d4c3968c25885f6eb53dee4cc0c60d8d3f8fec32 Signed-off-by: Emil Velikov <[email protected]>
* targets/xa: limit the amount of exported symbolsEmil Velikov2014-05-252-0/+43
| | | | | | | | | | | | | | In the presence of LLVM the final library exports every symbol from the llvm namespace. Resolve this by using a version script (w/o the version/name tag). Considering that there are only ~35 symbols, explicitly list them to minimize the chances of rogue symbols sneaking in. v2: Conditionally include the version-script. Reviewed-by: Thomas Hellstrom <[email protected]> (v1) Signed-off-by: Emil Velikov <[email protected]>
* dri_util: keep __dri2ConfigOptions symbol privateEmil Velikov2014-05-251-1/+1
| | | | | | | | | | | | The symbol was added with commit 45e2b51c853(DRI2/GLX: check for vblank_mode in DRI2 GLX code) but was never used as such according to git log. Possibly it was marked as public due to confusion with __driConfigOptions which was used for dri1 drivers. Acked-by: Jesse Barnes <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* targets/opencl: Fix (static) linking with LLVM (v2)Kai Wasserbäch2014-05-251-0/+7
| | | | | | | | | | | | | | | | | | | | | | Without this, I get linking failures (static linking). The static linking is sort of required for me, because otherwise Steam and applications using the Steam runtime regularily fail because my LLVM was compiled and linked against a newer libgcc_s, libstdc++, etc. and uses features from those newer versions. And instead of Steam just not starting, my X starts crashing, whenever libGL fails to load a (32 bit) driver. Since I hate crashes of X and I don't think Valve/Steam will behave like a proper distribution soon (rebuilds versus current Debian Testing, since they base their Steam OS off that), I need a radeonsi which carries its own LLVM within and doesn't care about what the runtime sets. This means linking Mesa statically. v1 → v2: Move logic to configure.ac Acked-by: Emil Velikov <[email protected]> Signed-off-by: Kai Wasserbäch <[email protected]>
* glx: do not leak dri3DisplayEmil Velikov2014-05-251-0/+4
| | | | | | | | v2: Do not wrap the code in ifdef HAVE_DRI3 (suggested by Keith) Cc: "10.1 10.2" <[email protected]> Cc: Keith Packard <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* gallium/egl: st_profiles are build time decision, treat them as suchEmil Velikov2014-05-259-55/+28
| | | | | | | | | | | The profiles are present depending on the defines at build time. Drop the extra functions and feed the defines directly into the state-tracker at build time. v2: Drop unused variable i. Acked-by: Chia-I Wu <[email protected]> (v1) Signed-off-by: Emil Velikov <[email protected]>
* dri_util: set implemented version of the DRI_CORE extensionEmil Velikov2014-05-251-1/+1
| | | | | | | ... rather than the one defined in our internal interface (dri_interface.h) Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/fs: Don't modify ann_count if not debugging.Matt Turner2014-05-252-2/+8
| | | | | | | If we make ann_count non-zero, annotation_finalize() won't bail. Not modifying it seems to make the code more clear than would modifying annotation_finalize().
* Revert "i965/fs: Change fs_visitor::emit_lrp to use MAC for gen<6"Matt Turner2014-05-241-4/+7
| | | | | | | | | | | | | | | | | | | | | This reverts commit a6860100b87415ab510d0d210cabfeeccebc9a0a. Why this code didn't work in all circumstances is unknown and without a working Ironlake simulator (which uses a different AUB format) we'll probably never know, short of a lot of experimentation, and spending a bunch of time to try to optimize a few instructions on Ironlake is not time well spent. Moreover, for mix(vec4, vec4, vec4) using the accumulator introduces a dependence between the otherwise independent per-component calculations. Not using the accumulator, even if it means an extra instruction per component might be preferable. We don't know, we don't have data, and we don't have the necessary register on Ironlake for shader_time to tell us. Cc: "10.2" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77707 Acked-by: Kenneth Graunke <[email protected]>
* Revert "i965/vec4: Change vec4_visitor::emit_lrp to use MAC for gen<6"Matt Turner2014-05-241-6/+10
| | | | | | | | | | | | | | | | | | | | | | This reverts commit 2dfbbeca50b95ccdd714d9baa4411c779f6a20d9 with the comment about MAC and implicit accumulator removed. Why this code didn't work in all circumstances is unknown and without a working Ironlake simulator (which uses a different AUB format) we'll probably never know, short of a lot of experimentation, and spending a bunch of time to try to optimize a few instructions on Ironlake is not time well spent. Moreover, for mix(vec4, vec4, vec4) using the accumulator introduces a dependence between the otherwise independent per-component calculations. Not using the accumulator, even if it means an extra instruction per component might be preferable. We don't know, we don't have data, and we don't have the necessary register on Ironlake for shader_time to tell us. Cc: "10.2" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77703 Acked-by: Kenneth Graunke <[email protected]>
* i965: Remove useless typo'd debugging messages.Matt Turner2014-05-241-6/+0
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Move brw_land_fwd_jump() to compilation unit of its use.Matt Turner2014-05-243-23/+16
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Use next_insn_offset rather than nr_insn.Matt Turner2014-05-242-4/+4
| | | | | Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>