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* mesa/st: Add depth clamping to rasterizer codeGert Wollny2019-08-012-6/+39
* mesa/st: Tie depth_clamp code into other shaders (GS and TES)Gert Wollny2019-08-013-1/+36
* mesa/st: Tie depth_clamp lowering into the FSGert Wollny2019-08-013-0/+18
* mesa/st: Tie depth clamp lowering in to the VP codeGert Wollny2019-08-014-0/+32
* mesa/st: add tgsi-lowering code for depth-clampErik Faye-Lund2019-08-014-0/+451
* mesa/st: replace boolean declarations by boolGert Wollny2019-08-011-2/+2
* Revert "softpipe: Don't draw when rasterizer_discard is set"Gert Wollny2019-08-011-3/+0
* docs: reword meson instructionsEric Engestrom2019-08-011-7/+12
* travis: drop unnecessary Meson option for MacOSEric Engestrom2019-08-011-4/+1
* intel/vec4: Drop all of the 64-bit varying codeJason Ekstrand2019-07-314-200/+47
* intel/fs: Drop all of the 64-bit varying codeJason Ekstrand2019-07-312-363/+139
* intel: Use NIR to lower 64-bit varying accessJason Ekstrand2019-07-311-6/+11
* nir/lower_io: Add an option to lower 64-bit varyingsJason Ekstrand2019-07-312-15/+118
* docs: Update Platforms and Drivers page with more comprehensive information.Jorge Natz2019-07-311-7/+23
* nir: use common deref has indirect code in scratch lowering.Dave Airlie2019-08-011-15/+1
* nir: remove explicit nir_intrinsic_index_flag valuesEric Engestrom2019-07-311-2/+2
* state_tracker: Free Labels for querry and tranform_feedbackYevhenii Kolesnikov2019-07-312-0/+2
* iris: Skip emitting 3DSTATE_INDEX_BUFFER if possibleKenneth Graunke2019-07-313-11/+27
* st/dri: simplify dri_get_egl_image by reusing dri2_format_tableMike Blumenkrantz2019-07-313-42/+24
* lima: enable lower_bitops in ppirErico Nunes2019-07-311-0/+1
* nir/algebraic: rename lower_bitshift to lower_bitopsErico Nunes2019-07-314-9/+9
* lima/ppir: lower fdot in nir_opt_algebraicErico Nunes2019-07-315-80/+5
* nir/algebraic: add new fsum ops and fdot loweringErico Nunes2019-07-313-0/+11
* lima/ppir: refactor texture code to simplify schedulerErico Nunes2019-07-315-60/+7
* lima/ppir: lower texture projectionErico Nunes2019-07-311-0/+5
* scons: Fix random_r check.Vinson Lee2019-07-311-1/+1
* Revert "st/dri: simplify dri_get_egl_image by reusing dri2_format_table"Kenneth Graunke2019-07-313-25/+42
* pan/midgard: Don't special case inline_constantAlyssa Rosenzweig2019-07-317-30/+13
* pan/midgard: De-special-case branchingAlyssa Rosenzweig2019-07-316-30/+11
* panfrost: Add MALI_SAMP_NORM_COORDS flagAlyssa Rosenzweig2019-07-313-3/+8
* panfrost: Simplify filter_mode definitionAlyssa Rosenzweig2019-07-313-41/+28
* pan/midgard: Shrink "compute FBD"Alyssa Rosenzweig2019-07-311-1/+1
* panfrost: Flip texture/sampler fieldsAlyssa Rosenzweig2019-07-312-2/+2
* panfrost: Add MALI_ATTR_IMAGE valueAlyssa Rosenzweig2019-07-312-0/+7
* st/dri: simplify dri_get_egl_image by reusing dri2_format_tableMike Blumenkrantz2019-07-313-42/+25
* gallium: add handling for YUV planar surfacesMike Blumenkrantz2019-07-318-84/+328
* gallium: add AYUV and XYUV formatsMike Blumenkrantz2019-07-315-0/+102
* pan/midgard: Simplify discard logicAlyssa Rosenzweig2019-07-311-17/+1
* pan/midgard: Add units for more instructionsAlyssa Rosenzweig2019-07-312-6/+6
* pan/midgard: Fix ball/bany opcode tableAlyssa Rosenzweig2019-07-312-17/+22
* pan/midgard: Document branch combination LUTAlyssa Rosenzweig2019-07-313-5/+25
* st/mesa: Skip scissor rect updates when scissor is entirely disabled.Kenneth Graunke2019-07-311-0/+3
* egl/drm: ensure the backing gbm is set before using itEmil Velikov2019-07-311-1/+1
* docs: update required meson versionEric Engestrom2019-07-311-1/+1
* radv/gfx10: implement a GE bug workaroundSamuel Pitoiset2019-07-311-4/+23
* radv/gfx10: remove an obsolete VGT_REUSE_OFF workaroundSamuel Pitoiset2019-07-311-6/+0
* radv/gfx10: disable LATE_ALLOC_GS on Navi14Samuel Pitoiset2019-07-311-1/+8
* radv/gfx10: implement a bug workaround for GE_PC_ALLOCSamuel Pitoiset2019-07-312-17/+13
* radv/gfx10: implement a bug workaround for NGG -> legacy transitionsSamuel Pitoiset2019-07-312-2/+21
* radv: skip draw calls with 0-sized index buffersSamuel Pitoiset2019-07-311-0/+6