| Commit message (Expand) | Author | Age | Files | Lines |
* | added glUniform1fv_func, glUniform2fv_func | Brian | 2007-01-13 | 1 | -0/+4 |
* | Rework code related to temp register allocation, both for user variables | Brian | 2007-01-13 | 12 | -477/+496 |
* | slang_variable_scope now stores array of pointers to slang_variables. | Brian | 2007-01-13 | 6 | -39/+63 |
* | added another vec4 constructor, updated += operator | Brian | 2007-01-13 | 2 | -483/+493 |
* | Fix a problem with inlined "return" statements. Make some attempt to free te... | Brian | 2007-01-11 | 6 | -17/+174 |
* | disable some code that'll eventually go away | Brian | 2007-01-11 | 1 | -0/+2 |
* | new vec3 constructor, replace float_add w/ vec4_add | Brian | 2007-01-11 | 2 | -684/+699 |
* | tweak output | Brian | 2007-01-11 | 1 | -3/+4 |
* | checkpoint: codegen for global vars/constants now working | Brian | 2007-01-10 | 3 | -43/+56 |
* | checkpoint: codegen for global vars w/ initializers | Brian | 2007-01-10 | 4 | -167/+228 |
* | assorted code clean-ups | Brian | 2007-01-10 | 3 | -28/+35 |
* | fix size bug in _mesa_add_attribute() | Brian | 2007-01-10 | 1 | -0/+2 |
* | simplify _mesa_add_state_reference() | Brian | 2007-01-10 | 1 | -10/+2 |
* | Update _save_VertexAttrib() functions for non-aliasing behaviour. | Brian | 2007-01-10 | 1 | -36/+93 |
* | get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIB | Brian | 2007-01-09 | 4 | -10/+8 |
* | clean up a bunch of program parameter stuff | Brian | 2007-01-09 | 8 | -51/+85 |
* | added a few more 2.0 functions | Brian | 2007-01-09 | 1 | -0/+8 |
* | Implement vertex attribute binding. | Brian | 2007-01-09 | 10 | -44/+209 |
* | more debug code (disabled) | Brian | 2007-01-09 | 1 | -1/+5 |
* | add code for generic attributes 16..31 | Brian | 2007-01-09 | 1 | -1/+37 |
* | added _mesa_count_texture_indirections(), _mesa_count_texture_instructions() | Brian | 2007-01-09 | 2 | -4/+92 |
* | Moved NumTexInstructions, NumTexIndirections, etc. into gl_program since | Brian | 2007-01-09 | 5 | -33/+33 |
* | remove old comment | Brian | 2007-01-09 | 1 | -5/+0 |
* | Vertex program texture samplers done, but untested (need to add TEX/TXB to | Brian | 2007-01-09 | 2 | -97/+171 |
* | Implement shadow samplers and dFdx(), dFdy() code generation. | Brian | 2007-01-09 | 6 | -70/+120 |
* | implement biased texture functions | Brian | 2007-01-08 | 6 | -178/+238 |
* | check if _Current == NULL for TXB | Brian | 2007-01-08 | 1 | -3/+5 |
* | added 1D texture functions | Brian | 2007-01-08 | 1 | -0/+2 |
* | Remove if (tObj) conditional so that texture units without a texture image | Brian | 2007-01-08 | 1 | -5/+6 |
* | update texture1D functions | Brian | 2007-01-08 | 2 | -96/+98 |
* | Implement projective texture sampling, 3D textures. Disable some debug output. | Brian | 2007-01-08 | 7 | -119/+143 |
* | Move some code around, add some comments. | Brian | 2007-01-08 | 1 | -242/+256 |
* | Move storage allocation functions from slang_emit.c to slang_codegen.c | Brian | 2007-01-08 | 3 | -347/+288 |
* | checkpoint: more work on variable/storage allocation | Brian | 2007-01-08 | 1 | -44/+40 |
* | Checkpoint: re-org of (global) variable allocation code. More to come... | Brian | 2007-01-08 | 4 | -140/+184 |
* | Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope... | Brian | 2007-01-05 | 12 | -284/+359 |
* | added PROGRAM_SAMPLER | Brian | 2007-01-05 | 1 | -0/+2 |
* | added Sampler field to prog_instruction struct | Brian | 2007-01-05 | 1 | -0/+6 |
* | added PROGRAM_SAMPLER | Brian | 2007-01-05 | 1 | -1/+2 |
* | added _mesa_add_sampler() | Brian | 2007-01-05 | 2 | -5/+27 |
* | update TexturesUsed[] in slang_update_inputs_outputs() | Brian | 2007-01-04 | 1 | -2/+0 |
* | update TexturesUsed[] in slang_update_inputs_outputs() | Brian | 2007-01-04 | 1 | -0/+10 |
* | compute InputsRead/OutputsWritten with slang_update_inputs_outputs() | Brian | 2007-01-04 | 2 | -20/+31 |
* | move TexturesUsed[] into gl_program since vertex programs/shaders can use tex... | Brian | 2007-01-04 | 6 | -7/+7 |
* | simplify update_texture_state() a bit, compute _EnabledCoordUnits for shaders | Brian | 2007-01-04 | 1 | -16/+25 |
* | minor formatting fix | Brian | 2007-01-04 | 1 | -1/+0 |
* | added texture attribs in slang_find_input() | Brian | 2007-01-04 | 1 | -0/+4 |
* | added glUniform1i_func | Brian | 2007-01-04 | 1 | -1/+3 |
* | initial code to get texture sampling limping along | Brian | 2007-01-04 | 6 | -105/+177 |
* | temporary disable some memory deallocations to work around a memory corruptio... | Brian | 2007-01-04 | 1 | -0/+3 |