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* added glUniform1fv_func, glUniform2fv_funcBrian2007-01-131-0/+4
* Rework code related to temp register allocation, both for user variablesBrian2007-01-1312-477/+496
* slang_variable_scope now stores array of pointers to slang_variables.Brian2007-01-136-39/+63
* added another vec4 constructor, updated += operatorBrian2007-01-132-483/+493
* Fix a problem with inlined "return" statements. Make some attempt to free te...Brian2007-01-116-17/+174
* disable some code that'll eventually go awayBrian2007-01-111-0/+2
* new vec3 constructor, replace float_add w/ vec4_addBrian2007-01-112-684/+699
* tweak outputBrian2007-01-111-3/+4
* checkpoint: codegen for global vars/constants now workingBrian2007-01-103-43/+56
* checkpoint: codegen for global vars w/ initializersBrian2007-01-104-167/+228
* assorted code clean-upsBrian2007-01-103-28/+35
* fix size bug in _mesa_add_attribute()Brian2007-01-101-0/+2
* simplify _mesa_add_state_reference()Brian2007-01-101-10/+2
* Update _save_VertexAttrib() functions for non-aliasing behaviour.Brian2007-01-101-36/+93
* get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIBBrian2007-01-094-10/+8
* clean up a bunch of program parameter stuffBrian2007-01-098-51/+85
* added a few more 2.0 functionsBrian2007-01-091-0/+8
* Implement vertex attribute binding.Brian2007-01-0910-44/+209
* more debug code (disabled)Brian2007-01-091-1/+5
* add code for generic attributes 16..31Brian2007-01-091-1/+37
* added _mesa_count_texture_indirections(), _mesa_count_texture_instructions()Brian2007-01-092-4/+92
* Moved NumTexInstructions, NumTexIndirections, etc. into gl_program sinceBrian2007-01-095-33/+33
* remove old commentBrian2007-01-091-5/+0
* Vertex program texture samplers done, but untested (need to add TEX/TXB toBrian2007-01-092-97/+171
* Implement shadow samplers and dFdx(), dFdy() code generation.Brian2007-01-096-70/+120
* implement biased texture functionsBrian2007-01-086-178/+238
* check if _Current == NULL for TXBBrian2007-01-081-3/+5
* added 1D texture functionsBrian2007-01-081-0/+2
* Remove if (tObj) conditional so that texture units without a texture imageBrian2007-01-081-5/+6
* update texture1D functionsBrian2007-01-082-96/+98
* Implement projective texture sampling, 3D textures. Disable some debug output.Brian2007-01-087-119/+143
* Move some code around, add some comments.Brian2007-01-081-242/+256
* Move storage allocation functions from slang_emit.c to slang_codegen.cBrian2007-01-083-347/+288
* checkpoint: more work on variable/storage allocationBrian2007-01-081-44/+40
* Checkpoint: re-org of (global) variable allocation code. More to come...Brian2007-01-084-140/+184
* Checkpoint glsl compiler work: sampler uniforms now implemented, linked prope...Brian2007-01-0512-284/+359
* added PROGRAM_SAMPLERBrian2007-01-051-0/+2
* added Sampler field to prog_instruction structBrian2007-01-051-0/+6
* added PROGRAM_SAMPLERBrian2007-01-051-1/+2
* added _mesa_add_sampler()Brian2007-01-052-5/+27
* update TexturesUsed[] in slang_update_inputs_outputs()Brian2007-01-041-2/+0
* update TexturesUsed[] in slang_update_inputs_outputs()Brian2007-01-041-0/+10
* compute InputsRead/OutputsWritten with slang_update_inputs_outputs()Brian2007-01-042-20/+31
* move TexturesUsed[] into gl_program since vertex programs/shaders can use tex...Brian2007-01-046-7/+7
* simplify update_texture_state() a bit, compute _EnabledCoordUnits for shadersBrian2007-01-041-16/+25
* minor formatting fixBrian2007-01-041-1/+0
* added texture attribs in slang_find_input()Brian2007-01-041-0/+4
* added glUniform1i_funcBrian2007-01-041-1/+3
* initial code to get texture sampling limping alongBrian2007-01-046-105/+177
* temporary disable some memory deallocations to work around a memory corruptio...Brian2007-01-041-0/+3