Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Ignore generated files. | José Fonseca | 2007-10-25 | 6 | -4/+81 |
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* | LLVM requires linking with the C++ compiler. | Michel Dänzer | 2007-10-25 | 2 | -5/+6 |
| | | | | It's basically luck if it works with the C compiler on some platforms... | ||||
* | Implement loops | Zack Rusin | 2007-10-25 | 4 | -5/+98 |
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* | Fix nested swizzles. Actually fetch the destination contents | Zack Rusin | 2007-10-25 | 2 | -4/+9 |
| | | | | instead of input. | ||||
* | Fix nested conditionals | Zack Rusin | 2007-10-25 | 5 | -13/+25 |
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* | Test some functionality of vp using GLSL that pure vp isn't testing. | Zack Rusin | 2007-10-25 | 4 | -0/+333 |
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* | Implement else ops. | Zack Rusin | 2007-10-25 | 3 | -2/+18 |
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* | set vcache.referenced bit always | keithw | 2007-10-25 | 1 | -13/+5 |
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* | Make branching work :) Simply allow output variables as valid | Zack Rusin | 2007-10-24 | 3 | -2/+31 |
| | | | | operand inputs when they've been assigned already. | ||||
* | Simplify branch handling. Prepare for proper decleration extraction. | Zack Rusin | 2007-10-24 | 4 | -70/+38 |
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* | Fix glDrawElements + VBO rendering when ptr/offset is not zero. | Brian | 2007-10-24 | 1 | -2/+5 |
| | | | | | | | When an index VBO is bound, glDrawElement's indices pointer is really an offset into the element buffer. Add that offset to the prims[i].start value before calling pipe->draw_elements(). Fixes vbo.c conform test. | ||||
* | Revert "Undo indexOffset change (I think, git???)" | Brian | 2007-10-24 | 6 | -18/+12 |
| | | | | This reverts commit 11ce6244a79106c592364b30434b6ddade3fd6bb. | ||||
* | Undo indexOffset change (I think, git???) | Brian | 2007-10-24 | 6 | -12/+18 |
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* | add to git | Brian | 2007-10-24 | 2 | -0/+109 |
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* | Implement gl_PointCoord attribute for GLSL fragment shaders. | Brian | 2007-10-24 | 6 | -53/+85 |
| | | | | Contains the normalized fragment position within a point sprite. | ||||
* | print CAL label | Brian | 2007-10-24 | 1 | -0/+1 |
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* | fix bug in RET code | Brian | 2007-10-24 | 1 | -0/+1 |
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* | better debug output | Brian | 2007-10-24 | 1 | -1/+5 |
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* | a bit more work for optimizing clears in tile cache (not enabled yet) | Brian | 2007-10-24 | 4 | -28/+115 |
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* | flush pipe in draw_stencil_pixels() | Brian | 2007-10-24 | 1 | -0/+2 |
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* | get_tile() for z16, z32, s8z24 surfaces needs to return 4 floats per pixel ↵ | Brian | 2007-10-24 | 1 | -9/+18 |
| | | | | (for depth texture sampling) | ||||
* | added a pipe->flush() call in xmesa_clear() | Brian | 2007-10-24 | 1 | -0/+11 |
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* | Add copyright headers and do some cleanups. | Zack Rusin | 2007-10-24 | 9 | -27/+251 |
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* | Remove the silly function and remove the bogus comment. | Zack Rusin | 2007-10-24 | 1 | -58/+50 |
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* | Cleanup some code. | Zack Rusin | 2007-10-24 | 11 | -17/+41 |
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* | Implement arl, lerp opcodes and do a first stab at if/endif | Zack Rusin | 2007-10-24 | 5 | -135/+388 |
| | | | | handling and branching support. | ||||
* | Implement cross product and abs opcode | Zack Rusin | 2007-10-24 | 3 | -2/+65 |
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* | Implement extended swizzling. | Zack Rusin | 2007-10-24 | 3 | -6/+50 |
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* | Implement SGE and SLT | Zack Rusin | 2007-10-24 | 3 | -2/+65 |
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* | Introduce linux-llvm target. Remove the llvm code from the default build for ↵ | Zack Rusin | 2007-10-24 | 5 | -40/+78 |
| | | | | | | now. Cleanup some of the debugging output. | ||||
* | Align the load/stores. Reduce the amount of debugging output. | Zack Rusin | 2007-10-24 | 8 | -973/+665 |
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* | Cleanup some of the debugging output code | Zack Rusin | 2007-10-24 | 7 | -84/+10 |
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* | Make lit work but in a very lame way - will have to be rewritten. | Zack Rusin | 2007-10-24 | 3 | -10/+3 |
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* | Muchos fixos. gears kinda works. and cases don't crash. | Zack Rusin | 2007-10-24 | 9 | -778/+1149 |
| | | | | glorious | ||||
* | implement min and max | Zack Rusin | 2007-10-24 | 3 | -2/+110 |
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* | Fix some warnings and implement lg2 | Zack Rusin | 2007-10-24 | 4 | -9/+875 |
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* | Implement frc and floor | Zack Rusin | 2007-10-24 | 3 | -3/+62 |
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* | Implement ex2 opcode | Zack Rusin | 2007-10-24 | 3 | -1/+13 |
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* | Implement dst opcode | Zack Rusin | 2007-10-24 | 3 | -1/+26 |
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* | Implement dph opcode | Zack Rusin | 2007-10-24 | 3 | -1/+31 |
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* | Implement dot4 opcode | Zack Rusin | 2007-10-24 | 3 | -5/+35 |
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* | Implement pow/rcp and sub opcodes | Zack Rusin | 2007-10-24 | 3 | -5/+91 |
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* | Add the "add" opcode and assert one vp if an opcode isn't supported | Zack Rusin | 2007-10-24 | 1 | -1/+9 |
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* | Refactor the tgsi->llvm storage translator | Zack Rusin | 2007-10-24 | 4 | -42/+71 |
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* | Implement basic opcode translation and storage translation. | Zack Rusin | 2007-10-24 | 5 | -27/+350 |
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* | Draw first triangle. Start on the llvm builder. | Zack Rusin | 2007-10-24 | 3 | -24/+237 |
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* | Cleanup some of the testing code. Implement first pass at actually | Zack Rusin | 2007-10-24 | 5 | -42/+208 |
| | | | | running shaders in llvm. | ||||
* | Execution engine is a singleton, for now keep it in the pipe. | Zack Rusin | 2007-10-24 | 6 | -19/+64 |
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* | Generate the base shader. | Zack Rusin | 2007-10-24 | 4 | -47/+194 |
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* | Implement the conversion and do the initial execution pass. | Zack Rusin | 2007-10-24 | 10 | -11/+244 |
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