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* Ignore generated files.José Fonseca2007-10-256-4/+81
* LLVM requires linking with the C++ compiler.Michel Dänzer2007-10-252-5/+6
* Implement loopsZack Rusin2007-10-254-5/+98
* Fix nested swizzles. Actually fetch the destination contentsZack Rusin2007-10-252-4/+9
* Fix nested conditionalsZack Rusin2007-10-255-13/+25
* Test some functionality of vp using GLSL that pure vp isn't testing.Zack Rusin2007-10-254-0/+333
* Implement else ops.Zack Rusin2007-10-253-2/+18
* set vcache.referenced bit alwayskeithw2007-10-251-13/+5
* Make branching work :) Simply allow output variables as validZack Rusin2007-10-243-2/+31
* Simplify branch handling. Prepare for proper decleration extraction.Zack Rusin2007-10-244-70/+38
* Fix glDrawElements + VBO rendering when ptr/offset is not zero.Brian2007-10-241-2/+5
* Revert "Undo indexOffset change (I think, git???)"Brian2007-10-246-18/+12
* Undo indexOffset change (I think, git???)Brian2007-10-246-12/+18
* add to gitBrian2007-10-242-0/+109
* Implement gl_PointCoord attribute for GLSL fragment shaders.Brian2007-10-246-53/+85
* print CAL labelBrian2007-10-241-0/+1
* fix bug in RET codeBrian2007-10-241-0/+1
* better debug outputBrian2007-10-241-1/+5
* a bit more work for optimizing clears in tile cache (not enabled yet)Brian2007-10-244-28/+115
* flush pipe in draw_stencil_pixels()Brian2007-10-241-0/+2
* get_tile() for z16, z32, s8z24 surfaces needs to return 4 floats per pixel (f...Brian2007-10-241-9/+18
* added a pipe->flush() call in xmesa_clear()Brian2007-10-241-0/+11
* Add copyright headers and do some cleanups.Zack Rusin2007-10-249-27/+251
* Remove the silly function and remove the bogus comment.Zack Rusin2007-10-241-58/+50
* Cleanup some code.Zack Rusin2007-10-2411-17/+41
* Implement arl, lerp opcodes and do a first stab at if/endifZack Rusin2007-10-245-135/+388
* Implement cross product and abs opcodeZack Rusin2007-10-243-2/+65
* Implement extended swizzling.Zack Rusin2007-10-243-6/+50
* Implement SGE and SLTZack Rusin2007-10-243-2/+65
* Introduce linux-llvm target. Remove the llvm code from the default build for ...Zack Rusin2007-10-245-40/+78
* Align the load/stores. Reduce the amount of debugging output.Zack Rusin2007-10-248-973/+665
* Cleanup some of the debugging output codeZack Rusin2007-10-247-84/+10
* Make lit work but in a very lame way - will have to be rewritten.Zack Rusin2007-10-243-10/+3
* Muchos fixos. gears kinda works. and cases don't crash.Zack Rusin2007-10-249-778/+1149
* implement min and maxZack Rusin2007-10-243-2/+110
* Fix some warnings and implement lg2Zack Rusin2007-10-244-9/+875
* Implement frc and floorZack Rusin2007-10-243-3/+62
* Implement ex2 opcodeZack Rusin2007-10-243-1/+13
* Implement dst opcodeZack Rusin2007-10-243-1/+26
* Implement dph opcodeZack Rusin2007-10-243-1/+31
* Implement dot4 opcodeZack Rusin2007-10-243-5/+35
* Implement pow/rcp and sub opcodesZack Rusin2007-10-243-5/+91
* Add the "add" opcode and assert one vp if an opcode isn't supportedZack Rusin2007-10-241-1/+9
* Refactor the tgsi->llvm storage translatorZack Rusin2007-10-244-42/+71
* Implement basic opcode translation and storage translation.Zack Rusin2007-10-245-27/+350
* Draw first triangle. Start on the llvm builder.Zack Rusin2007-10-243-24/+237
* Cleanup some of the testing code. Implement first pass at actuallyZack Rusin2007-10-245-42/+208
* Execution engine is a singleton, for now keep it in the pipe.Zack Rusin2007-10-246-19/+64
* Generate the base shader.Zack Rusin2007-10-244-47/+194
* Implement the conversion and do the initial execution pass.Zack Rusin2007-10-2410-11/+244