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* i965: added OPCODE_NRM3/4Brian Paul2009-01-011-0/+3
* i965: fix commentBrian Paul2009-01-011-1/+1
* i965: indentation and formatting fixesBrian Paul2009-01-011-45/+36
* i965: implement OPCODE_NRM3/NRM4Brian Paul2009-01-011-3/+33
* i965: whitespace, comment changesBrian Paul2009-01-011-26/+11
* mesa: comments, whitespace changesBrian Paul2009-01-011-13/+31
* demos: added progs/glsl/samplers.c to test all available texture samplersBrian Paul2009-01-012-0/+365
* mesa: updated comments about GLSL constantsBrian Paul2009-01-011-2/+3
* mesa: increase max texture image units and GLSL samplers to 16Brian Paul2008-12-3114-137/+189
* intel: Share passthrough transform setup between glBitmap and glDrawPixels.Eric Anholt2008-12-315-45/+52
* intel: Add support for glBitmap as metaops using GL calls.Eric Anholt2008-12-314-0/+350
* mesa: fix bug in evaluation of structure fieldsBrian Paul2008-12-301-3/+1
* mesa: allow variable indexing into the predefined uniform variable arraysBrian Paul2008-12-305-91/+376
* mesa: better error message when running out of GLSL samplersBrian Paul2008-12-301-1/+4
* mesa: comments for some state varsBrian Paul2008-12-301-4/+4
* mesa: increase max constants/uniforms to 256 (vec4 vectors)Brian Paul2008-12-301-2/+2
* mesa: updated compilation documentationBrian Paul2008-12-302-31/+39
* demos: minor fixes to twoside.c glsl demoBrian Paul2008-12-301-16/+28
* intel: disable ATI_texture_env_combine3 for i830( and related device).Xiang, Haihao2008-12-302-1/+2
* dri: Fix driWaitForMSC32 when divisor >= 2 and msc < 0.Eric Anholt2008-12-291-9/+9
* R300: missing semicolonAlex Deucher2008-12-291-1/+1
* intel: enable ATI_texture_env_combine3. Fixes #17707Xiang, Haihao2008-12-291-0/+1
* r300: remove the unknowns from the indx_buffer codeDave Airlie2008-12-282-5/+6
* i915: separate the fog term from the specular color term.Xiang, Haihao2008-12-241-19/+3
* intel: Fix glBitmap clipping for DRI1.Eric Anholt2008-12-231-2/+2
* Remove third buffer support from Mesa.Dave Airlie2008-12-236-35/+3
* Add do_row_3d for mipmapping 3D texturesIan Romanick2008-12-191-21/+444
* Fix typeo in mipmap filter for GL_UNSIGNED_SHORT_1_5_5_5_REVIan Romanick2008-12-191-1/+1
* 965 / GLSL: Use full precision for EXP instructionIan Romanick2008-12-191-1/+1
* GLSL: The LOG2 macro doesn't have enough precisionIan Romanick2008-12-191-2/+9
* intel: Fix glBitmap top/bottom clipping.Eric Anholt2008-12-191-40/+35
* intel: Don't forget the source bitmap size when clipping the size we draw.Eric Anholt2008-12-191-1/+3
* intel: Update mesa state in blit operations that want post-scissor draw bounds.Eric Anholt2008-12-192-0/+7
* intel: don't clip to scissor-clipped read framebuffer bounds in copypixels.Eric Anholt2008-12-191-2/+2
* intel: Move copyteximage source clipping out of copytexsubimage.Eric Anholt2008-12-181-48/+61
* mesa: Clip copytexsubimage to read framebuffer bounds, not scissor region.Eric Anholt2008-12-181-1/+1
* mesa: Correct _mesa_clip_to_region() off-by-one.Eric Anholt2008-12-181-2/+2
* glsl: Fix handling of nested parens in macro actual arguments.Michal Krol2008-12-181-2/+15
* demos: all glutDestroyWindow() upon exit to test query object clean-upBrian Paul2008-12-181-2/+3
* i915: check WRAP_T instead of WRAP_R for cube map texture.Xiang, Haihao2008-12-181-1/+1
* i915: fix abort issue. (bug #19147)Xiang, Haihao2008-12-182-4/+24
* mesa: remove unneeded _mesa_reference_fragprog() callBrian Paul2008-12-171-4/+2
* dri: fix for Cygwin compilation, bug 19144Jon Turney2008-12-171-2/+2
* mesa: updated commentsBrian Paul2008-12-171-10/+12
* demos: add test of vertex-only and fragment-only shader programsBrian Paul2008-12-172-0/+200
* util: check for frag/vertShader=0 before attachingBrian Paul2008-12-171-2/+7
* mesa: disable debug outputBrian Paul2008-12-161-2/+2
* mesa: fix some GLSL array regressionsBrian Paul2008-12-164-66/+85
* mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functionsBrian Paul2008-12-157-535/+665
* mesa: updated GLSL docsBrian Paul2008-12-151-43/+27