| Commit message (Collapse) | Author | Age | Files | Lines |
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gl_texture_object contains an instance of this type for the regular
texture object sampling state. glGenSamplers() generates new instances
of gl_sampler_object which can override that state with glBindSampler().
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Signed-off-by: Henri Verbeet <[email protected]>
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Signed-off-by: Henri Verbeet <[email protected]>
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NOTE: This is a candidate for the 7.10 branch.
Signed-off-by: Henri Verbeet <[email protected]>
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Signed-off-by: Nicolas Kaiser <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Nicolas Kaiser <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Fixes width of non-smooth (aliased) lines on nvc0.
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Fixes issues in e.g. nexuiz (desertfactory) or supertuxkart that
look like lighting bugs.
They're not visible with the software rasterizers because their
notion of linear interpolation seems to be different from that
of nv50/nvc0.
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Fixes compiler error from Sun compilers:
"state_tracker/st_draw.c", line 185: identifier redeclared: st_pipe_vertex_format
current : function(unsigned int, unsigned int, unsigned int, unsigned char) returning enum pipe_format
previous: function(unsigned int, unsigned int, unsigned int, unsigned char) returning unsigned int : "state_tracker/st_draw.h", line 73
Signed-off-by: Alan Coopersmith <[email protected]>
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Signed-off-by: Alan Coopersmith <[email protected]>
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This reverts commit 437c748bf5072d2bded77a00c74c51cdb8b510e5.
The commit is wrong for several reasons. One of them is when we grab
a new buffer, we should update all the states it is bound in,
including all parallel contexts. I don't think this is even doable.
The correct solution would be upload data via a temporary buffer and
do resource_copy_region to the original one.
https://bugs.freedesktop.org/show_bug.cgi?id=36088
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https://bugs.freedesktop.org/show_bug.cgi?id=36086
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Add Cygwin platform-specific settings and drivers to build for dri driver:
- by default, disable direct rendering.
- if direct rendering is enabled, the swrast dridriver is the only one it's
sensible to try to build (this doesn't work at the moment as additional patches
are required to build a libGL which can load just swrast without the DRM headers,
even though there's no actual functional dependency)
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Julien Cristau <[email protected]>
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The Hurd kernel doesn't have DRM yet.
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Julien Cristau <[email protected]>
Reviewed-By: Jakob Bornecrantz <[email protected]>
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Fix build when configured --with-driver=dri --disable-driglx-direct on targets
without drm e.g. GNU/Hurd and Cygwin
Based on the Debian patch file '05_hurd-ftbfs.diff' by Samuel Thibault.
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Julien Cristau <[email protected]>
Reviewed-By: Jakob Bornecrantz <[email protected]>
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No idea why it's so hard to reproduce.
Broken with: c35572352e3e92683988ee8d151b47f4190d62f9
Thanks to Toni Spets for assistance.
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The theory here was to detect a temporary variable used within a loop,
and avoid considering it live across the entire loop. However, it was
overeager and failed when the first definition of the variable
appeared within the loop but was only conditionally defined.
Fixes glsl-fs-loop-redundant-condition.
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r300_update_hyperz_state is no longer required to be called here.
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Signed-off-by: Brian Paul <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Otherwise min_lod can potentially be larger than the clamped max_lod. The
code that follows will swap min_lod and max_lod in that case, resulting in a
max_lod larger than MAX_LEVEL.
Signed-off-by: Brian Paul <[email protected]>
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Base level and min LOD aren't equivalent. In particular, min LOD has no
effect on image array selection for magnification and non-mipmapped
minification.
Signed-off-by: Brian Paul <[email protected]>
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Copied from libtxc_dxtn, this fixes NPOT RGTC1 textures with r300g.
I also did the same for RGTC2.
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Not a good fd to leak.
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Signed-off-by: Henri Verbeet <[email protected]>
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Signed-off-by: Henri Verbeet <[email protected]>
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Although for GL a zero stride means tightly packed elements, Mesa
internally uses zero strides for constant arrays.
Therefore user buffers need to be defined from
buffer_offset + src_offset + min_index*stride
to
buffer_offset + src_offset + max_index*stride + elem_size
Simplifying the later with (max_index + 1)*stride will give zero
sized buffers.
This change also aggregates the st_context's info about user buffers
into a single array.
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We adjust 'end' to fit into _MaxElement, but that may result into a 'start'
value bigger than 'end' being passed downstream, causing havoc.
This could be seen with arb_robustness_draw-vbo-bounds, due to an
application bug.
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