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* Fixed stride of incomplete tiles.Felix Kuehling2005-02-091-1/+1
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* SUBPIXEL fixes from DieterKeith Whitwell2005-02-082-4/+4
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* Remove #ifdef's around PolygonOffset function.Vladimir Dergachev2005-02-082-4/+2
| | | | | Print number of missing entry for texture format. Add alpha-luminance format.
* Correct a couple problems / omissions in the DTD.Ian Romanick2005-02-081-5/+10
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* Typo..Aapo Tahkola2005-02-081-1/+1
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* Fix the bug and get zbias back into shape. There might still be some ↵Aapo Tahkola2005-02-087-31/+18
| | | | problems with initial zbias...
* Call _mesa_ResizeBuffersMESA() in r200Viewport(), fixes incorrect renderingMichel Dänzer2005-02-081-0/+3
| | | | in bzflag 2.0. (Alexander E. Patrakov)
* clamp anisotropy against max valueBrian Paul2005-02-081-3/+5
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* BIG FAT NOTE: Theres a nasty bug somewhere thats causing vb color buffer ↵Aapo Tahkola2005-02-085-17/+31
| | | | clears and other things not to work. This bug can be triggered by extending struct r300_hw_state by two struct r300_state_atom's from its current size. Everything zbs and unk42B4 related is now covered with HAVE_ZBS and GA ifdefs. Who wants to fix it? Not i. :)
* Bug #2477: Make GLU/GLw/glut build properly even with -fvisibility=hidden.Adam Jackson2005-02-084-4/+7
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* Better fix to get tuxracer working.Aapo Tahkola2005-02-082-8/+38
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* fog + immediate mode = bad thingsAapo Tahkola2005-02-081-0/+5
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* Implemented checks that prevent r300 from locking up when bad number of ↵Aapo Tahkola2005-02-082-57/+101
| | | | verts are given. Also tweaked WARN_ONCE a bit to handle va-args.
* Let Polygon Offset be turned on and off.Vladimir Dergachev2005-02-081-1/+5
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* just some commentsBrian Paul2005-02-081-0/+7
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* a bunch of assorted fixesBrian Paul2005-02-082-78/+82
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* plug in GL_EXT_framebuffer_object functionsBrian Paul2005-02-081-0/+23
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* removed GL_EXT_framebuffer_object tokensBrian Paul2005-02-081-52/+0
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* added GL_EXT_framebuffer_object enums/funcs. Remove when glext.h is updatedBrian Paul2005-02-081-2/+119
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* Add new entrypoints for GL_EXT_framebuffer_object.Brian Paul2005-02-086-190/+530
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* Definitions for EXT_framebuffer_object. Just <include/> it in gl_API.xmlIan Romanick2005-02-081-0/+175
| | | | when ready.
* Add the ability to include other XML files by using aIan Romanick2005-02-081-0/+10
| | | | <include name="file"/> element as a sub-element of <OpenGLAPI>.
* checkpoint latest workBrian Paul2005-02-082-46/+141
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* added missing prototypeBrian Paul2005-02-081-2/+9
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* indentation fixBrian Paul2005-02-081-6/+7
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* To cut the long and boring story short, polygon offsets should now work. vb ↵Aapo Tahkola2005-02-086-34/+142
| | | | mode colorbuffer clears are still mysticly broken by offsets... Maybe we need to merge zbs and unk42B4 together?
* improved warning messageBrian Paul2005-02-071-1/+1
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* argb8888 optimizations from via branchKeith Whitwell2005-02-072-33/+297
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* More texture enums (Andreas Stenglein)Keith Whitwell2005-02-071-10/+37
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* GL_ARB_texture_rectangle enums (Andreas Stenglein)Keith Whitwell2005-02-071-0/+6
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* additional work on GL_EXT_framebuffer_objectBrian Paul2005-02-079-263/+615
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* Added PCI id (0x4152).Jerome Glisse2005-02-061-0/+1
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* Disable vertex DMA on SuperSavages.Felix Kuehling2005-02-051-5/+15
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* - Fixed scissor rectangle not moving with the window (Xorg bug #1731).Felix Kuehling2005-02-056-158/+47
| | | | | | | - Flush buffered primitives before changing scissors. - Require Savage DRM version 2.1.0, so that the broken single-cliprect code can finally rest in peace. - Removed some more dead code.
* added fbobject.c to sourcesBrian Paul2005-02-052-0/+4
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* Some initial work on GL_EXT_framebuffer_object.Brian Paul2005-02-055-11/+847
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* Added PCI id (0x4152).Jerome Glisse2005-02-051-0/+1
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* Remove the Shared->TexObjectList pointer and Next field from gl_texture_object.Brian Paul2005-02-053-77/+30
| | | | | | Was only used by two drivers to walk over all texture objects. Can do that via the hash table instead. Cleaned up some comments for struct gl_texture_object.
* add a few commentsBrian Paul2005-02-051-0/+5
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* Modified hw state for big endian computers.Jerome Glisse2005-02-051-1/+4
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* remove dependency on Shared->TexObjectListBrian Paul2005-02-051-21/+27
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* remove unneeded codeBrian Paul2005-02-051-9/+0
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* removed need for Shared->TexObjectList, walk over texture hash table entries ↵Brian Paul2005-02-052-17/+54
| | | | instead
* Fixed a typo in an assertion. (Don't understand how this ever compiled.)Felix Kuehling2005-02-051-1/+1
| | | | Found by Andreas Stenglein.
* Warn of unknown texture formats.Vladimir Dergachev2005-02-052-17/+21
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* Fix some mixed spaces / tabs issues in generated code. Commit generatedIan Romanick2005-02-055-27/+29
| | | | files that have been trivially changed by other recent commits.
* Enable client-side GLX support for texture compression extensions.Ian Romanick2005-02-043-6/+21
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* Added an option texture_heaps that allows selecting which texture heapsFelix Kuehling2005-02-042-2/+35
| | | | | | | will be used. Implemented this option in the Savage driver. On my ProSavageDDR uploads to AGP memory are about 1.5 times as fast as uploads to card memory. On non-IGP hardware the difference may be even bigger. Now mplayer -gl is getting really usable.
* Made subtile upload a template. This speeds up tiled texture uploads byFelix Kuehling2005-02-041-6/+41
| | | | about a factor 1.3.
* Use all texture heaps in a fair way when textures need to be kicked inFelix Kuehling2005-02-032-24/+98
| | | | | | | | | | order to make room for new textures. In particular this fixes texture trashing on the first heap when the second heap is occupied by currently unused textures (observed with Torcs and the Savage driver). Heaps are weighted by their sizes by default but drivers can override these and apply their own weights based on relative texture upload speeds to the respective heaps.