| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes bugzilla #30039.
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Fixes assertion failures in fbo-alpha with a debug build of Mesa.
Bug #29781.
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I swear there was some git option for "don't push things when you've
got uncommitted changes", but I can't find it now.
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Like the constant handling and the handling of other uniforms, we add
the whole thing to the Parameters, avoiding messy, incomplete logic
for adding just the elements of a builting uniform that get used.
This means that a driver that relies only on ParameterValues[] for its
parameters will have an increased parameter load, but drivers
generally don't do that (since they have other params they need to
handle, too).
Fixes glsl-fs-statevar-call (testcase for Ember). Bug #29687.
v2: Continue referencing the STATE_VAR[] file directly when the
uniform will land in STATE_VAR[] formatted exactly as we'd put into a
temporary. When there's array dereferencing, we don't copy-propagate
in Mesa IR (not knowing where the array is in register space), so
smarts here are required or we'll massively increase the temp count.
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loop_analysis::visit(ir_dereference_variable *)
Returning early with visit_continue_with_parent prevented the
then-statements and else-statements of if-statements such as the
following from being processed:
if (some_var) { ... } else { ... }
Fixes piglit test case glsl-fs-loop-nested-if and bugzilla #30030.
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Fixes piglit test case loop-06.vert.
Unfortunately, causes 1 shift/reduce conflict.
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We carefully multiplied our two ints (since we want to be precise
after all) then stored them in a float, which is not specced to really
work, in addition to wasting precision. Fixes
vp-arl-constant-array-huge-* things since the assertions were added.
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There is a restriction on the destination of an operation involving a
vector immediate being 128-bit aligned and the destination horizontal
stride being equivalent to 2 bytes. Fixes bad pixel_x results from
gl_FragCoord, where each pair had the same value.
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Otherwise spring 0.82+.4.0 crashes when starting a game
because prog->_LinkedShaders[0] is NULL.
This also fixes piglit test cases glsl-link-empty-prog-0[12].
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This reverts 6a6e6d7b0a84e20f9754af02a575ae34081d310c and initializes
dummyContext with an all NULL vtable. The context vtable pointer is
supposed to always be non-NULL, but the vtable entries can be NULL.
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I was hitting this with gliv.
The GLX spec explicitly mentions that glXWaitX, glXWaitGL and glXUseXFont calls
are ignored when there's no current context. Not sure what if anything the
GLX_EXT_texture_from_pixmap spec says about this, but I think ignoring the
calls makes more sense than crashing there as well. :)
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The default type conversion for MOV should be fine, and RNDZ actually
requires two instructions.
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Now that we're playing with other types in brw_fs.cpp, it's easy to
trip over issues like these.
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This catches a failure in the FS backend.
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Dumping back to potentially 16-wide dispatch doesn't really work out
at the moment, and hopefully I'll just be able to resolve all the
failures so we never have to do this at all.
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This is a requirement specified in the docs. No behavior change in
glsl-vs-varying-array.shader_test that violated these requirements.
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Code in glx/glxcmds.c which uses the XF86VIDMODE extension is already guarded. Also use
that guard to control inclusion of the xf86vmode.h header, and only enable that guard if the
XF86VIDMODE extension is found by pkgconfig.
This changes the behaviour on platforms which XF86VIDMODE exists, in that XF86VIDMODE used to
be mandatory, but is now optional.
Presumably other build systems are already arranging for -DXF86VIDMODE to be supplied to the
complier when glxcmds.c is compiled, so are not affected by this change
Signed-off-by: Jon TURNEY <[email protected]>
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Nothing direct rendering specific about these fields. Moving them out
makes no-direct-rendering compilation work again.
Signed-off-by: Kristian Høgsberg <[email protected]>
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This fixes some of the build issues with GLX_INDIRECT_RENDERING but !GLX_DIRECT_RENDERING due to recent changes.
Signed-off-by: Jon TURNEY <[email protected]>
Signed-off-by: Kristian Høgsberg <[email protected]>
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Pass mesa_api to CreateContext, and abort early
if the requested API isn't recognized.
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Check MESA_LLVM and link to LLVM as other targets do.
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The calling order of ->bind and ->unbind changed and then ->unbind would
clear the currentContextTag of the old context before ->bind could reuse
it in the make current request, in the indirect case.
Instead, clear the old currentContextTag if and only if we send a request
to the server to actually unbind it or reassign it to another context.
https://bugs.freedesktop.org/show_bug.cgi?id=29977
Signed-off-by: Jon TURNEY <[email protected]>
Signed-off-by: Kristian Høgsberg <[email protected]>
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Less goto spaghetti.
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Fixes performance regression.
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Also, move some state from rasterizer struct to the scene.
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That file has been replaced by tgsi.rst.
Signed-off-by: José Fonseca <[email protected]>
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Sorry, I deleted the Gallium copy without realizing that the DRI
one was just a symlink to it.
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This was inherently fragile as any changes to r600_states.h would also
need manual updating of all of the bits in radeon.h. Just add a simple
python script to do the conversion, its not hooked up to make at all.
This also will make adding evergreen a bit easier.
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