| Commit message (Collapse) | Author | Age | Files | Lines |
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These operations allow you to compute min/max on arbitrary-width
integers, 32 bits at a time.
Note that the low/med ops implicitly set the condition code, and the
med/high ops implicitly consume it.
Signed-off-by: Ilia Mirkin <[email protected]>
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Nouveau does not currently have logic to implement this as a library
function. Even though such a library could be written, there's no big
advantage to do it that way for now given that int64 is a very uncommon
use-case. Allow a driver to expose INT64 without supporting division and
modulo operations.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Suggested-by: Emil Velikov <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
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Suggested-by: Emil Velikov <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
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Previously if you used MESA_GL_VERSION_OVERRIDE=3.3COMPAT, Mesa exposed
an OpenGL 3.3 compatibility profile context (with various unimplemented
features and bugs), but still refused to compile shaders with
#version 330 compatibility
This patch simply adds a small bit of plumbing to let that through.
Of course the same caveats apply: compatibility profile is still not
supported (and will not be supported), so there are no guarantees that
anything will work.
Tested-by: Dylan Baker <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Elie Tournier <[email protected]>
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Most of them already redirected to https anyway, so we might as well
avoid the redirection and the security implications by linking directly
to the right protocol.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99660
Reviewed-by: Lionel Landwerlin <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99660
Reviewed-by: Lionel Landwerlin <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99660
Reviewed-by: Lionel Landwerlin <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99660
Reviewed-by: Lionel Landwerlin <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99660
Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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This fixes 143 of the new piglit tests added by Nicolai
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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This will be used to skip checking the cache and force a recompile.
Reviewed-by: Anuj Phogat <[email protected]>
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This will be used to remove cache items created with old versions
of Mesa or other invalid cache items from the cache.
V2: rename stub function (cache_* funtions were renamed disk_cache_*)
in master.
Reviewed-by: Anuj Phogat <[email protected]>
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For the on-disk shader cache we want to be able to differentiate
between a program that was linked and one that was loaded from cache.
V2:
- don't return the new enum directly to the application when queried,
instead return GL_TRUE or GL_FALSE as required. Fixes google-chrome
corruptions when using cache.
Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Eric Engestrom <[email protected]>
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Reviewed-by: Eric Engestrom <[email protected]>
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For allowing fast color clears in the main render targets of dota2.
[airlied: fix clear_vals[1] as suggested by Andres.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Fixes a compile error with mingw.
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Reviewed-by: Bruce Cherniak <[email protected]>
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Removed temporary scafolding in PA, widended the PA_STATE interface
for SIMD16, and implemented PA_STATE_CUT and PA_TESS for SIMD16.
PA_STATE_CUT and PA_TESS now work in SIMD16.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Widen simdvertex to SIMD16/simd16vertex in frontend for passing VS
attributes from VS to PA.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Make all SimdVectors in LLVM represented as simdscalar[4] rather
than a struct.
Fixes issues with promotion of values from i32 to i64 to match
register width.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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SIMD16 Primitive Assembly (PA) only supports TriList and RectList.
CUT_AWARE_PA, TESS, GS, and SO disabled in the SIMD16 front end.
Reviewed-by: Bruce Cherniak <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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File names were wrong, file formats were wrong, bunzip command was
wrong...
I also removed all but the simplest example; people who use pipes already
know how to untar, so let's simplify and remove potential confusion for
non-tech-savvy users.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Release candidates haven't been in a 'beta' subdir in a long time, so let's
replace the dead link with an explanation instead.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Marek Olšák <[email protected]>
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V2: actually use PRIu64
Reviewed-by: Dave Airlie <[email protected]>
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This fixes the int64 code same as the double code.
Reviewed-by: Timothy Arceri <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes these like the double version does.
Reviewed-by: Timothy Arceri <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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We need to initialize dcc like we do in the subpass path.
v2: fix initial/final layouts
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Works for me on dota2 and talos now.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Andres Rodriguez <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99465
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Not wired up (not referenced in any SUBDIR), leading to `make distcheck'
failure.
Fixes: d77fa310ed8 "ilo: EOL drop unmaintained gallium drv from buildsys"
Signed-off-by: Emil Velikov <[email protected]>
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Properly annotate <li> and keep the note analogous to all the previous
ones - OpenVG, st/egl, etc.
Signed-off-by: Emil Velikov <[email protected]>
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There were two "libglvnd configuration" section in the squashed commit
that added libglvnd support, while only one in the original libglvnd
branch. A following commit moves one of them downwards. Now remove the
upper "older" one and move GL_LIB name decision downwards after the new
libglvnd configuration section.
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Boyan Ding <[email protected]>
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The instance offers 2 cores, so use them to speed things up.
v2: Set MAKEFLAGS instead [Eric]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Note: we need the explicit --enable-freedreno for libdrm since the
latter is 'smart' and disables it if building on !arm platforms.
The radeonsi and swr are explicitly left out since they require
'too-recent' LLVM - 3.6
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Andres Gomez <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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