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* rename a few structs (use _state suffix consistantly), reorder/sort fields in...Brian2007-07-0210-36/+36
* added buffer_data(), buffer_sub_data() to pipe_bufferBrian2007-06-291-0/+3
* more work on tex objects, surfaces, mappable buffersBrian2007-06-291-19/+65
* added texture types and mapping typesBrian2007-06-291-1/+15
* texture object constructionBrian2007-06-293-1/+144
* s/G_CONTEXT_H/SP_CONTEXT_H/Brian2007-06-291-3/+3
* consolidate point/line state into pipe_setup_stateBrian2007-06-2611-44/+36
* fix logic error in updating of quad's Z values. Basic depth testing works nowBrian2007-06-251-1/+1
* clean-upsBrian2007-06-251-7/+2
* emit quad->outputs.depth[], hack need_zBrian2007-06-251-3/+11
* code for functional Z buffer surfaceBrian2007-06-253-10/+81
* better triangle Z coordsBrian2007-06-251-4/+4
* Restructure z test code slightly.Keith Whitwell2007-06-241-33/+24
* initial texture object, texture format codeBrian2007-06-227-0/+56
* more texture sampler workBrian2007-06-229-5/+208
* added blend commentsBrian2007-06-221-7/+7
* Assorted token renaming/removal, minor state changes, etc.Brian2007-06-228-81/+84
* alpha test and misc changesBrian2007-06-217-2/+91
* checkpoint: implement z/depth testingBrian2007-06-2013-19/+153
* triangles w/ depth testBrian2007-06-202-0/+132
* Only build i915texKeith Whitwell2007-06-201-2/+1
* Add state tracker create/destroy calls to i915 driver.Keith Whitwell2007-06-202-1/+13
* Rename static variable in temporary tnl codeKeith Whitwell2007-06-201-2/+2
* Remove dependency on vf.h in public headersKeith Whitwell2007-06-206-4/+12
* update includes (s/tile/quad/)Brian2007-06-206-6/+6
* s/tile/quad/Brian2007-06-201-6/+6
* Rename "tile" files to "quad".Brian2007-06-206-0/+0
* only blend active pixels in the quadBrian2007-06-201-93/+98
* quad blending works now, but many blend terms need to be added in blend_quad().Brian2007-06-205-24/+185
* Initial implementation of a software pipeline for quad rasterization (fragmen...Brian2007-06-2011-23/+252
* better commentBrian2007-06-201-2/+1
* actually use new glClear codeBrian2007-06-204-5/+35
* fix commentBrian2007-06-201-1/+1
* plug in write_mono_row_ubBrian2007-06-201-0/+12
* implement softpipe clearing (untested)Brian2007-06-203-2/+39
* Initial work for glClear(), clear color state.Brian2007-06-2013-6/+189
* hook up point stateBrian2007-06-1911-60/+204
* Re-org of surface/framebuffer state.Brian2007-06-1912-108/+269
* don't request GLUT_ALPHABrian2007-06-191-1/+1
* just use regular malloc(), free(), memcpy()Brian2007-06-191-3/+3
* add point/line/polygon stateBrian2007-06-192-0/+41
* Added alpha test state.Brian2007-06-186-13/+120
* Define just one set of PIPE_FUNC_LESS, GREATER, EQUAL, etc tokens.Brian2007-06-183-34/+28
* change clear colorBrian2007-06-181-1/+1
* s/PRIM_H/SP_STATE_H/Brian2007-06-151-2/+2
* Added st_update_framebuffer struct/object.Brian2007-06-152-0/+2
* framebuffer stateBrian2007-06-154-1/+19
* In softpipe_set_viewport() use ordinary (struct) assignment to update softpip...Brian2007-06-151-1/+1
* initial framebuffer stateBrian2007-06-155-1/+20
* framebuffer stateBrian2007-06-151-0/+78