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* gallium: pause queries for all meta opsMarek Olšák2016-04-128-0/+14
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add pipe_context::set_active_query_state for pausing queriesMarek Olšák2016-04-1220-0/+142
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: Synchronize a streamout write after read hazard.Bas Nieuwenhuizen2016-04-121-0/+6
| | | | | | Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* nv30: Add missing PIPE_SHADER_CAP_INTEGERS to get_shader_param()Hans de Goede2016-04-121-0/+1
| | | | | | | | Add missing PIPE_SHADER_CAP_INTEGERS for frag shaders to nv30_screen_get_shader_param(). Signed-off-by: Hans de Goede <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* dri/i965: extend GLES3 sRGB workaround to cover all formatsHaixia Shi2016-04-121-4/+3
| | | | | | | | | | It is incorrect to assume BGRA byte order for the GLES3 sRGB workaround. v2: use _mesa_get_srgb_format_linear to handle all formats Signed-off-by: Haixia Shi <[email protected]> Reviewed-by: Stéphane Marchesin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Add autogenerated 'brw_nir_trig_workarounds.c' to gitignoreEduardo Lima Mitev2016-04-121-0/+1
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Update hash table comments in constant propagationRhys Kidd2016-04-121-3/+3
| | | | | Signed-off-by: Rhys Kidd <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* softpipe: add SSBO/shader atomics support.Dave Airlie2016-04-1213-11/+473
| | | | | | | | | | This adds support for the features requires for ARB_shader_storage_buffer_object and ARB_shader_atomic_counters, ARB_shader_atomic_counter_ops. [airlied: some cleanups applied] Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* draw: add support for passing buffers to vs/gs shaders.Dave Airlie2016-04-125-3/+32
| | | | | | | | Like the image code, but for shader buffers this time. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* tgsi: add support for buffer/atomic operations to tgsi_exec.Dave Airlie2016-04-125-14/+245
| | | | | | | | | This adds support for doing load/store/atomic operations on buffer objects. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* tgsi: set nonhelpermask for vertex shadersDave Airlie2016-04-121-0/+1
| | | | | | | | | | | For atomic operations we really need to avoid executing unnecessary shaders, so for some tests that just draw a single point we only want one vertex to get processed not 4, this fixes a number of the atomic counters tests. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* nir: Fix typo in commentIan Romanick2016-04-111-1/+1
| | | | | | Trivial. Signed-off-by: Ian Romanick <[email protected]>
* nir: Merge redudant integer clamping.Markus Wick2016-04-111-1/+4
| | | | | | | | | Dolphin uses them a lot. Range tracking would be better in the long term, but this two lines works fine for now. Signed-off-by: Markus Wick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Port INTEL_PRECISE_TRIG=1 to NIR.Kenneth Graunke2016-04-117-28/+58
| | | | | | | | | | | | | | | | | | | | This makes the extra multiply visible to NIR's algebraic optimizations (for constant reassociation) as well as constant folding. This means that when the result of sin/cos are multiplied by an constant, we can eliminate the extra multiply altogether, reducing the cost of the workaround. It also means we only have to implement it one place, rather than in both backends. This makes INTEL_PRECISE_TRIG=1 cost nothing on GPUTest/Volplosion, which has a ton of sin() calls, but always multiplies them by an immediate constant. The extra multiply gets folded away. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Pass brw_compiler into brw_preprocess_nir() instead of is_scalar.Kenneth Graunke2016-04-112-3/+6
| | | | | | | | | | I want to be able to read other fields. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* nir: Silence unused "options" warning in algebraic passes.Kenneth Graunke2016-04-111-0/+1
| | | | | | | | | | | Some passes may not refer to options->..., at which point the compiler will warn about an unused variable. Just cast to void unconditionally to shut it up. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* nir: Do basic constant reassociation.Kenneth Graunke2016-04-111-0/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Many shaders contain expression trees of the form: const_1 * (value * const_2) Reorganizing these to (const_1 * const_2) * value will allow constant folding to combine the constants. Sometimes, these constants are 2 and 0.5, so we can remove a multiply altogether. Other times, it can create more immediate constants, which can actually hurt. Finding a good balance here is tricky. While much more could be done, this simple patch seems to have a lot of positive benefit while having a low downside. shader-db results on Broadwell: total instructions in shared programs: 8963768 -> 8961369 (-0.03%) instructions in affected programs: 438318 -> 435919 (-0.55%) helped: 1502 HURT: 245 total cycles in shared programs: 71527354 -> 71421516 (-0.15%) cycles in affected programs: 11541788 -> 11435950 (-0.92%) helped: 3445 HURT: 1224 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* radeon/uvd: alignment fix for decode message bufferBoyuan Zhang2016-04-111-1/+1
| | | | | Signed-off-by: Boyuan Zhang <[email protected]> Reviewed-by: Christian König <[email protected]>
* st/mesa: replace _mesa_sysval_to_semantic table with functionBrian Paul2016-04-113-68/+69
| | | | | | | | | | Instead of using an array indexed by SYSTEM_VALUE_x, just use a switch statement. This fixes a regression caused by inserting new SYSTEM_VALUE_ enums but not updating the mapping to TGSI semantics. v2: fix a few switch statement mistakes for compute-related enums Reviewed-by: Ilia Mirkin <[email protected]>
* nir/lower_system_values: Add support for several computed valuesJason Ekstrand2016-04-114-4/+76
| | | | Reviewed-by: Rob Clark <[email protected]>
* glsl/shader_enums: Add the other two compute builtinsJason Ekstrand2016-04-112-0/+4
| | | | | | | | These weren't added before because they are actually calculated values that are computed from other inputs. However, in order to handle them in nir_lower_system_values, it's nice for them to have a cannonical locaiton. Reviewed-by: Rob Clark <[email protected]>
* glsl/shader_enums: Add an enum for Vulkan InstanceIndexJason Ekstrand2016-04-112-0/+8
| | | | | | | In Vulkan, you have InstanceIndex which begins at the base instance value rather than the zero-based InstanceID of GL. Reviewed-by: Rob Clark <[email protected]>
* mesa: add missing header to the tarballEmil Velikov2016-04-111-0/+1
| | | | Signed-off-by: Emil Velikov <[email protected]>
* drivers/softpipe: add missing header to the tarballEmil Velikov2016-04-111-0/+1
| | | | Signed-off-by: Emil Velikov <[email protected]>
* mesa: automake: update and reuse X86_SSE41_FILES listEmil Velikov2016-04-112-5/+5
| | | | | Signed-off-by: Emil Velikov <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* compiler: android: flesh out nir into separate makefileEmil Velikov2016-04-113-23/+51
| | | | | Signed-off-by: Emil Velikov <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* compiler: automake: flesh out NIR into separate makefile.Emil Velikov2016-04-112-70/+94
| | | | | | | | Analogous to previous commit - improved readability at the expense of an extra file. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* compiler: automake: split out glsl into separate makefileEmil Velikov2016-04-112-194/+218
| | | | | | | | | | | Preserve the functionality while keeping the files smaller and more readable. v2: Do not include Makefile.sources from the GLSL makefile (silences automake warnings) Signed-off-by: Emil Velikov <[email protected]> Acked-by: Jason Ekstrand <[email protected]> (v1)
* compiler: remove {glsl,nir}/Makefile.sourcesEmil Velikov2016-04-114-534/+1
| | | | | | | | | No longer used as of last commit. v2: Rebase. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Jason Ekstrand <[email protected]> (v1)
* configure.ac: update the path of the generated filesEmil Velikov2016-04-111-2/+2
| | | | | | | | | | | ... in order to determine if we need bison/flex. Failing to locate the files will lead to mandating bison/flex even when building from a release tarball. CC: "11.2" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Acked-by: Jason Ekstrand <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: move the android build scripts a level upEmil Velikov2016-04-114-8/+10
| | | | | | | Analogous to previous commit. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* glsl: move the scons build script a level upEmil Velikov2016-04-113-20/+20
| | | | | | | It will allow us to remove the duplicate glsl/Makefile.sources. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* Part revert "gallium/auxiliary: don't build NIR sources with MSVC2008 flags"Emil Velikov2016-04-111-15/+3
| | | | | | | | | | | | | | This reverts commit 41c7912d04111a7e3b75a438c5cbbd7edc0fee25 but leaves out the pragma [that inspired the original commit]. Building mesa requires MSVC2013 or later, thus we no longer need this. v2: Use correct include path (src/glsl/nir -> src/compiler/nir) Conflicts: src/gallium/auxiliary/Makefile.am Acked-by: Jason Ekstrand <[email protected]> (v1)
* GL3: ARB_shader_image_load_store/size is done for radeonsi also in GLESNicolai Hähnle2016-04-111-2/+2
| | | | Trivial.
* docs: fix Coverity URLBrian Paul2016-04-111-1/+1
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* tgsi/doc: fix spelling errorOded Gabbay2016-04-111-1/+1
| | | | | Signed-off-by: Oded Gabbay <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* nir: add a pass for lowering (un)pack_double_2x32Connor Abbott2016-04-115-0/+100
| | | | | | | | | | | | | | | | | | | v2: Undo unintended change to the signature of nir_normalize_cubemap_coords (Iago). v3: Move to compiler/nir (Iago) v4: Remove Authors from copyright header (Michael Schellenberger) v5 (Sam): - Use nir_channel() and nir_ssa_for_alu_src() helpers (Jason) - Inline lower_double_pack_instr() code into lower_double_pack_block() (Jason). - Initialize nir_builder at lower_double_pack_impl() (Jason). Signed-off-by: Iago Toral Quiroga <[email protected]> Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: add split versions of (un)pack_double_2x32Connor Abbott2016-04-111-0/+36
| | | | | | | | v2 (Sam): - Use uint64 instead of float64 for sources and destinations. (Connor) Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: don't try to scalarize unpack_double_2x32Connor Abbott2016-04-111-0/+3
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* nir: add support for (un)pack_double_2x32Connor Abbott2016-04-112-0/+35
| | | | | | | | v2 (Sam): - Use uint64 instead of float64 for sources and destinations. (Connor) Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: add i2d and u2d opcodesIago Toral Quiroga2016-04-112-0/+10
| | | | | | | v2: - Assert supports_int and don't fallback to nir_fmov (Jason) Reviewed-by: Jason Ekstrand <[email protected]>
* nir: add d2i, d2u, d2b opcodesIago Toral Quiroga2016-04-112-0/+6
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* nir: add support for d2f and f2dConnor Abbott2016-04-112-0/+5
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* nir/glsl_to_nir: set bit_size on ssbo_load resultIago Toral Quiroga2016-04-111-2/+3
| | | | | | | v2 (Sam): - Add missing bit_size assignment when ssbo_load destination is a boolean. Reviewed-by: Jason Ekstrand <[email protected]>
* nir/glsl_to_nir: add bit-size info to add_instr()Samuel Iglesias Gonsálvez2016-04-111-10/+14
| | | | | Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir/split_var_copies: handle doublesConnor Abbott2016-04-111-0/+2
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* nir/instr_set: handle 64-bit bit-sizesConnor Abbott2016-04-111-5/+17
| | | | | | | v2: Revert spurious change in nir_opt_cse.c (Iago) Signed-off-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: handle doubles in nir_deref_get_const_initializer_load()Connor Abbott2016-04-111-1/+5
| | | | | | | | v2 (Sam): - Use proper bitsize value when calling to nir_load_const_instr_create() (Jason). Reviewed-by: Jason Ekstrand <[email protected]>
* nir/print: add support for printing doubles and bitsizeConnor Abbott2016-04-111-3/+16
| | | | | | | | | | | v2: - Squash the printing doubles related patches into one patch (Sam). v3: - Print using PRIx64 format: long is 32-bit on some 32-bit platforms but long long is basically always 64-bit (Jason). Reviewed-by: Jason Ekstrand <[email protected]>
* nir/glsl_to_nir: support doublesConnor Abbott2016-04-111-26/+38
| | | | | | | | v2: - Don't set sized types to the destination of texture related opcodes. (Jason) Reviewed-by: Jason Ekstrand <[email protected]>