| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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v2: use sps level idc as level to driver
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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v2: get frame size from port info
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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v2: add commments for limitation of max references numbers,
and what the caculation is based
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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When there is a colormask active that does not cover all the channels,
enable reading in the destination like with a combining blend
operation. This fixes fbo-blending-formats on a3xx.
Signed-off-by: Ilia Mirkin <[email protected]>
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Enables ARB_depth_buffer_float. There is no sampling support for
interleaved Z32F_S8, so we store the two textures separately, one as
Z32F, the other as S8. As a result, we need a lot of additional logic
for restores and transfers.
Signed-off-by: Ilia Mirkin <[email protected]>
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32-bit depth buffers are stored as unorm, and thus need special handling
when moving to and from gmem. They are copied into gmem by writing
depth, and resolved from gmem using a special resolve bit which
apparently float-ifies the data.
Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Code generation is not allowed to fail for any reason - in fact,
fs_generator has no mechanism for failing. The visitor is responsible
for that.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Broke in commit f00c5f85b82efe9535b18dbf97c4591fb28aeae6 when
adding support for multidimensional arrays
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Copy over from brw_fs_visitor.cpp.
Reviewed-by: Kenneth Graunke <[email protected]>
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We have to use W/UW type for src1 of the multiply in the MUL/MACH macro,
but in order to read the low 16-bits of each 32-bit integer, we need to
set the appropriate stride.
Reviewed-by: Kenneth Graunke <[email protected]>
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This reverts commit 9f5e5bd34d8ba48c851b442fb88f742b1ba6a571.
I have no idea what made me believe these didn't apply to Gen > 7. They
do, and without them we generate bad code that causes failures on Gen 8.
Reviewed-by: Kenneth Graunke <[email protected]>
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llvm/Config/llvm-config.h is parsed instead of llvm/Config/config.h for
detecting LLVM version
(http://lists.cs.uiuc.edu/pipermail/llvmdev/2014-June/073707.html).
Reviewed-by: Jose Fonseca <[email protected]>
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In some situations it is convenient for a driver to expose a higher GLSL
version while some extensions are still incomplete. However in that
situation, it would report a GLSL version that was higher than the GL
version. Avoid that situation by limiting the GLSL version to the GL
version.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Hopefully this is the last one now (for texture X32_S8X24_UINT views).
+4 piglits.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90167
Reviewed-by: Brian Paul <[email protected]>
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Currently we're producing errors like
User error: GL_INVALID_OPERATION in glglDeleteProgramsARB(invalid call)
And noop_warn appears to be called with the full function name. Don't
prepend a gl prefix.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Francisco Jerez <[email protected]>
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gen8_update_texture_surface().
This moves most of the surface state set-up logic that can be shared
between textures and shader images to a separate function.
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gen7_update_texture_surface().
This moves most of the surface state set-up logic that can be shared
between textures and shader images to a separate function.
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miptree.
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Reviewed-by: Jose Fonseca <[email protected]>
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Required because of a VI hw bug.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Martin Peres <[email protected]>
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Extends the syntax of GALLIUM_HUD environment variable to:
- Add options to set the size and exact location of each pane.
- Add an option to limit the maximum allowed value of the X axis on a
pane, clamping the graph down to not go above this value.
- Add an option to auto-adjust the value of the Y axis down to the
highest value still visible on the graph.
v2:
- Make the patch simpler and smaller.
- With dynamic auto-adjusting on, adjust the Y axis once per pane
update instead of updating once every several seconds.
- No longer mishandle pane height when having more than one graph per
pane.
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This makes INTEL_DEBUG=perf report shader recompiles due to CMS vs.
UMS/IMS differences and Sandybridge textureGather workarounds.
Previously, we just flagged them as "Something else".
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Previously, sampler messages were decoded as
sampler (1, 0, 2, 2) mlen 6 rlen 8 { align1 1H };
I don't know how much time we've collectly wasted trying to read this
format. I can never recall which number is the surface index, sampler
index, message type, or...whatever that other number is. Figuring out
the message name from the numerical code is also painful.
Now they decode as:
sampler sample_l SIMD16 Surface = 1 Sampler = 0 mlen 6 rlen 8 { align1 1H };
This is easy to read at a glance, and matches the format I used for
render target formats.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Fixes assertion failures in three piglit tests on Gen 6 since commit
0087cf23e.
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Add the 4.0/4.1/4.2 extensions lists to compute_version. A couple of
extensions aren't in mesa yet, so those are marked with 0 until they
become supported.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Forgotten in commit 529064f6.
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Constant combining won't promote non-floats, so this isn't safe.
Fixes regressions since commit 0087cf23e.
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit adb47b5b279b6fd920151aa7926af6ffd2069339)
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