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* remove some stray debug/abort codeBrian Paul2002-10-301-3/+1
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* don't call abort()Brian Paul2002-10-302-14/+24
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* s/printf/_mesa_printf/Brian Paul2002-10-301-17/+17
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* s/sprintf/_mesa_sprintf/Brian Paul2002-10-301-3/+3
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* remove debug printfBrian Paul2002-10-301-2/+1
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* s/BZERO/_mesa_bzero/Brian Paul2002-10-306-23/+23
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* test both XFree86LOADER and IN_MODULE to see if we're being built as the glx ↵Brian Paul2002-10-302-30/+30
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* fix potential bug in _mesa_align_calloc/malloc (Frank van Heesch)Brian Paul2002-10-301-6/+13
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* more version bumpsBrian Paul2002-10-292-5/+5
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* minor updatesBrian Paul2002-10-291-13/+7
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* bump OpenGL version to 1.4, Mesa version to 5.0Brian Paul2002-10-294-15/+15
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* preparation for 5.0 releaseBrian Paul2002-10-292-1/+93
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* update versioning/extensions for OpenGL 1.4 / Mesa 5.0Brian Paul2002-10-294-10/+11
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* fix culling problem (bug 630649)Brian Paul2002-10-292-6/+24
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* updated email addressesBrian Paul2002-10-2975-156/+155
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* set release datemesa_4_1Brian Paul2002-10-292-5/+5
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* init a few more fields in _mesa_initialize_visual()Brian Paul2002-10-291-1/+10
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* added some casts for mallocs (bug 630379)Brian Paul2002-10-292-5/+5
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* Add casts to quiet compiler warnings.Karl Schultz2002-10-282-9/+10
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* export new functions.Karl Schultz2002-10-281-0/+6
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* wrapped a few more C library functionsBrian Paul2002-10-259-55/+196
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* #include fixesBrian Paul2002-10-252-2/+3
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* added skybox and options to load real imagesBrian Paul2002-10-251-36/+198
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* remove all.h, mem.h, mem.cBrian Paul2002-10-255-8/+3
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* Committing in .Jouk Jansen2002-10-251-3/+1
| | | | | | | | Removed src/mem.c from OpenVMS makefile Modified Files: Mesa/src/descrip.mms ----------------------------------------------------------------------
* include GL/glx.hBrian Paul2002-10-251-3/+4
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* Header file clean-up:Brian Paul2002-10-24124-722/+761
| | | | | | | | 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
* added missing code to copy texrect stateBrian Paul2002-10-231-1/+3
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* stex3d updatedBrian Paul2002-10-231-1/+2
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* massive overhaul, see new keyboard optionsBrian Paul2002-10-231-465/+587
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* Fix projtex interp bugKeith Whitwell2002-10-231-2/+2
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* added glDeleteTextures refcount bug fixBrian Paul2002-10-221-1/+2
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* remove debug printfsBrian Paul2002-10-221-3/+1
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* fix refcount error in _mesa_DeleteTextures (Randy Fayan)Brian Paul2002-10-221-1/+8
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* add missing texture rectangle code in _mesa_DeleteTextures()Brian Paul2002-10-221-1/+7
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* added GL_ATI_texture_mirror_onceBrian Paul2002-10-212-2/+8
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* GL_ATI_texture_mirror_once extension (Ian Romanick)Brian Paul2002-10-214-8/+71
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* doxygen comments (Klaus Niederkrueger)Brian Paul2002-10-211-13/+26
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* new _mesa_max_texture_levels() helper function - not used everywhere yetBrian Paul2002-10-183-51/+48
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* Quiet compiler warnings.Karl Schultz2002-10-189-26/+28
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* implement auto mipmap generation for compressed texturesBrian Paul2002-10-183-49/+92
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* Add casts to quiet compiler warnings.Karl Schultz2002-10-185-14/+39
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* fix bug in GL_MIRRORED_REPEAT_ARB (Ian Romanick)Brian Paul2002-10-181-1/+2
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* latest fixesBrian Paul2002-10-181-1/+3
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* only allow intformat==GL_COLOR_INDEX if EXT_paletted_texture is supportedBrian Paul2002-10-181-2/+5
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* check for GL_EXT_paletted_textureBrian Paul2002-10-181-50/+7
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* Add casts to quiet compiler warnings.Karl Schultz2002-10-174-22/+22
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* Put back the include of windows.h so we are back to version 17 of the file.Karl Schultz2002-10-171-0/+5
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* Change for Windows only: Make demos and examples build again.Karl Schultz2002-10-172-6/+14
| | | | | | | | | | | | | | | Move the inclusion of windows.h from glext.h to gl.h. There are a few good reasons for this: - Including it in gl.h is more strightforward and makes it easier to troubleshoot include file problems. It was sometimes hard to find it in glext.h. - Needed to define APIENTRY correctly. APIENTRY is used in gl.h. - glut.h needs windows.h but does not include it, expecting the app to include it. Including it in gl.h if not already included by the app makes glut.h happy. This allows one to write a gl/glut app without explictly including windows.h, which may only be really important for toy apps like our samples and demos. But a "real" app can still include windows.h if it wants.
* new wrap modes (Ian Romanick)Brian Paul2002-10-171-27/+91
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