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* rewrite matrix constructorsBrian2007-01-172-787/+928
* handle var size > 4 in _slang_pop_var_table()Brian2007-01-171-3/+7
* minor fprintf() changeBrian2007-01-171-1/+1
* Rewrite a bunch of constructors. It's now important that the firstBrian2007-01-172-713/+801
* _slang_gen_function_call_name() now tries to adapt function calls (expandBrian2007-01-172-12/+44
* New _slang_adapt_call() function.Brian2007-01-172-0/+154
* code clean-up, re-org. Added IR_F_TO_I support.Brian2007-01-171-90/+112
* added IR_F_TO_I, update commentsBrian2007-01-171-3/+4
* Added OPCODE_INT to convert 4 floats to 4 ints.Brian2007-01-174-0/+30
* add texturing, other optionsBrian2007-01-171-6/+152
* Fix/clean-up a number of things related to variable/temporary allocation.Brian2007-01-173-29/+54
* Implement codegen for the selection operator ( b ? x : y )Brian2007-01-162-19/+104
* fix typoBrian2007-01-161-1/+1
* draw a box, press 'a' to animateBrian2007-01-161-4/+67
* added some VerteAttrib funcsBrian2007-01-161-0/+6
* Added toyball and bumpmap tests using shaders from the OpenGL Shading Languag...Brian2007-01-168-4/+854
* when automatically binding vertex attributes, start with attrib 1, not 0Brian2007-01-161-2/+5
* remove dead codeBrian2007-01-161-11/+0
* commentsBrian2007-01-162-60/+50
* implement logical or, xor, notBrian2007-01-163-55/+84
* some additional vector constructorsBrian2007-01-162-724/+758
* fix _slang_gen_subscript() for the case when a simple vector is accessed as a...Brian2007-01-161-17/+52
* Use arrow keys to pan and z/Z to zoom in/out to explore the fractal.Brian2007-01-151-11/+22
* Added new directory of GL shading language demos: glslBrian2007-01-157-0/+845
* Reimplement the post-increment/decrement functions.Brian2007-01-153-151/+190
* Implement the ++var and --var operators, improve some constructors.Brian2007-01-153-811/+843
* added vec3 constructor codeBrian2007-01-151-0/+14
* added IR_ELEMENTBrian2007-01-151-0/+1
* checkpoint: ++, -- and && operatorsBrian2007-01-151-5/+74
* Redo the way array indexes are handled. Resolve storage location at code emi...Brian2007-01-153-48/+46
* remove old globalsBrian2007-01-151-10/+0
* commentsBrian2007-01-151-0/+7
* Move some global vars into slang_assemble_ctx.Brian2007-01-152-31/+37
* fix the subassig, mulassign and divassign casesBrian2007-01-151-12/+3
* clean-up slang_allocate_storage()Brian2007-01-151-44/+22
* added glUniform1fv_func, glUniform2fv_funcBrian2007-01-131-0/+4
* Rework code related to temp register allocation, both for user variablesBrian2007-01-1312-477/+496
* slang_variable_scope now stores array of pointers to slang_variables.Brian2007-01-136-39/+63
* added another vec4 constructor, updated += operatorBrian2007-01-132-483/+493
* Fix a problem with inlined "return" statements. Make some attempt to free te...Brian2007-01-116-17/+174
* disable some code that'll eventually go awayBrian2007-01-111-0/+2
* new vec3 constructor, replace float_add w/ vec4_addBrian2007-01-112-684/+699
* tweak outputBrian2007-01-111-3/+4
* checkpoint: codegen for global vars/constants now workingBrian2007-01-103-43/+56
* checkpoint: codegen for global vars w/ initializersBrian2007-01-104-167/+228
* assorted code clean-upsBrian2007-01-103-28/+35
* fix size bug in _mesa_add_attribute()Brian2007-01-101-0/+2
* simplify _mesa_add_state_reference()Brian2007-01-101-10/+2
* Update _save_VertexAttrib() functions for non-aliasing behaviour.Brian2007-01-101-36/+93
* get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIBBrian2007-01-094-10/+8