| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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These helpers are much nicer than just using assert because they don't
kill your process. Instead, it longjmps back to spirv_to_nir(), cleans
up all the temporary memory, and nicely returns NULL. While crashing is
completely OK in the Vulkan world, it's not considered to be quite so
nice in GL. This should help us to make SPIR-V parsing much more
robust. The one downside here is that vtn_assert is not compiled out in
release builds like assert() is so it isn't free.
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We may as well log the source language and file name.
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This commit reworks the way that logging works in SPIR-V to provide
richer and more detailed logging infrastructure. This commit contains
several improvements over the old mechanism:
1) Log messages are now more detailed. They contain the SPIR-V byte
offset as well as source language information from OpSource and
OpLine.
2) There is now a logging callback mechanism so that errors can get
propagated to the client through debug callbak extensions.
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This simply moves allocating the vtn_builder and initializing it to the
very beginning before we even parse the header.
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The separate stencil buffer was not also getting marked as valid if
written by a draw/clear, resulting in gmem2mem getting skipped. Move
this into fd_batch_resource_used() which also handles the separate
stencil case.
Also fix restore_buffers typo.
Fixes: 4ab6ab80365 freedreno: avoid mem2gmem for invalidated buffers
Signed-off-by: Rob Clark <[email protected]>
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Freedreno doesn't treat buffers and images differently, so it's use was
kind of pointless.
Signed-off-by: Rob Clark <[email protected]>
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Otherwise huge amount of spam from instr-a2xx.h.. gcc has no way to know
that freedreno was never built with such an old gcc version to care
about the bugs in old gcc ;-)
Reported-by: Rob Clark <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
[added commit message]
Signed-off-by: Rob Clark <[email protected]>
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an array
We validate that the interface block array type's definition matches.
However, previously, the function could be called if an non-array
interface block has different type definitions -for example, when the
precision qualifier differs in a GLSL ES shader, we would create two
different types-, and it would return invalid as both definitions are
non-arrays.
We fix this by specifying that at least one definition should be an
array to call the validation.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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They might mismatch due to the two shaders using different GLSL
versions, and that's ok in desktop GL. In ES, precision qualifiers
don't need to match.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Fixes: 61d7676df77 "nvc0/ir: add support for 64-bit shift lowering on SM20/SM30"
Fixes fs-shift-scalar-by-scalar.shader_test from piglit for the current
set-up:
uniform int64_t ival -0x7dfcfefbdf6536ff # bit pattern: 0x82030104209ac901
uniform uint64_t uval 0x1400000085010203
uniform int shl 36
uniform int shr 36
uniform int64_t iexpected_shl 0x09ac901000000000
uniform int64_t iexpected_shr -0x7dfcff0 # bit pattern: 0xfffffffff8203010
uniform uint64_t uexpected_shl 0x5010203000000000
uniform uint64_t uexpected_shr 0x0000000001400000
draw rect ortho 12 0 4 4
Signed-off-by: Pierre Moreau <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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spotExponent and spotCosCutoff were swapped in the
gl_builtin_uniform_element struct.
Now the order matches across gl_builtin_uniform_element,
glsl_struct_field and the spec.
Reviewed-by: Brian Paul <[email protected]>
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GLSL shaders can access the normal scale factor with the built-in
gl_NormalScale. Mesa's modelspace lighting optimization uses a different
normal scale factor than defined in the spec. We have to take care not
to use this factor for gl_NormalScale.
Mesa already defines two seperate states: state.normalScale and
state.internal.normalScale. The first is used by the glsl compiler
while the later is used by the fixed function T&L pipeline. Previously
the only difference was some component swizzling. With this commit
state.normalScale always uses the normal scale factor for eyespace
lighting.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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V2: make use of driver_location and don't expose NIR to the ABI.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This creates a common function that can be shared by the tgsi
and nir backends.
v2: use LLVMBuildBitCast() directly
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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v2: use LLVMBuildBitCast() directly
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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v2: use LLVMBuildBitCast() directly
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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v2: add emit_gs_epilogue() helper function to reduce duplication.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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v2: make use of existing si_tgsi_emit_epilogue()
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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v2: make use of existing si_tgsi_emit_epilogue()
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This pass is more fully featured, it supports geom and tess shaders.
It also supports interpolation intrinsics.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Galliums nir drivers expect this to be done.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The gallium glsl->nir pass currently lowers away all indirects on both inputs
and outputs. This fuction allows us to lower vs inputs and fs outputs and also
lower things one stage at a time as we don't need to worry about indirects
on the other side of the shaders interface.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Acked-by: Dave Airlie <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Because NIR can create non vec4 variables when implementing component
packing we need to make sure not to reprocess the same slot again.
Also we can drop the fs_attr_idx counter and just use driver_location.
Reviewed-by: Nicolai Hähnle <[email protected]>
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NIR component packing will be inserted between these calls and the
calling of st_glsl_to_nir_post_opts().
Reviewed-by: Nicolai Hähnle <[email protected]>
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This is required so that we can enbale NIR linking optimisations.
Reviewed-by: Nicolai Hähnle <[email protected]>
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We need to be able to do these NIR opts in the state tracker
rather than the driver in order for the NIR linking opts to
be useful.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Here we also move the extern C functions to the bottom of the file.
Reviewed-by: Nicolai Hähnle <[email protected]>
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We want to be able to generate NIR then apply NIR optimisations.
Once the optimisations are done we can then apply the new post opt
function which assigns uniforms etc based on the optimised IR.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This will allow us to refactor linking and include some nir link
time optimisations.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This was just recreating the same vector type we alreay had and
hitting an assert for scalars.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This avoids packed varyings being assigned different driver locations.
Reviewed-by: Nicolai Hähnle <[email protected]>
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SaschaWillems Vulkan demo tessellation:
~4000fps -> ~4600fps
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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v2: update shader info input/output masks when pack components
v3: make sure interpolation loc matches, this is required for the
radeonsi NIR backend.
v4: 33dca36f4f28 fixed nir_gather_info to update outputs_read
correct, make sure we also adjust this correctly when
packing components.
Reviewed-by: Bas Nieuwenhuizen <[email protected]> (v1)
Reviewed-by: Nicolai Hähnle <[email protected]> (v3)
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V2:
- fix matrix support, non-array matrices were being skipped in v1
v3:
- handle lowering of tcs output loads correctly
- correctly mark indirect locations for either in or out not both
when processing a stage.
- use nir_src_copy() when lowering stores.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Instructions with no barrier_class can move wrt. an EVERYTHING barrier.
Signed-off-by: Rob Clark <[email protected]>
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It isn't just load instructions that have write-after-read hazzard.
Fixes stk gaussian blur compute shaders.
Signed-off-by: Rob Clark <[email protected]>
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Useful mostly for debugging indirect draw.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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