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* glsl: do not make sampler/image types readonly variablesSamuel Pitoiset2017-05-062-4/+0
* glsl: make sampler/image scalar typesSamuel Pitoiset2017-05-061-1/+1
* glsl: make count_attribute_slots() returns 1 for samplers/imagesSamuel Pitoiset2017-05-061-2/+2
* glsl: make component_slots() returns 2 for samplers/imagesSamuel Pitoiset2017-05-062-2/+8
* glsl: make sampler/image types as 64-bitSamuel Pitoiset2017-05-062-2/+8
* glsl: add ARB_bindless_texture enableSamuel Pitoiset2017-05-063-0/+9
* mesa: add ARB_bindless_texture to the extensions listSamuel Pitoiset2017-05-062-0/+2
* radv/meta: fix restoring a push descriptor setFredrik Höglund2017-05-062-2/+7
* configure.ac: Also match -androideabi tupleNicolas Boichat2017-05-051-1/+1
* anv/allocator: Only write to _vg_ptr if we have valgrindJason Ekstrand2017-05-051-1/+1
* i915: Fix build break with empty unreachable()Daniel Stone2017-05-051-4/+2
* radeonsi: apply the tess+GS hang workaround to Polaris12 as wellMarek Olšák2017-05-051-1/+2
* i965: Set modifier for imported and duplicated imagesDaniel Stone2017-05-051-0/+20
* i965: Use helper function for modifier -> tilingDaniel Stone2017-05-051-17/+34
* radeonsi: fix build with GCC 4.8Samuel Pitoiset2017-05-051-1/+1
* st/glsl_to_tgsi: fix renumber_registers() in presence of dead codeSamuel Pitoiset2017-05-051-5/+34
* anv/query: handle more cases of 'out of host memory'Iago Toral Quiroga2017-05-051-0/+10
* egl/android: Set EGLSurface.Lost to EGL_TRUE/EGL_FALSENicolas Boichat2017-05-041-2/+2
* anv/allocator: Improve block pool growing assertsJason Ekstrand2017-05-041-6/+5
* anv: Drop the instruction pool block sizeJason Ekstrand2017-05-041-2/+1
* anv/allocator: Add support for large stream allocationsJason Ekstrand2017-05-041-4/+7
* anv/allocator: Allow state pools to allocate large statesJason Ekstrand2017-05-041-0/+69
* anv/allocator: Support pushing multiple blocks onto a free list at onceJason Ekstrand2017-05-041-3/+16
* anv/allocator: Add helpers for dealing with bucket sizesJason Ekstrand2017-05-041-10/+20
* anv/allocator: Add the capability to allocate blocks of different sizesJason Ekstrand2017-05-042-15/+13
* anv/allocator: Rework a commentJason Ekstrand2017-05-041-4/+5
* anv/allocator: Tweak the block pool growing algorithmJason Ekstrand2017-05-041-10/+18
* anv/allocator: Embed the block_pool in the state_poolJason Ekstrand2017-05-0411-86/+66
* anv/allocator: Get rid of the ability to free blocksJason Ekstrand2017-05-042-34/+2
* anv: Allocate binding table blocks through the state poolJason Ekstrand2017-05-042-27/+22
* anv/allocator: Add support for "back" allocations to state_poolJason Ekstrand2017-05-042-2/+33
* anv/allocator: Drop the block_size field from block_poolJason Ekstrand2017-05-049-50/+74
* anv/allocator: Pull the userptr part of block_pool_grow into a helperJason Ekstrand2017-05-041-91/+104
* anv/allocator: Roll fixed_size_state_pool into state_poolJason Ekstrand2017-05-041-50/+35
* anv/allocator: Remove the state_size field from fixed_size_state_poolJason Ekstrand2017-05-042-12/+10
* anv: Get rid of a bunch of uses of size_tJason Ekstrand2017-05-044-14/+14
* anv/allocator: Convert the state stream to pull from a state poolJason Ekstrand2017-05-044-51/+55
* anv/allocator: Return a null state for zero-size allocationsJason Ekstrand2017-05-042-0/+11
* anv/allocator: Add no-valgrind versions of state_pool_alloc/freeJason Ekstrand2017-05-041-5/+19
* radv: enable POLARIS12 support.Dave Airlie2017-05-054-0/+8
* egl/android: Mark surface as lost when dequeueBuffer failsChad Versace2017-05-041-0/+10
* egl/android: Cancel any outstanding ANativeBuffer in surface destructorChad Versace2017-05-041-4/+9
* egl: Emit error when EGLSurface is lostChad Versace2017-05-043-0/+42
* winsys/amdgpu: fix Polaris12 (RX 550) breakageMarek Olšák2017-05-051-0/+1
* anv: Simplify Cherryview line handling.Kenneth Graunke2017-05-041-49/+16
* i965: Fix line width on Cherryview.Kenneth Graunke2017-05-042-0/+8
* radeonsi/gfx9: allow the scratch buffer in HS and GSMarek Olšák2017-05-051-10/+0
* radeonsi: prevent race conditions when doing scratch patchingMarek Olšák2017-05-051-2/+30
* radeonsi: separate scratch state patching code into its own functionMarek Olšák2017-05-051-46/+55
* radeonsi/gfx9: also apply scratch relocations to the 1st shader of merged sha...Marek Olšák2017-05-051-0/+3