summaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAgeFilesLines
* nir/spirv: Move a "}"Jason Ekstrand2017-07-051-1/+1
| | | | | | | It's closing a "{" at the begining of a switch case. Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Connor Abbott <[email protected]>
* i965: Move surface resolves back to draw/dispatch timeJason Ekstrand2017-07-054-121/+143
| | | | | | | | | | | | | | | | | This is effectively a revert of 388f02729bbf88ba104f4f8ee1fdf005a240969c though much code has been added since. Kristian initially moved it to try and avoid locking problems with meta-based resolves. Now that meta is gone from the resolve path (for good this time, we hope), we can move it back. The problem with having it in intel_update_state was that the UpdateState hook gets called by core mesa directly and all sorts of things will cause a UpdateState to get called which may trigger resolves at inopportune times. In particular, it gets called by _mesa_Clear and, if we have a HiZ buffer in the INVALID_AUX state, causes a HiZ resolve right before the clear which is pointless. By moving it back to try_draw_prims time, we know it will only get called right before a draw which is where we want it. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Avoid set comprehension.Vinson Lee2017-07-051-1/+1
| | | | | | | | | | | | | | Fix build error on CentOS 6.9 with Python 2.6. GEN main/format_fallback.c File "./main/format_fallback.py", line 42 names = {fmt.name for fmt in formats} ^ SyntaxError: invalid syntax Fixes: a1983223d883 ("mesa: Add _mesa_format_fallback_rgbx_to_rgba() [v2]") Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Dylan Baker <[email protected]>
* ac/nir: Move VS position exports before param exports.Bas Nieuwenhuizen2017-07-051-55/+54
| | | | | | | | According to Nicolai the SX can already start work when all the position exports are done, so do those first. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* radv: Always set depthbuffer using image format instead of iview format.Bas Nieuwenhuizen2017-07-051-2/+2
| | | | | | | | We have some cases where changing between depth and stencil only aspect was causing hangs. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Acked-by: Dave Airlie <[email protected]>
* radv: Disable depth & stencil tests when the depthbuffer doesn't support it.Bas Nieuwenhuizen2017-07-056-11/+36
| | | | | Signed-off-by: Bas Nieuwenhuizen <[email protected]> Acked-by: Dave Airlie <[email protected]>
* egl: android: Fix potential use of unitialized variableTomasz Figa2017-07-051-1/+3
| | | | | | | | | | | If dri2_setup_extensions() fails, the "err" variable would not be assigned causing the error path to access an unitialized variable. Fix it by assigning an error message. Fixes: 2c341f2bda4 ("egl: refactor dri2_create_screen() into three separate functions") Signed-off-by: Tomasz Figa <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* intel: common: Fix link failure with standalone Android buildTomasz Figa2017-07-051-0/+5
| | | | | | | | | | | | | | | Some reshuffle in the Makefiles under src/intel resulted in Android libraries being no longer linked with code using src/intel/common/gen_debug.h that contains references to functions exported by those libraries (namely ALOGW macro, which is currently resolved into a call to __android_log_print() from cutils). Fix the build by taking into account ANDROID_CFLAGS and ANDROID_LIBS for affected module on Android NDK builds. Fixes: d5b355ce5fd ("i965: Move intel_debug.h to intel/common/gen_debug.h") Signed-off-by: Tomasz Figa <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* Android: generate symlinks for all enabled gallium driversMauro Rossi2017-07-052-1/+2
| | | | | | | | | | | | Current post install command relies on GALLIUM_TARGET_DRIVERS variable, however variable needs to be initialized in src/gallium/Android.mk in order that all enabled gallium drivers symlinks are correctly generated. At the moment due to sorting of INC_DIRS and variable set with svga (vmwgfx) only vmwgfx_dri.so and virtio_gpu_dri.so symlinks are generated. Fixes: a3d98ca62f ("Android: use symlinks for driver loading") Reviewed-by: Emil Velikov <[email protected]>
* android: build imx-drm winsysTomeu Vizoso2017-07-053-2/+44
| | | | | | | | Add Android.mk for winsys/imx/drm. Signed-off-by: Tomeu Vizoso <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* android: add etnaviv driver build supportRob Herring2017-07-054-2/+78
| | | | | | | | Add etnaviv to Android makefiles. Signed-off-by: Rob Herring <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* st/glsl_to_nir: fix edgeflag passthroughNicolai Hähnle2017-07-052-1/+6
| | | | | | | | | | We have to mark the additional shader input as used, otherwise it will be eliminated, and we have to setup its index correctly. This is a bit of a hack, but so is everything surrounding edgeflag passthrough. Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: use pipe_shader_type_from_mesaNicolai Hähnle2017-07-051-21/+2
| | | | Reviewed-by: Samuel Pitoiset <[email protected]>
* tgsi_from_mesa: add tgsi_get_gl_frag_result_semanticNicolai Hähnle2017-07-052-0/+40
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* tgsi_from_mesa: add pipe_shader_type_from_mesaNicolai Hähnle2017-07-051-0/+23
| | | | | | | | So... the pipe_ prefix doesn't really fit into a TGSI header; on the other hand, the return type has the pipe_ prefix. Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* tgsi,st/mesa: move varying slot to semantic mapping into a helper for VSNicolai Hähnle2017-07-055-99/+203
| | | | | | | We will use this helper in radeonsi's NIR path. Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* ddebug: handle some cases of non-TGSI shadersNicolai Hähnle2017-07-053-6/+28
| | | | | | | | | | NIR shaders are not captured properly in pipelined mode currently. This would require shader cloning, which requires linking all the Gallium drivers against NIR. We can always do that later. v2: avoid immediate crashes in pipelined mode Reviewed-by: Marek Olšák <[email protected]> (v1)
* glsl_to_nir: zero-initialize var->data.descriptor_setNicolai Hähnle2017-07-051-0/+1
| | | | | | | This is convenient for backends that support both Vulkan and OpenGL while lowering samplers to derefs with nir_lower_samplers_as_deref. Reviewed-by: Timothy Arceri <[email protected]>
* glsl: add glsl_base_type_is_integerNicolai Hähnle2017-07-051-0/+11
| | | | | | We will use this from radeonsi/nir, which we want to keep as pure C code. Reviewed-by: Samuel Pitoiset <[email protected]>
* nir: add NIR_PRINT environment variableNicolai Hähnle2017-07-051-0/+19
| | | | Reviewed-by: Rob Clark <[email protected]>
* glsl/blob: add valgrind checks that written data is definedNicolai Hähnle2017-07-052-0/+13
| | | | | | | | | | | | | Undefined data will eventually trigger a valgrind error while computing its CRC32 while writing it into the disk cache, but at that point, it is basically impossible to track down where the undefined data came from. With this change, finding the origin of undefined data becomes easy. v2: remove duplicate VALGRIND_CFLAGS (Emil) Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glsl: explicitly zero out padding to gl_shader_variable bitfieldNicolai Hähnle2017-07-051-1/+4
| | | | | | | | | | Otherwise, the padding bits remain undefined, which leads to valgrind errors when storing the gl_shader_variable in the disk cache. v2: use rzalloc instead of an explicit padding member variable Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: simplify add_uniform_to_shader::visit_fieldNicolai Hähnle2017-07-051-6/+5
| | | | | | | Each field gets a distinct name, so we should never hit the case where the name already exists in the parameter list. Reviewed-by: Timothy Arceri <[email protected]>
* glsl: look for multiple variables simultaneously with find_assignment_visitorNicolai Hähnle2017-07-051-41/+81
| | | | | | | | | | | | Save some passes over the IR. v2: redesign to make the users of find_assignments more readable v3: - fix missing ! - add some comments and make the num_found check more explicit (Timothy) Reviewed-by: Ian Romanick <[email protected]> (v1) Reviewed-by: Timothy Arceri <[email protected]>
* gallium/radeon: fix VDPAU breakage, need VRAM with WCMarek Olšák2017-07-051-1/+2
|
* a5xx: enable polygon offset clampsIlia Mirkin2017-07-041-1/+3
| | | | | | | This is already set and emitted by the code. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Rob Clark <[email protected]>
* a5xx: implement logicop supportIlia Mirkin2017-07-043-7/+13
| | | | | | | The former 0x60 hardcoded in is equivalent to ROP_COPY with the shift. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Rob Clark <[email protected]>
* a5xx: enable polygon mode selectionIlia Mirkin2017-07-044-7/+24
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Rob Clark <[email protected]>
* a5xx: disable ARB_depth_clamp for nowIlia Mirkin2017-07-041-1/+3
| | | | | | | | We need to figure out how to implement it properly. Right now it doesn't work at all. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Rob Clark <[email protected]>
* a5xx: fix clip_halfz supportIlia Mirkin2017-07-043-4/+7
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Rob Clark <[email protected]>
* a5xx: improve 3d texture samplingIlia Mirkin2017-07-041-3/+0
| | | | | | | | | At least the first level works now. Eventually the later levels stop working, there appears to be some alignment issue. But this improves the situation immensely. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Rob Clark <[email protected]>
* a5xx: remove one of the MIPFILTER_LINEAR bitsIlia Mirkin2017-07-041-1/+0
| | | | | | | | | It doesn't appear to do what we want. Removing this bit makes lodclamp-between as well as a number of dEQP tests pass, with no visible ill effect. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Rob Clark <[email protected]>
* a5xx: enable formats newly added to the headersIlia Mirkin2017-07-041-69/+69
| | | | | | | | | This enables S3TC, BPTC, ETC2, and ASTC texture decoding. Additionally this enables RGB32 texture buffer objects, as well as 11_11_10_FLOAT and 10_10_10_2 vertex formats (and related extensions). Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Rob Clark <[email protected]>
* a5xx: include color swap when decoding verticesIlia Mirkin2017-07-041-0/+1
| | | | | | | This fixes support for BGRA vertex formats Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Rob Clark <[email protected]>
* a5xx: update headersIlia Mirkin2017-07-041-10/+47
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Rob Clark <[email protected]>
* gallium/radeon: attempt to fix a compiler failure in radeon_winsys.hMarek Olšák2017-07-041-1/+1
| | | | trivial.
* winsys/amdgpu: use 128KB BOs for suballocations of up to 64KB BOsMarek Olšák2017-07-042-3/+5
| | | | | | | | | | This decreases the number of BOs, but might also increase memory usage. It's better for small textures. The gameplay is on the far right: https://people.freedesktop.org/~mareko/suballoc.svg Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: allow suballocating texturesMarek Olšák2017-07-042-1/+15
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: generalize the function for in-place texture reallocationMarek Olšák2017-07-041-21/+43
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: add radeon_winsys::buffer_is_suballocatedMarek Olšák2017-07-043-0/+17
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: clean up pb_cache bucket/usage determinationMarek Olšák2017-07-043-32/+30
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: enable suballocations for VRAM with no CPU accessMarek Olšák2017-07-044-4/+21
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: clean up (domain, flags) <-> (slab heap) translationsMarek Olšák2017-07-045-74/+79
| | | | | | This is cleaner, and we are down to 4 slabs. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: remove RADEON_FLAG_CPU_ACCESSMarek Olšák2017-07-045-25/+6
| | | | | | https://lists.freedesktop.org/archives/amd-gfx/2017-June/010591.html Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: disallow exports of sparse and suballocated BOsMarek Olšák2017-07-042-8/+6
| | | | | | I think it's unsafe, because the slabs can reuse exported storage. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: clean up r600_texture_get_handleMarek Olšák2017-07-041-24/+23
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: rename RADEON_FLAG_HANDLE -> RADEON_FLAG_NO_SUBALLOCMarek Olšák2017-07-046-9/+9
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: fix a possible crash for buffer exportsMarek Olšák2017-07-041-9/+15
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: ignore PIPE_BIND_SHARED for buffersMarek Olšák2017-07-041-2/+0
| | | | | | BO exports can't be predicted this way. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: add a HUD query for getting an average GFX BO list sizeMarek Olšák2017-07-047-0/+27
| | | | | Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>