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*
glsl: allow duplicate layout-qualifier-names
Timothy Arceri
2016-01-20
1
-1
/
+2
*
i965/vec4: Spaces around operators.
Matt Turner
2016-01-19
1
-1
/
+1
*
i965: Inform compiler of variable range to silence warning.
Matt Turner
2016-01-19
1
-1
/
+2
*
glsl: Restore Mesa-style to shader_enums.c/h.
Matt Turner
2016-01-19
2
-16
/
+24
*
st/va: fix motion adaptive deinterlacing
Christian König
2016-01-19
1
-1
/
+1
*
util/u_pstipple.c: copy immediates during transformation
Nicolai Hähnle
2016-01-19
1
-0
/
+1
*
mesa: Move sanity check of BindVertexBuffer for OpenGL ES 3.1
Marta Lofstedt
2016-01-19
2
-1
/
+5
*
glsl: fix interface block error message
Timothy Arceri
2016-01-19
1
-1
/
+1
*
nv50/ir: swap the least-ref'd source into src1 when both const/imm
Ilia Mirkin
2016-01-18
1
-10
/
+15
*
st/mesa: restore the stObj's size if it was cleared out
Ilia Mirkin
2016-01-18
1
-0
/
+6
*
freedreno/a4xx: use smaller threadsize for more registers
Rob Clark
2016-01-18
1
-2
/
+5
*
freedreno: per-generation OUT_IB packet
Rob Clark
2016-01-18
9
-6
/
+43
*
gallium: bundle the compat header u_pwr8.h in the tarball
Emil Velikov
2016-01-18
1
-0
/
+1
*
mapi: include gl.xml in the tarball
Emil Velikov
2016-01-18
1
-0
/
+1
*
i965: adding missing headers to the dist tarball
Emil Velikov
2016-01-18
1
-0
/
+2
*
st/va: add motion adaptive deinterlacing v2
Christian König
2016-01-18
4
-7
/
+82
*
gallium/radeon: Rename do_invalidate_resource to invalidate_buffer
Michel Dänzer
2016-01-18
1
-4
/
+6
*
st/dri: Don't call invalidate_resource for NULL depth/stencil buffers
Michel Dänzer
2016-01-18
1
-2
/
+4
*
radeonsi: Avoid warning about LLVM generating R_0286D0_SPI_PS_INPUT_ADDR
Michel Dänzer
2016-01-18
1
-0
/
+3
*
radeonsi: Print "LLVM emitted unknown config register" warning only once
Michel Dänzer
2016-01-18
1
-2
/
+9
*
llvmpipe: use vpkswss when dst is signed
Oded Gabbay
2016-01-18
1
-16
/
+15
*
glsl: fix subroutine lowering reusing actual parmaters
Dave Airlie
2016-01-18
1
-5
/
+19
*
glsl: remove special case for detecting stream duplicates
Timothy Arceri
2016-01-18
1
-5
/
+0
*
glsl: add missing explicit_stream flag to has_layout()
Timothy Arceri
2016-01-18
1
-1
/
+2
*
mesa: fix segfault in glUniformSubroutinesuiv()
Timothy Arceri
2016-01-18
1
-0
/
+10
*
glsl: fix segfault linking subroutine uniform with explicit location
Timothy Arceri
2016-01-18
1
-1
/
+1
*
gm107/ir: don't do indirect frag shader inputs on GM107
Ilia Mirkin
2016-01-17
1
-0
/
+1
*
tgsi: initialize Atomic field in tgsi_default_declaration
Ilia Mirkin
2016-01-17
1
-0
/
+1
*
nvc0: bsp_bo can't be null
Ilia Mirkin
2016-01-17
1
-1
/
+1
*
llvmpipe: fix arguments order given to vec_andc
Oded Gabbay
2016-01-17
2
-1
/
+7
*
freedreno/ir3: fix mad 3rd src delay calc
Rob Clark
2016-01-17
1
-1
/
+1
*
freedreno/ir3: better array register allocation
Rob Clark
2016-01-16
2
-9
/
+51
*
freedreno/ir3: array offset can be negative
Rob Clark
2016-01-16
5
-12
/
+13
*
freedreno/ir3: workaround bug/feature
Rob Clark
2016-01-16
1
-0
/
+9
*
ttn: use writemask for store_var
Rob Clark
2016-01-16
1
-26
/
+2
*
freedreno/ir3: array rework
Rob Clark
2016-01-16
9
-363
/
+365
*
freedreno/ir3: refactor/simplify cp
Rob Clark
2016-01-16
1
-87
/
+82
*
freedreno/ir3: fix incorrect decoding of mov instructions
Rob Clark
2016-01-16
1
-1
/
+1
*
freedreno/ir3: remove unused tgsi tokens ptr
Rob Clark
2016-01-16
1
-1
/
+0
*
freedreno/ir3: bit of ra refactor
Rob Clark
2016-01-16
1
-25
/
+20
*
freedreno/ir3: cosmetic de-indent
Rob Clark
2016-01-16
1
-36
/
+34
*
ttn: add missing writemask on store_output
Rob Clark
2016-01-16
1
-0
/
+1
*
nir/print: const_index is signed
Rob Clark
2016-01-16
1
-1
/
+1
*
nir: few missing struct names
Rob Clark
2016-01-16
1
-3
/
+3
*
nv50/ir: add saturate support on ex2
Ilia Mirkin
2016-01-16
2
-0
/
+6
*
gallivm: avoid crashing in mod by 0 with llvmpipe
Jeff Muizelaar
2016-01-16
1
-2
/
+16
*
glsl: Allow implicit int -> uint conversions for bitwise operators (&, ^, |).
Kenneth Graunke
2016-01-15
1
-8
/
+38
*
i965/fs: Always set channel 2 of texture headers in some stages
Jason Ekstrand
2016-01-15
1
-0
/
+8
*
i965/fs/generator: Take an actual shader stage rather than a string
Jason Ekstrand
2016-01-15
7
-11
/
+14
*
i965/vec4: Use UW type for multiply into accumulator on GEN8+
Jason Ekstrand
2016-01-15
1
-1
/
+5
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