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* st/vega: Silence uninitialized variable warning.Vinson Lee2010-12-041-0/+1
* mesa: Clean up header file inclusion in texcompress.h.Vinson Lee2010-12-041-1/+4
* st/vega: Blending should use premultiplied alpha.Chia-I Wu2010-12-041-8/+72
* st/vega: Add support for per-channel alpha.Chia-I Wu2010-12-044-41/+140
* st/vega: Move masking after blending.Chia-I Wu2010-12-044-58/+58
* st/vega: Refactor blend shaders.Chia-I Wu2010-12-041-62/+112
* st/vega: Add some comments to pipeline shaders.Chia-I Wu2010-12-041-2/+11
* st/mesa: new comment about updating state varsBrian Paul2010-12-031-0/+5
* mesa: update comments, remove dead codeBrian Paul2010-12-031-3/+3
* mesa: remove unneeded castBrian Paul2010-12-031-1/+1
* mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUMBrian Paul2010-12-031-3/+5
* swrast: restructure some glReadPixels() codeBrian Paul2010-12-031-28/+25
* swrast: accept GL_RG in glReadPixels()Brian Paul2010-12-031-16/+3
* ir_print_visitor: Print out constant structure values.Kenneth Graunke2010-12-031-0/+9
* swrast: fix indentationBrian Paul2010-12-031-6/+6
* swrast: allow GL_RG format in glDrawPixels()Brian Paul2010-12-031-18/+6
* mesa: consolidate some compiler -D flagsBrian Paul2010-12-033-7/+3
* r300g: one more r500_index_bias_supported leftoverMarek Olšák2010-12-031-2/+1
* r300g: add capability bit index_bias_supportedMarek Olšák2010-12-036-12/+10
* r600g: more indentation fix + warning silencing + dead code removalJerome Glisse2010-12-035-91/+14
* r600g: indentation fixJerome Glisse2010-12-037-105/+101
* r600g: update polygon offset only when rasterizer or zbuffer changeJerome Glisse2010-12-034-80/+114
* llvmpipe: fix broken stencil writemaskBrian Paul2010-12-031-1/+1
* r600g: set address of pop instructions to next instructionFabian Bieler2010-12-031-0/+1
* r600g: dump raw shader output for debuggingJerome Glisse2010-12-033-0/+27
* mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment typeBrian Paul2010-12-031-1/+1
* mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME queryBrian Paul2010-12-031-2/+2
* gallivm: fix null builder pointersBrian Paul2010-12-031-3/+2
* st/vega: Add a missing break.Chia-I Wu2010-12-031-0/+1
* st/vega: Move vertex transformation to shader.Chia-I Wu2010-12-038-54/+116
* st/vega: Set pipe_resource::array_size to 1.Chia-I Wu2010-12-031-0/+1
* st/egl: Set pipe_resource::array_size to 1.Chia-I Wu2010-12-031-0/+1
* r300g: do not remove unused constants if we are not near the limitMarek Olšák2010-12-032-2/+9
* r300g: fix pointer arithmetic with void* in transfer_inline_writeMarek Olšák2010-12-032-3/+3
* mesa, st/mesa: fix gl_FragCoord with FBOs in GalliumMarek Olšák2010-12-033-15/+51
* r300g: implement simple transfer_inline_write for buffersMarek Olšák2010-12-031-10/+38
* r300g: use internal BO handle for add_buffer and write_relocMarek Olšák2010-12-0313-49/+77
* gallivm/llvmpipe: remove lp_build_context::builderBrian Paul2010-12-0213-278/+359
* mesa: replace more MAX_WIDTH stack allocations with heap allocationsBrian Paul2010-12-022-38/+111
* r300g: fix buildMarek Olšák2010-12-031-1/+1
* r300g: Drop unnecessary castnobled2010-12-031-1/+1
* r300g: Abort if draw_create() failsnobled2010-12-031-0/+2
* r300g: Abort if atom allocations failnobled2010-12-031-18/+28
* nv50: silence some unknown get_param warningsBen Skeggs2010-12-031-0/+4
* st/mesa: avoid large stack allocations in readpixels codeBrian Paul2010-12-021-1/+10
* swrast: avoid large stack allocations in tex combine codeBrian Paul2010-12-021-6/+39
* swrast: avoid large stack allocations in blend codeBrian Paul2010-12-021-1/+13
* mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul2010-12-021-4/+34
* mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul2010-12-021-3/+24
* r600g: bump texture/cb limits appropriately for evergreenAlex Deucher2010-12-021-2/+14