| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Per spec:
"Additionally, exporting a fence payload to a handle with copy transference has the same side effects
on the source fence’s payload as executing a fence reset operation. If the fence was using a
temporarily imported payload, the fence’s prior permanent payload will be restored."
And similar for semaphores:
"Additionally, exporting a semaphore payload to a handle with copy transference has the same side
effects on the source semaphore’s payload as executing a semaphore wait operation. If the
semaphore was using a temporarily imported payload, the semaphore’s prior permanent payload
will be restored."
Fixes: 42bc25a79c "radv: Advertise sync fd import and export."
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
More Coffee Lake PCI IDs have been added to the spec.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Rodrigo Vivi <[email protected]>
|
|
|
|
|
|
| |
This reverts commit 2d0457203871c843ebfc90fb895b65a9b14cd9bb.
Acked-by: Scott D Phillips <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Some cases weren't handled, such as stride 4 which is needed for 64-bit
operations. Presumably fixes the assertion failure mentioned in commit
2d0457203871 (Revert "i965/fs: Use align1 mode on ternary instructions
on Gen10+") but who can really say since the commit neglected to list
any of them!
Reviewed-by: Scott D Phillips <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
After executing a secondary command buffer, we need to update certain
state on the primary command buffer to reflect changes by the secondary.
Otherwise subsequent commands may not have the correct state set.
This fixes various issues (rendering errors, GPU hangs) seen after
executing secondary command buffers in some cases.
v2 (Jason Ekstrand):
- Reset to invalid values instead of pulling from the secondary
- Change the comment to be more descriptive
Signed-off-by: Alex Smith <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: [email protected]
|
|
|
|
|
|
|
| |
No need for a goto.
Reviewed-by: Neha Bhende <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Neha Bhende <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Neha Bhende <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Neha Bhende <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
anv_extensions usage from anv_icd was bringing the unwanted dependency
of mako templates for the latter. We don't want that since it will
force the dependency even for distributable tarballs which was not
needed until now.
Jason suggested this approach.
v2: Patch simplification (Jason).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104551
Fixes: 0ab04ba979b ("anv: Use python to generate ICD json files")
Cc: Jason Ekstrand <[email protected]>
Cc: Emil Velikov <[email protected]>
Signed-off-by: Andres Gomez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
"The maxDescriptorSet* limit is n times the corresponding
maxPerStageDescriptor* limit, where n is the number of shader stages
supported by the VkPhysicalDevice. If all shader stages are supported,
n = 6 (vertex, tessellation control, tessellation evaluation,
geometry, fragment, compute)."
Fixes:
dEQP-VK.api.info.device.properties
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Fixes the follow test for radeonsi nir:
tests/spec/arb_tessellation_shader/execution/quads.shader_test
Also stops 8 other tests from crashing, they now just fail e.g.
tcs-output-array-float-index-rd-after-barrier.shader_test
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
|
|
|
| |
If they were promoted from inputs/outputs, they could have a
non-zero value left over, which messed with our store handling.
Fixes: 06f05040eb "radv: Link shaders."
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Many of the functions declared in tgsi_build.h return structs (not struct
pointers). Therefore the full struct definitions are needed to avoid
warnings or errors:
In file included from src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp:23:
external/mesa3d/src/gallium/auxiliary/tgsi/tgsi_build.h:47:1: error: 'tgsi_build_header' has C-linkage specified, but returns incomplete type 'struct tgsi_header' which could be incompatible with C [-Werror,-Wreturn-type-c-linkage]
This error shows up on Android builds using clang and -Werror.
Cc: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
BuilderSWR::swr_gs_llvm_fetch_input() (and consequently
swr_gs_llvm_fetch_input()), did not handle the case where
is_vindex_indirect or is_aindex_direct is set.
Implement it, using the code in draw_llvm.c as a guideline.
Fixes the following piglit tests:
dynamic_input_array_index (crash)
gs-input-array-vec4-index-rd
vs-output-array-vec4-index-wr-before-gs
Reviewed-by: Bruce Cherniak <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
| |
v2: move those helpers to the header and use static inline
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]> (v1)
|
|
|
|
|
|
|
|
| |
This is unused because it's for libGL/libEGL, not drivers.
v2: i965 was wrong, because it used dri_util instead of its own config.
Reviewed-by: Tapani Pälli <[email protected]>
|
|
|
|
|
|
| |
Allows for call-stack and exception handling for jitted functions.
Reviewed-by: Bruce Cherniak <[email protected]>
|
|
|
|
|
|
|
|
| |
Using a gather for elements less than 32-bits in size can cause
pagefaults when loading the last elements in a page-aligned-sized
buffer.
Reviewed-by: Bruce Cherniak <[email protected]>
|
|
|
|
|
|
| |
Results in far smaller and useful IR output.
Reviewed-by: Bruce Cherniak <[email protected]>
|
|
|
|
|
|
|
|
| |
Bake in USE_SIMD16_BUILDER code paths (for USE_SIMD16_SHADER defined),
remove USE_SIMD16_BUILDER define, remove deprecated psuedo-SIMD16 code
paths.
Reviewed-by: Bruce Cherniak <[email protected]>
|
|
|
|
| |
Reviewed-by: Bruce Cherniak <[email protected]>
|
|
|
|
| |
Reviewed-by: Bruce Cherniak <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
If MaxAttribs were ever raised to 32, undefined behavior would occur.
We had already gone to the effort (albeit incorrectly) handle this in
one case, so fix them all.
CID: 1369628
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
If max_index were ever 32, the linker would have marked all 32
locations as invalid instead of marking none of them as invalid. It's
a good thing the maximum value actually set by any driver for
MaxAttribs is 16.
Found by inspection while investigating CID 1369628.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
|
|
|
|
|
|
|
|
|
| |
All cases where the result could be non-visit_continue would have
already returned.
CID: 401351, 1224465, 1224466
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
|
|
|
|
|
|
|
|
|
| |
None of these are necessary because result->type is the only thing used
outside the giant switch-statement.
CID: 1230983, 1230984
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
In file included from src/compiler/nir/nir_opt_algebraic.c:4:0:
src/compiler/nir/nir_search_helpers.h: In function ‘is_not_const’:
src/compiler/nir/nir_search_helpers.h:118:59: warning: unused parameter
‘num_components’ [-Wunused-parameter]
is_not_const(nir_alu_instr *instr, unsigned src, unsigned num_components,
^~~~~~~~~~~~~~
src/compiler/nir/nir_search_helpers.h:119:29: warning: unused parameter
‘swizzle ’ [-Wunused-parameter]
const uint8_t *swizzle)
^~~~~~~
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
|
|
|
|
| |
Trivial.
|
|
|
|
|
|
|
|
| |
Tested with a modified deferred demo and no regressions in a 1.0.2
mustpass run.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
| |
The EXT values are really large, e.g.
VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT = 1000099000, so 1 << value
is not going to fit into a 32-bit mask.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
| |
It makes more sense to rely on nir_intrinsic_load_push_constant
instead of the pipeline layout.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
When a TCS is present at link time we know the number of vertices in the
patch and we can lower gl_PatchVerticesIn in the TesEval stage directly
to a constant. We already have a pass for this that we use in the
Vulkan pipeline, so we just reuse that.
Notice that the GLSL linker also implements this optimization, which
we are not removing because other drivers may still depend on it, so
this should only be useful for OpenGL SPIR-V shaders for now.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Intel was the only user and now NIR can do the lowering.
v2: do not try to handle it as a system value directly for the SPIR-V
path. In GL we rather handle it as a uniform like we do for the
GLSL path (Jason).
v3: drop LowerTESPatchVerticesIn as well (Jason)
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We want this here instead of nir_lower_system_values because for
Vulkan we don't want this lowering to take place.
v2: do not try to handle it as a system value directly for the SPIR-V
path. In GL we rather handle it as a uniform like we do for the
GLSL path (Jason).
v3: do this also for the TessEval stage (Jason)
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
v2: do not try to handle it as a system value directly for the SPIR-V
path. In GL we rather handle it as a uniform like we do for the
GLSL path (Jason).
v3:
- Remove the uniform variable, it is alwats -1 now (Jason)
- Also do the lowering for the TessEval stage (Jason)
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Similar to const buffers. The driver must not emit any tes-related state if tes
is disabled, since the hw slots are all shared by VS, therefore it would
overwrite them (the mesa state tracker might not do this, but it would be
perfectly legal to do so).
Nevertheless I think the dirty state tracking logic in the driver is
fundamentally flawed when tes is disabled/enabled, since it looks to me like
the VS (and TES) state would not get reemitted to the correct slots (if it's
not dirty anyway). Unless I'm missing something...
Theoretically, the overwrite problem could be solved by using non-overlapping
resource slots for TES and VS (since we're not even close to using half the
resource slots), but it wouldn't work for constant buffers nor samplers, and
for VS would still need to propagate changes to both LS and VS, so probably
not a useful idea.
Unfortunately there's zero coverage of this with piglit, since all tessellation
shader tests are just shader_runner tests, which are unsuitable for testing
any kind of state dependency tracking issues (so I can't even quickly hack
something up to proove it and fix it...).
TCS otoh is just fine - like GS it has its own hw slots.
Tested-by: Konstantin Kharlamov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
With the exception of the default tess levels only ever accessed
by the default tcs shader, the LDS_INFO const buffer was only accessed by vtx
instructions, and not through kcache. No idea why really, but use this to our
advantage by not using a constant buffer slot for it. This just requires us to
throw the default tess levels into the "normal" driver const buffer instead.
Alternatively, could acesss those constants via vtx instructions too, but then
we couldn't use a ordinary ureg prog accessing them as constants and would have
to generate that directly when compiling the default tcs shader. (Another
alternative would be to put all lds info into the ordinary driver const
buffer, albeit we'd maybe need to increase the fixed size as it can't fit
alongside the ucp since vs needs access to the lds info too.)
Tested-by: Konstantin Kharlamov <[email protected]>
Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Contrary to what the comment said, this appears to work just fine on my rv770
(tested with piglit textureSize 140 fs/vs samplerBuffer).
Dave Airlie confirmed it working on cayman too.
I have no clue though if it's actually preferrable to use it (unfortunately
we cannot get rid of the tex constants completely, as we still require them
for cube map txq).
Albeit filling in the format (1 channels or 4?) and the stuff related to mega-
or mini-fetch (what the hell is this...) is just a guess based on other usage
of vtx fetch instructions...
v2: it really needs to be done through texture cache (I botched the
testing because sb optimizations turned it automatically into tc, but
can't rely on it and isn't happening on tes).
Tested-by: Konstantin Kharlamov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Ideally we'd support 16 (d3d11 requires 15, and mesa subtracts one for non-ubo
constants), but that's kind of impossible (it would be only doable if either
we'd somehow merge the mesa non-ubo constants with the driver constants, or
only use the driver constants with vtx fetch instead of through the kcache
mechanism - the latter probably wouldn't be too bad).
For now just do as the comment already said, place the gs ring (not really
a const buffer in any case) which is only ever referred to through vc fetch
clauses at index 16. Throw in a couple asserts for good measure to make sure
the hw limit isn't exceeded.
Tested-by: Konstantin Kharlamov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
| |
We only did this for the other stages, but obviously tess eval/ctrl need it
too.
This fixes the (newly modified) piglit texturing/textureSize test when run
with tes stage and bufferSampler.
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
It looks like this reloc belongs to setting the constant reg, which is skipped
for gs ring.
Reviewed-by: Dave Airlie <[email protected]>
|